#GoogleAdsUnity Test Google Ads for Unity3D
###v1.2.0
- Modfid bellow files for GoogleAdMob iOS SDK 7.0.0
Assets/Plugins/iOS/GADUBanner.mAssets/Plugins/iOS/GADUInterstitial.hAssets/Plugins/iOS/GADUInterstitial.mAssets/Plugins/iOS/GADURequest.hAssets/Plugins/iOS/GADURequest.h
- Updated
UserGuide.md - This commit also need few change in GoogleAdMob iOS SDK v7.0.0 file. please read User Guide.md from assets folder
- May be this commit will not work with AdMob iOS SDK v6.12.2
- If you are still using Google AdMob iOS SDK 6.12.2 please use from [commit] (https://github.com/PAHeartBeat/Unity-GoogleMobileAds/commit/71c93105f165ed863fc4d7df3c7494819b3404c8)
- No change made for Android Platform
###v1.1.2
- Minor Bugfixing
- Show Banner Ad is auto requeste Banner Ad if not requseted yet, but it also give error event, Now error event removes from Show Banner Ad
- Demo Script Modified with GUILayout insted-of using rects for GUI Button
###v1.1.1
- Minor Changes
- Created seprate Demo script
- removed OnGUI and test adUnitId from script
GoogleMobileAdsScript - Also placed
UserGuide.mdfile inAssetfolder
###v1.1
- Android Support Add
- Android SDK used API 21
- Playservices used Rev. 22
- Event listenr added
- Singleton setting adds now developer access all public method via
GoogleMobileAdsScript.Me.<<Method>> - Preprocessor
TESTMODE_GOOGLEADSused to display OnGUI buttons- For final build remove 'TESTMODE_GOOGLEADS' from Unity Build setting
Script define symbols
- For final build remove 'TESTMODE_GOOGLEADS' from Unity Build setting
- Fully functional (with only Google Ads package, other google / apple / 3rd party package not tested with cross package support) in iOS and Android
AndroidManifest_GoogleAdsBackup.xml placed if another package import in this Unity project and it will may be overwrite currentAndroidManifest.xml
###v1.0.1
- Working Code
- Multiple Interstitial cache support
- Auto Cache when Interstitial closed
- Not Emplimeted yet to give back event info to user via custom event (using Unity
Action) - Updated
BannerView.csclass- Add a extra Field
public string AdUnityID; - Modified constructer n add a line 'AdUnityID = adUnitId;'
- Add a extra Field
- Updated
InterstitialAd.csclass- Add a extra Field
public string AdUnityID; - Modified constructer n add a line 'AdUnityID = adUnitId;'
- Add a extra Field
###v1.0
- Date: 2015-01-28
- Initial commit,
- Not working on xCode it;s throw some error after adding Google AdMob iOS SDK (as per step https://developers.google.com/mobile-ads-sdk/docs/admob/ios/quick-start#manually_using_the_sdk_download)