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using System;
using UnityEngine;
namespace VidLapse{
public class Lapser : MonoBehaviour{
public KeyCode StartRecordingKey = KeyCode.A;
public KeyCode StopRecordingKey = KeyCode.S;
public KeyCode CancelRecordingKey = KeyCode.D;
public bool AdjustCaptureTime=false;
public int CaptureTime=5;
public SaveMethod Savemethod = SaveMethod.Disk;
public CaptureMethod Capturemethod = CaptureMethod.Pixels;
#if PRO
public bool SaveToDesktop=true;
public int VideoW = 160;
public int VideoH = 120;
public int FrameRate = 10;
public bool UseDefaultName=false;
public string VideoName = "New Video";
public bool UploadWhenComplete = false;
public string Username = "";
public string Password = "";
#endif
private VidLapse _lapser;
private int _cachedcapturetime;
public void Start(){
_lapser=this.gameObject.AddComponent<VidLapse>();
if (AdjustCaptureTime) {
_cachedcapturetime = Time.captureFramerate;
}
#if PRO
_lapser.SaveToDesktop=SaveToDesktop;
#endif
}
public void Update(){
if(Input.GetKeyDown(StartRecordingKey)){
StartRecording();
}
if(Input.GetKeyDown(StopRecordingKey)){
StopRecording();
}
if(Input.GetKeyDown(CancelRecordingKey)){
CancelRecording();
}
}
private void StartRecording(){
if (!_lapser.Record) {
if (AdjustCaptureTime) {
Time.captureFramerate = CaptureTime;
}
_lapser.CaptureImages(Capturemethod, Savemethod);
}
}
private void StopRecording(){
if (_lapser.Record) {
_lapser.Record = false;
if (AdjustCaptureTime) {
Time.captureFramerate = _cachedcapturetime;
}
#if PRO
if (!UseDefaultName) {
_lapser.MovieName = VideoName;
}
if (VideoH == 0 && VideoW == 0 && FrameRate == 0 || FrameRate == 0) {
_lapser.CreateMovie();
}else{
_lapser.CreateMovie(VideoW, VideoH, FrameRate);
}
if (UploadWhenComplete) {
_lapser.Upload(Username, Password);
}
#else
_lapser.CreateMovie();
#endif
}
}
private void CancelRecording(){
if (_lapser.Record) {
_lapser.Record = false;
if (AdjustCaptureTime) {
Time.captureFramerate = _cachedcapturetime;
}
_lapser.RemoveImages();
}
}
}
}