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Copy pathreceiver.py
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243 lines (209 loc) · 9.65 KB
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#!/usr/bin/python3
import torch
import torch.nn as nn
import numpy as np
import cv2, socket, math, time, sys, os, threading, pygame, argparse, copy
from model.refiner import Net as model
from model.FSRCNN import FSRCNN as fsrcnn
from model.vdsr import Net as vdsr
from model.edsr import EDSR as edsr
from model.carn_m import Net as carn
from utils.transformer import Transform,deTransform
import SpoutSDK
from OpenGL.GL import *
from OpenGL.GLU import *
from pygame.locals import *
from PIL import Image
from utils.fsrcnn_utils import preprocess, convert_ycbcr_to_rgb
from utils.imresize import imresize
''' DEFINE ARGUMENT PARSER'''
TRUE = ["True","true",'t','T','1']
FALSE = ["False",'false''f','F','0']
SR_METHODS = ['sr','fsrcnn','vdsr','edsr','carn']
parser = argparse.ArgumentParser()
parser.add_argument("--method", type=str,choices=["vdsr","sr","fsrcnn", "hr",'edsr','carn'], default="sr")
parser.add_argument("--host", type=str, default="127.0.0.1")
parser.add_argument("--port", type=int, default=1112)
parser.add_argument("--image_width", type=int, default=1280)
parser.add_argument("--image_height", type=int, default=960)
parser.add_argument("--scale", type=int, default=4)
parser.add_argument("--nthread", type=int, default=8)
parser.add_argument("--max_receiver_fps", type=float, default=1/24)
parser.add_argument("--half_precision", type=str,choices=TRUE+FALSE, default='True')
parser.add_argument("--save_video", type=str,choices=TRUE+FALSE, default='False')
parser.add_argument("--save_nframe", type=int,default=100)
parser.add_argument("--video_name",type=str,default='output.avi')
parser.add_argument("--verbose", type=str,choices=TRUE+FALSE, default='True')
cfg = parser.parse_args()
MASK = cv2.imread('./dataset/mask.png')
MASK = cv2.resize(MASK,(cfg.image_width,cfg.image_height))
MASK = Transform(MASK)
if cfg.method in SR_METHODS:
if cfg.method == 'sr':
neural_net = model().cuda()
neural_net.load_state_dict(torch.load("checkpoint/checkpoint.pth"))
elif cfg.method == 'fsrcnn':
neural_net = fsrcnn().cuda()
neural_net.load_state_dict(torch.load("checkpoint/fsrcnn.pth"))
elif cfg.method == 'vdsr':
sys.path.append('model')
neural_net = torch.load('checkpoint/vdsr.pth')["model"]
elif cfg.method == 'edsr':
neural_net = edsr().cuda()
neural_net.load_state_dict(torch.load("checkpoint/edsr.pth"))
elif cfg.method == 'carn':
neural_net = carn().cuda()
neural_net.load_state_dict(torch.load("checkpoint/carn_m.pth"))
neural_net.eval()
neural_net.half() if cfg.half_precision in TRUE else None
EXIT = False
NUM_FRAME = 0
STATS = [-1.0]
GAMMA = 0.01
''' INITIAIZE PYGAME AND SPOUT'''
width = 800//800
height = 600//600
display = (width,height)
#pygame.init()
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
glMatrixMode(GL_PROJECTION)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glDisable(GL_DEPTH_TEST)
glEnable(GL_ALPHA_TEST)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0.0,0.0,0.0,0.0)
glColor4f(1.0, 1.0, 1.0, 1.0);
glTranslatef(0,0, -5)
glRotatef(25, 2, 1, 0)
spoutSender = SpoutSDK.SpoutSender()
spoutSenderWidth = width
spoutSenderHeight = height
spoutSender.CreateSender('Spout Python Sender', spoutSenderWidth, spoutSenderHeight, 0)
senderTextureID = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, 0)
glBindTexture(GL_TEXTURE_2D, senderTextureID)
''' CREATE SOCKET '''
SOCK_CONN = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
SOCK_CONN.bind((cfg.host, cfg.port))
SOCK_CONN.settimeout(10)
bufsize = SOCK_CONN.getsockopt(socket.SOL_SOCKET, socket.SO_RCVBUF)
print("Initialized socket {}:{} ...".format(cfg.host, cfg.port))
print("Socket receiving buffer size = ", bufsize)
print("Waiting for data ...")
saver = cv2.VideoWriter(cfg.video_name,cv2.VideoWriter_fourcc('M','J','P','G'), 24, (cfg.image_width,cfg.image_height)) if cfg.save_video in TRUE else None
''' CREATE EMPTY IMAGES '''
IMAGE = np.zeros((cfg.image_height//cfg.scale, cfg.image_width//cfg.scale,3), np.uint8) if cfg.method in SR_METHODS else np.zeros((cfg.image_height, cfg.image_width,3), np.uint8)
CENTER = np.zeros((cfg.image_height, cfg.image_width, 3), np.uint8)
def PkgReader():
global SOCK_CONN, IMAGE, CENTER, cfg
'''
A function for update frames received.
The updated frame is stored in IMAGE and CENTER.
