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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
<meta name="color-scheme" content="dark" />
<meta name="theme-color" content="#141518" />
<meta name="format-detection" content="telephone=no" />
<meta name="referrer" content="no-referrer" />
<!--
Ask not to be cached, because the whole application is this one file at one unchanging
address. There is no hashed bundle name to make a new release look like a new URL, so a
cached copy is a stale copy of everything, and the usual symptom is someone reporting a bug
that was fixed a week ago.
Best effort rather than a guarantee: these are hints to the browser, and GitHub Pages serves
its own `Cache-Control: max-age=600` that cannot be configured, so a reload within ten
minutes may still be answered from cache. Nothing here can change that; what these do is
stop the copy already in the browser from outliving it.
Saving the page for offline use is unaffected - that is a file on disk, not a cache entry -
and so is everything the app has stored, which lives in IndexedDB and localStorage and has
nothing to do with HTTP caching.
-->
<meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate" />
<meta http-equiv="Pragma" content="no-cache" />
<meta http-equiv="Expires" content="0" />
<title>Texture Harvester — tiling textures from photographs</title>
<meta name="description" content="Mark a surface in a photograph, get a flat tiling texture with a full PBR material out. One self-contained HTML file: no server, no install, no network." />
<meta name="application-name" content="Texture Harvester" />
<meta name="author" content="Thomas Fischer" />
<link rel="canonical" href="https://beamng.github.io/TextureHarvester/" />
<link rel="license" href="https://opensource.org/licenses/MIT" />
<meta property="og:type" content="website" />
<meta property="og:site_name" content="Texture Harvester" />
<meta property="og:title" content="Texture Harvester — tiling textures from photographs" />
<meta property="og:description" content="Mark a surface in a photograph, get a flat tiling texture with a full PBR material out. One self-contained HTML file: no server, no install, no network." />
<meta property="og:url" content="https://beamng.github.io/TextureHarvester/" />
<meta property="og:image" content="https://raw.githubusercontent.com/BeamNG/TextureHarvester/main/assets/demo.gif" />
<meta property="og:image:alt" content="Texture Harvester marking a surface and extracting a tiling material" />
<meta property="og:locale" content="en_US" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="Texture Harvester — tiling textures from photographs" />
<meta name="twitter:description" content="Mark a surface in a photograph, get a flat tiling texture with a full PBR material out. One self-contained HTML file." />
<meta name="twitter:image" content="https://raw.githubusercontent.com/BeamNG/TextureHarvester/main/assets/demo.gif" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-title" content="Texture Harvester" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<link rel="icon" href="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32'%3E%3Crect width='32' height='32' rx='6' fill='%23141518'/%3E%3Cpath fill='%234fc3f7' d='M7 9h10l2 3h6v12H7zm2 5v8h14v-6h-5.5l-2-3H9z'/%3E%3Cpath fill='%2366bb6a' d='M11 18h4v4h-4zm6 0h4v4h-4z'/%3E%3C/svg%3E" />
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "WebApplication",
"name": "Texture Harvester",
"url": "https://beamng.github.io/TextureHarvester/",
"description": "Mark a surface in a photograph, get a flat tiling texture with a full PBR material out. One self-contained HTML file: no server, no install, no network.",
"applicationCategory": "DesignApplication",
"operatingSystem": "Any",
"browserRequirements": "Requires WebGL2",
"license": "https://opensource.org/licenses/MIT",
"author": {
"@type": "Person",
"name": "Thomas Fischer"
},
"offers": {
"@type": "Offer",
"price": "0",
"priceCurrency": "USD"
}
}
</script>
</head>
<body>
<div id="app"></div>
<noscript>Texture Harvester requires JavaScript and WebGL2.</noscript>
<script type="module" src="/src/main.js"></script>
</body>
</html>