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Json Validation

Json validation is applied to a specific filename or when it is placed in the appropriate folder. If * is present in the When is it applied, then it means that any amount of random character can be placed there. Version specific json validation is automatically applied. All elements should have received a description and title. If none are present. Then that version hasn't been supported yet. You can request one as an issue. If a json validation is missing, then post an issue. And one will be made in the future unless a good reason why not has been given.

General

Schema When is it applied
Manifest If the file is named: manifest.json
Languages If the file is named: languages.json
Language_names If the file is named: language_names.json

World

Schema When is it applied
World_behavior_packs If the file is named: world_behavior_packs.json
World_resource_packs If the file is named: world_resource_packs.json

Resource packs

For best results, name your folder with the letters RP/rp in them. If the resourcepack is inside the resource_packs folder inside the world folder it will be identified as well.

Schema When is it applied
Animation controllers Must be inside an identifiable resource pack. Must be located in the folder: animation_controllers or sub-folder thereof.
Animations Must be inside an identifiable resource pack. Must be located in the folder: animations or sub-folder thereof.
Attachables Must be located in the folder; attachables or sub-folder thereof.
Biomes client If the file is named: biomes_client.json
Blocks If the file is named: blocks.json
Entity Must be located in the folder: entity or sub-folder thereof. Or the filename endswith: .entity.rp.json
Entity models Can be one of the following:
Must be inside an identifiable resource pack. Must be located in the folder: models/entity or sub-folder thereof.
The filename ends either with: .geo.json OR .geometry.json
Flipbook textures If the file is named: flipbook_textures.json
Fog Must be located in the folder: fogs or sub-folder thereof.
Item texture If the file is named: item_texture.json
Items Must be inside an identifiable resource pack. Must be located in the folder: items or sub-folder thereof. Or the filename endswith: .item.rp.json
Materials Must be located in the folder: material or sub-folder thereof. And needs the extension .material.
Music definitions If the file is named: music_definitions.json
Particles Can be one of the following:
Must be inside an identifiable resource pack. Must be located in the folder: particles or sub-folder thereof.
The filename ends either with: .particle.json
Render controllers Must be located in the folder: render_controller or sub-folder thereof. Or the filename endswith: .render.json
Sound definitions If the file is named: sound_definitions.json
Sounds If the file is named: sounds.json
Terrain texture If the file is named: terrain_texture.json
Terrain list If the file is named: texture_list.json

Behavior packs

For best results, name your folder with the letters BP/bp in them. If the behavior pack is inside the behavior_packs folder inside the world folder it will be identified as well.

Schema When is it applied
Animation controllers Must be inside an identifiable resource pack. Must be located in the folder: animation_controllers or sub-folder thereof.
Animations Must be inside an identifiable resource pack. Must be located in the folder: animations or sub-folder thereof.
Biomes Must be inside an identifiable resource pack. Must be located in the folder: biomes or sub-folder thereof.
Blocks Must be inside an identifiable resource pack. Must be located in the folder: blocks or sub-folder thereof.
Entity behaviors Must be inside an identifiable resource pack. Must be located in the folder: entities or sub-folder thereof. Or the filename endswith: .entity.bp.json
Item behaviors Must be inside an identifiable resource pack. Must be located in the folder: items or sub-folder thereof. Or the filename endswith: .item.bp.json
Loot tables Must be inside an identifiable resource pack. Must be located in the folder: loot_tables or sub-folder thereof.
Recipes Must be located in the folder: recipes or sub-folder thereof. Or the filename endswith: .recipe.json
Spawn rules Must be located in the folder: spawn_rules or sub-folder thereof. Or the filename endswith: .spawn.json
Trading Can be one of the following:
Must be inside an identifiable resource pack. Must be located in the folder: trading or sub-folder thereof.
The filename ends either with: .trade.json
Volume Can be one of the following:
Must be inside an identifiable resource pack. Must be located in the folder: volumes or sub-folder thereof.
The filename ends either with: .volume.json

Skinpacks

Schema When is it applied
Skins One files named skins.json that are inside a folder called skin_pack