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#GoogleAdsUnity Test Google Ads for Unity3D

##Change Log

###v1.2.0

###v1.1.2

  • Minor Bugfixing
  • Show Banner Ad is auto requeste Banner Ad if not requseted yet, but it also give error event, Now error event removes from Show Banner Ad
  • Demo Script Modified with GUILayout insted-of using rects for GUI Button

###v1.1.1

  • Minor Changes
  • Created seprate Demo script
  • removed OnGUI and test adUnitId from script GoogleMobileAdsScript
  • Also placed UserGuide.md file in Asset folder

###v1.1

  • Android Support Add
  • Android SDK used API 21
  • Playservices used Rev. 22
  • Event listenr added
  • Singleton setting adds now developer access all public method via GoogleMobileAdsScript.Me.<<Method>>
  • Preprocessor TESTMODE_GOOGLEADS used to display OnGUI buttons
    • For final build remove 'TESTMODE_GOOGLEADS' from Unity Build setting Script define symbols
  • Fully functional (with only Google Ads package, other google / apple / 3rd party package not tested with cross package support) in iOS and Android
  • AndroidManifest_GoogleAdsBackup.xml placed if another package import in this Unity project and it will may be overwrite current AndroidManifest.xml

###v1.0.1

  • Working Code
  • Multiple Interstitial cache support
  • Auto Cache when Interstitial closed
  • Not Emplimeted yet to give back event info to user via custom event (using Unity Action)
  • Updated BannerView.cs class
    • Add a extra Field public string AdUnityID;
    • Modified constructer n add a line 'AdUnityID = adUnitId;'
  • Updated InterstitialAd.cs class
    • Add a extra Field public string AdUnityID;
    • Modified constructer n add a line 'AdUnityID = adUnitId;'

###v1.0