Operation: Black Minute ends with a readable operation report instead of a generic victory message. The report rewards the choices already supported by the mission without adding a leaderboard, persistent grind, random reward, or meta-progression layer.
Elapsed mission time is displayed as a run statistic. It does not change score: the current patrol windows have not been playtested broadly enough to make speed a fair mastery requirement.
Every completed extraction starts at 5,000 points. Bonuses are positive-only and the maximum is 10,000.
| Directive | Condition | Points |
|---|---|---|
SHADOW |
The live Player never reaches a Guard or CCTV detection threshold | +2,000 |
TEMPORAL DISCIPLINE |
Complete the operation without Chrono Recall | +1,500 |
PARADOX DECOY |
Use Recall and have an Echo actually detected by a Guard or CCTV | +1,500 |
UNTOUCHABLE |
No capture decision is triggered during the attempt | +1,000 |
BLACKOUT |
The CCTV network is offline at extraction | +500 |
TEMPORAL DISCIPLINE and PARADOX DECOY are mutually exclusive. This gives the intended no-Recall and useful-Echo play styles the same scoring ceiling. Spending Recall without an observed Echo remains a valid recovery, but it does not earn the Echo mastery directive.
Grades are deterministic:
| Grade | Score |
|---|---|
| S | 9,500–10,000 |
| A | 8,000–9,499 |
| B | 6,500–7,999 |
| C | 5,000–6,499 |
MissionPerformanceTracker is a focused value ledger owned by OperationBlackMinuteLevel.
ChronoRecallManager.get_world_time()supplies monotonic, pause-safe elapsed time.- Guard
alert_raisedand CCTVthreshold_reachedsignals supply stable actor IDs. player_liveis the live infiltrator;echo_*IDs are temporal decoys.- accepted capture requests increment capture count once, after re-entry guards pass;
- final CCTV/laser state and the actual server/biometric authorization route are sampled at extraction;
- Recall usage is derived from persistent charges spent.
Core-theft LOCKDOWN is scripted mission escalation, not a stealth detection, so it never removes SHADOW by itself.
The performance ledger is intentionally not registered as recall_rewindable. Detection, capture, and spent Recall consequences survive a Recall along with the monotonic mission clock. This prevents abandoned branches from farming or erasing directives.
Mission-start checkpoint reset and REPLAY OPERATION call begin_mission() and clear the complete ledger. Finalization is idempotent and returns a recursive deep copy, so duplicate extraction callbacks or UI mutation cannot change the cached result.
The HUD displays:
- a pause-safe
MM:SSoperation clock; - typed objective, access, security, Recall, Core, and danger cue cards;
- low-alpha one-shot screen washes with no camera shake or repeated flash;
- procedural tones that remain optional under browser autoplay and mute restrictions;
- a final grade, score, elapsed time, Recall use, live/Echo detections, captures, authorization route, and every directive result.
Text, symbols, shape, and brightness accompany color. All critical information remains available with audio muted.