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70 lines (64 loc) · 3.29 KB
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#include "CharacterDrawer.h"
// own Font, because the yahal font is deleting background behind each char
CharacterDrawer::CharacterDrawer(st7735s_drv &lcd) : _lcd(lcd) {
// Initialisierung der Zeichenmuster für Zahlen und Buchstaben
characters['A'] = {{"###", "# #", "###", "# #", "# #"}};
characters['B'] = {{"###", "# #", "## ", "# #", "###"}};
characters['C'] = {{"###", "# ", "# ", "# ", "###"}};
characters['D'] = {{"## ", "# #", "# #", "# #", "## "}};
characters['E'] = {{"###", "# ", "## ", "# ", "###"}};
characters['F'] = {{"###", "# ", "## ", "# ", "# "}};
characters['G'] = {{"###", "# ", "# #", "# #", "###"}};
characters['H'] = {{"# #", "# #", "###", "# #", "# #"}};
characters['I'] = {{"###", " # ", " # ", " # ", "###"}};
characters['J'] = {{"###", " #", " #", "# #", "###"}};
characters['K'] = {{"# #", "## ", "## ", "# #", "# #"}};
characters['L'] = {{"# ", "# ", "# ", "# ", "###"}};
characters['M'] = {{"# #", "###", "# #", "# #", "# #"}};
characters['N'] = {{"###", "# #", "# #", "# #", "# #"}};
characters['O'] = {{"###", "# #", "# #", "# #", "###"}};
characters['P'] = {{"## ", "# #", "###", "# ", "# "}};
characters['Q'] = {{" # ", "# #", "# #", "## ", " ##"}};
characters['R'] = {{"###", "# #", "###", "## ", "# #"}};
characters['S'] = {{" ##", "# ", " # ", " #", "## "}};
characters['T'] = {{"###", " # ", " # ", " # ", " # "}};
characters['U'] = {{"# #", "# #", "# #", "# #", "###"}};
characters['V'] = {{"# #", "# #", "# #", "# #", " # "}};
characters['W'] = {{"# #", "# #", "# #", "###", "# #"}};
characters['X'] = {{"# #", "# #", " # ", "# #", "# #"}};
characters['Y'] = {{"# #", "# #", " # ", " # ", " # "}};
characters['Z'] = {{"###", " #", " # ", "# ", "###"}};
characters['0'] = {{"###", "# #", "# #", "# #", "###"}};
characters['1'] = {{" # ", "## ", " # ", " # ", "###"}};
characters['2'] = {{"###", " #", "###", "# ", "###"}};
characters['3'] = {{"###", " #", "###", " #", "###"}};
characters['4'] = {{"# #", "# #", "###", " #", " #"}};
characters['5'] = {{"###", "# ", "###", " #", "###"}};
characters['6'] = {{"###", "# ", "###", "# #", "###"}};
characters['7'] = {{"###", " #", " #", " #", " #"}};
characters['8'] = {{"###", "# #", "###", "# #", "###"}};
characters['9'] = {{"###", "# #", "###", " #", "###"}};
}
// function to draw a single char
void CharacterDrawer::drawSymbol(char character, int x, int y, int size, color_t color) {
const CharacterPattern& pattern = characters[character];
for (int i = 0; i < 5; ++i) {
for (size_t j = 0; pattern.pattern[i][j] != '\0'; ++j) {
if (pattern.pattern[i][j] == '#') {
// Die Koordinaten werden entsprechend der Größe skaliert
for (int dy = 0; dy < size; ++dy) {
for (int dx = 0; dx < size; ++dx) {
_lcd.drawPixel(x + j * size + dx, y + i * size + dy, color);
}
}
}
}
}
}
// function to draw a word/char array
void CharacterDrawer::drawWord(const char* word, int x, int y, int size, color_t color) {
for (int i = 0; word[i] != '\0'; ++i) {
drawSymbol(word[i], x, y, size, color);
x += 4 * size;
}
}