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Copy pathpreload.js
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185 lines (153 loc) · 10.3 KB
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const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('arqaAPI', {
// Executable / library
selectBazziteExecutable: () => ipcRenderer.invoke('select-bazzite-executable'),
selectRomFolder: () => ipcRenderer.invoke('select-rom-folder'),
rescanLibrary: (folderPath) => ipcRenderer.invoke('rescan-rom-folder', folderPath),
// Settings
getSettings: () => ipcRenderer.invoke('get-settings'),
saveSettings: (partial) => ipcRenderer.invoke('save-settings', partial),
// Launching
launchBazzite: (payload) => ipcRenderer.invoke('launch-bazzite', payload),
stopGame: () => ipcRenderer.invoke('stop-bazzite'),
// Window control
closeWindow: () => ipcRenderer.invoke('close-window'),
minimizeWindow: () => ipcRenderer.invoke('minimize-window'),
toggleMaximizeWindow: () => ipcRenderer.invoke('toggle-maximize-window'),
// Fullscreen
enterFullscreen: () => ipcRenderer.invoke('enter-fullscreen'),
exitFullscreen: () => ipcRenderer.invoke('exit-fullscreen'),
// System power
systemPower: (action) => ipcRenderer.invoke('system-power', action),
// Audio support - expose audio context and utilities
audio: {
// Preload audio buffers (optional, for more advanced audio handling)
preloadAudio: (audioPaths) => ipcRenderer.invoke('preload-audio', audioPaths),
// Get audio file status
getAudioStatus: (audioPath) => ipcRenderer.invoke('get-audio-status', audioPath)
},
// Library manifest
loadLibraryManifest: (folderPath) => ipcRenderer.invoke('load-library-manifest', folderPath),
saveLibraryManifest: (folderPath, manifest) => ipcRenderer.invoke('save-library-manifest', folderPath, manifest),
// ── Platform abstraction ──────────────────────────────────────────────────
platformInfo: () => ipcRenderer.invoke('platform-info'),
// ── Steam integration ─────────────────────────────────────────────────────
scanSteamLibrary: (steamPathOverride) => ipcRenderer.invoke('scan-steam-library', steamPathOverride),
// ── Multi-directory ROM scanning ──────────────────────────────────────────
scanRomDirectories: (dirs) => ipcRenderer.invoke('scan-rom-directories', dirs),
addRomDirectory: () => ipcRenderer.invoke('add-rom-directory'),
removeRomDirectory: (dirPath) => ipcRenderer.invoke('remove-rom-directory', dirPath),
// ── Application scanning ──────────────────────────────────────────────────
scanAppDirectory: (dirPath) => ipcRenderer.invoke('scan-app-directory', dirPath),
addAppDirectory: () => ipcRenderer.invoke('add-app-directory'),
// ── Unified launcher ──────────────────────────────────────────────────────
launchItem: (payload) => ipcRenderer.invoke('launch-item', payload),
// ── Emulator configuration ────────────────────────────────────────────────
getEmulatorConfig: () => ipcRenderer.invoke('get-emulator-config'),
saveEmulatorConfig: (map) => ipcRenderer.invoke('save-emulator-config', map),
// Process events (main -> renderer)
onOutput: (callback) =>
ipcRenderer.on('bazzite-output', (_event, data) => callback(data)),
onExit: (callback) =>
ipcRenderer.on('bazzite-exit', (_event, code) => callback(code)),
// Audio events
onAudioError: (callback) =>
ipcRenderer.on('audio-error', (_event, error) => callback(error)),
onAudioReady: (callback) =>
ipcRenderer.on('audio-ready', (_event, data) => callback(data)),
// ── Discord integration ───────────────────────────────────────────────────
discord: {
// Auth
authStatus: () => ipcRenderer.invoke('discord-auth-status'),
login: () => ipcRenderer.invoke('discord-login'),
logout: () => ipcRenderer.invoke('discord-logout'),
restoreSession: () => ipcRenderer.invoke('discord-restore-session'),
saveCredentials: (creds) => ipcRenderer.invoke('discord-save-credentials', creds),
getAppConfig: () => ipcRenderer.invoke('discord-get-app-config'),
saveWebToken: (token) => ipcRenderer.invoke('discord-save-webtoken', token),
loadWebToken: () => ipcRenderer.invoke('discord-load-webtoken'),
// Friends
getFriends: () => ipcRenderer.invoke('discord-get-friends'),
// DMs
getDMChannels: () => ipcRenderer.invoke('discord-get-dm-channels'),
