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Controller pose nodes are incorrectly positioned #704

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@ada-tv

Summary
Unity uses OpenVR's raw controller poses, roughly equivalent to the aim pose rotated up 45° so it's facing up and away from the grip, like a sword. I have my tool anchors on my controllers rather than my avatar's hands and this mismatch makes laser interaction awkward.

Reproduction Steps

  1. Inspect LeftController or RightController under your user root slot in VR
  2. The gizmo will be visibly positioned differently

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    parityAn unimplemented feature of the original Unity renderer

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