'''
SOCKET_BUFFER_DATA = b""
PROTOCOL_DATA_DELIMITER = b"[HEADER]"
SOCKET_BUFF_SIZE = int(cfg.image_height * cfg.image_width * 3*0.25) + len(PROTOCOL_DATA_DELIMITER) + 1
index_begin = None
index_end = None
while True:
# read data
SOCKET_BUFFER_DATA += SOCK_CONN.recvfrom(SOCKET_BUFF_SIZE)[0]
#region Find HEADER
while(True):
if index_begin == None:
res = SOCKET_BUFFER_DATA.find(PROTOCOL_DATA_DELIMITER)
if res >= 0:
index_begin = res
else:
break
else:
res = SOCKET_BUFFER_DATA.find(PROTOCOL_DATA_DELIMITER, index_begin + len(PROTOCOL_DATA_DELIMITER))
if res > index_begin:
index_end = res
package_number = int.from_bytes(SOCKET_BUFFER_DATA[index_begin + len(PROTOCOL_DATA_DELIMITER):index_begin + len(PROTOCOL_DATA_DELIMITER) + 1], "big")
if (package_number >= 0) and (package_number < (2*cfg.nthread+1)):
data_extract = SOCKET_BUFFER_DATA[index_begin + len(PROTOCOL_DATA_DELIMITER) + 1:index_end]
if len(data_extract) > 0:
data_extract = np.frombuffer(data_extract, np.uint8)
if 1:
img = cv2.imdecode(np.frombuffer(data_extract, np.uint8), cv2.IMREAD_COLOR) # image decode
if (package_number < cfg.nthread) and (img is not None): # center
img_height_per_pkg = cfg.image_height// (2*cfg.nthread)
img_py_start = cfg.image_height//4 + int(package_number * img_height_per_pkg)
CENTER[img_py_start:img_py_start+img_height_per_pkg,cfg.image_width//4:3*cfg.image_width//4,:] = img
elif (package_number >= cfg.nthread) and (img is not None): # LR
img_height_per_pkg = cfg.image_height//(cfg.scale*cfg.nthread) if cfg.method in SR_METHODS else cfg.image_height//cfg.nthread
img_py_start = (package_number-cfg.nthread) * img_height_per_pkg
IMAGE[img_py_start:img_py_start + img_height_per_pkg, :,:] = img
SOCKET_BUFFER_DATA = SOCKET_BUFFER_DATA[index_end:]
index_begin = index_end = None
else:
break
if len(SOCKET_BUFFER_DATA) > SOCKET_BUFF_SIZE * 2:
SOCKET_BUFFER_DATA = b""
thread = threading.Thread(target=PkgReader)
thread.start()
while(1):
t_begin = time.perf_counter()
hr = IMAGE
''' PERFORM SUPER RESOLUTION IF NECESSARY'''
if cfg.method in SR_METHODS:
lr = hr
# preprocess
if cfg.method in ['fsrcnn','vdsr']:
if cfg.method == 'vdsr':
lr = cv2.resize(lr,(cfg.image_width,cfg.image_height),interpolation=cv2.INTER_CUBIC)
lr,ycbcr = preprocess(cv2.cvtColor(lr, cv2.COLOR_BGR2RGB))
lr = Transform(lr,halfprecision=True if cfg.half_precision in TRUE else False)
hr = neural_net(lr.half() if cfg.half_precision in TRUE else lr)
# postprocess
if cfg.method in ['fsrcnn','vdsr']:
hr = hr.clamp(0.0, 1.0)
ycbcr = Transform(cv2.resize(ycbcr,(hr.shape[-1],hr.shape[-2])))
ycbcr[:,:1,:,:] = hr
hr = convert_ycbcr_to_rgb(ycbcr*255)/255
#center = Transform(CENTER)
#hr = center*(1-MASK) + hr*(MASK)
hr =deTransform(hr)
cv2.imwrite('output.png',hr)
''' CONVERT IMAGE TO TEXTURE AND SEND THROUGH SPOUT '''
glActiveTexture(GL_TEXTURE0)
glClearColor(0.0,0.0,0.0,0.0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glRotatef(1, 3, 1, 1)
glBindTexture(GL_TEXTURE_2D, senderTextureID)
tx_image = Image.fromarray(hr)
ix = tx_image.size[0]
iy = tx_image.size[1]
tx_image = tx_image.tobytes('raw', 'BGRX', 0, -1)
glBindTexture(GL_TEXTURE_2D, senderTextureID)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ix, iy, 0, GL_RGBA, GL_UNSIGNED_BYTE, tx_image)
glBindTexture(GL_TEXTURE_2D, 0)
spoutSender.SendTexture(int(senderTextureID), GL_TEXTURE_2D, ix, iy, True, 0)
cv2.imshow('image',hr)
if cfg.save_video in TRUE:
saver.release() if NUM_FRAME >= cfg.save_nframe else None
saver.write(hr)
NUM_FRAME += 1
if cv2.waitKey(1) & 0xff == 27:
print("Esc is pressed.\nExit")
print("Closing socket ...")
SOCK_CONN.close()
EXIT = True
sys.exit()
if cfg.verbose in TRUE:
t = (time.perf_counter()-t_begin)
STATS[0] = (1.0-GAMMA)*STATS[0] + GAMMA*(1.0/t) if STATS[0] >= 0.0 else 1.0/t
if NUM_FRAME %100 == 0:
print('---------------------------------------------------------------')
print('Frame Rate',STATS[0],'FPS')
NUM_FRAME = 0
# reduce fps
t_end = time.perf_counter()
if t_end - t_begin < (cfg.max_receiver_fps):
time.sleep(cfg.max_receiver_fps - (t_end - t_begin))