openDM: (userId) => ipcRenderer.invoke('discord-open-dm', userId),
getMessages: (channelId, opts) => ipcRenderer.invoke('discord-get-messages', channelId, opts),
sendMessage: (channelId, content, opts) => ipcRenderer.invoke('discord-send-message', channelId, content, opts),
editMessage: (channelId, messageId, content) => ipcRenderer.invoke('discord-edit-message', channelId, messageId, content),
deleteMessage: (channelId, messageId) => ipcRenderer.invoke('discord-delete-message', channelId, messageId),
addReaction: (channelId, messageId, emoji) => ipcRenderer.invoke('discord-add-reaction', channelId, messageId, emoji),
ackMessage: (channelId, messageId) => ipcRenderer.invoke('discord-ack-message', channelId, messageId),
// Servers
getGuilds: () => ipcRenderer.invoke('discord-get-guilds'),
getGuildChannels: (guildId) => ipcRenderer.invoke('discord-get-guild-channels', guildId),
// Notifications / Activity
getMentions: () => ipcRenderer.invoke('discord-get-mentions'),
// Rich Presence
setGamePresence: (info) => ipcRenderer.invoke('discord-set-game-presence', info),
setIdlePresence: () => ipcRenderer.invoke('discord-set-idle-presence'),
clearPresence: () => ipcRenderer.invoke('discord-clear-presence'),
getPresenceStatus: () => ipcRenderer.invoke('discord-get-presence-status'),
// Real-time events from Gateway (main → renderer)
onReady: (cb) => ipcRenderer.on('discord-ready', (_, d) => cb(d)),
onDisconnected: (cb) => ipcRenderer.on('discord-disconnected', () => cb()),
onReconnected: (cb) => ipcRenderer.on('discord-reconnected', () => cb()),
onError: (cb) => ipcRenderer.on('discord-error', (_, d) => cb(d)),
onMessageCreate: (cb) => ipcRenderer.on('discord-message-create', (_, d) => cb(d)),
onMessageUpdate: (cb) => ipcRenderer.on('discord-message-update', (_, d) => cb(d)),
onMessageDelete: (cb) => ipcRenderer.on('discord-message-delete', (_, d) => cb(d)),
onTypingStart: (cb) => ipcRenderer.on('discord-typing-start', (_, d) => cb(d)),
onPresenceUpdate: (cb) => ipcRenderer.on('discord-presence-update', (_, d) => cb(d)),
onChannelUpdate: (cb) => ipcRenderer.on('discord-channel-update', (_, d) => cb(d)),
onChannelDelete: (cb) => ipcRenderer.on('discord-channel-delete', (_, d) => cb(d)),
onReactionUpdate: (cb) => ipcRenderer.on('discord-reaction-update', (_, d) => cb(d)),
onRelationshipAdd: (cb) => ipcRenderer.on('discord-relationship-add', (_, d) => cb(d)),
onRelationshipRemove: (cb) => ipcRenderer.on('discord-relationship-remove',(_, d) => cb(d)),
onGuildCreate: (cb) => ipcRenderer.on('discord-guild-create', (_, d) => cb(d)),
onGuildUpdate: (cb) => ipcRenderer.on('discord-guild-update', (_, d) => cb(d)),
onGuildDelete: (cb) => ipcRenderer.on('discord-guild-delete', (_, d) => cb(d)),
onNotification: (cb) => ipcRenderer.on('discord-notification', (_, d) => cb(d)),
},
});
// Audio context initialization helper
window.addEventListener('DOMContentLoaded', () => {
// Initialize Web Audio API context for potential advanced audio features
try {
const AudioContext = window.AudioContext || window.webkitAudioContext;
if (AudioContext) {
// Create a singleton audio context that can be used by the renderer
window.__arqaAudioContext = new AudioContext();
// Resume audio context on first user interaction (required by some browsers)
const resumeAudio = async () => {
if (window.__arqaAudioContext && window.__arqaAudioContext.state === 'suspended') {
await window.__arqaAudioContext.resume();
}
};
// Listen for the first interaction to resume audio context
document.addEventListener('keydown', resumeAudio, { once: true });
document.addEventListener('click', resumeAudio, { once: true });
console.log('Audio context initialized for Arqa sound system');
}
} catch (err) {
console.warn('Web Audio API not available:', err.message);
}
// Verify audio files are accessible
const requiredAudioFiles = [
'./assets/nav1.wav',
'./assets/nav2.wav',
'./assets/select.wav',
'./assets/invalid.wav',
'./assets/menumusic1.mp3'
];
// Pre-check audio availability (non-blocking)
requiredAudioFiles.forEach(audioPath => {
fetch(audioPath, { method: 'HEAD' })
.then(response => {
if (!response.ok) {
console.warn(`Audio file not accessible: ${audioPath}`);
}
})
.catch(() => {
console.warn(`Cannot access audio file: ${audioPath}`);
});
});
});