diff --git a/data/darrington_press/daggerheart/DH_CGL_logos_final_full_color.png b/data/darrington_press/daggerheart/DH_CGL_logos_final_full_color.png
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diff --git a/data/darrington_press/daggerheart/DPCGL.txt b/data/darrington_press/daggerheart/DPCGL.txt
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+DARRINGTON PRESS COMMUNITY GAMING LICENSE (DPCGL)
+Version 1.0
+
+This product is published under the terms of the Darrington Press Community Gaming License.
+
+1. PERMITTED USE & COMPLIANCE
+This dataset and conversion software are created to facilitate character generation and reference under the Darrington Press Community Gaming License for the Daggerheart Roleplaying Game.
+
+2. TRADEMARKS & COPYRIGHT NOTICE
+Daggerheart, the Daggerheart logo, Darrington Press, and the Darrington Press logo are trademarks or registered trademarks of Darrington Press, LLC in the U.S.A. and other countries. Used with permission.
+
+All game mechanics and designated community-usable content derived from the Daggerheart Core Rules are:
+Copyright 2024, Darrington Press, LLC.
+Lead Designers: Spenser Starke and Matthew Mercer.
+
+3. DATASET CONVERSION COPYRIGHT
+PCGen dataset conversion and software implementation for "Daggerheart Core Rules":
+Copyright 2026, PCGen Data Team (including Clayton Stence).
+
+4. NON-ENDORSEMENT & RESTRICTIONS
+This digital dataset is not published, endorsed, sponsored, or specifically approved by Darrington Press, LLC. Darrington Press makes no representations or warranties regarding the functionality or compliance of this software.
+
+This dataset is distributed free of charge for non-commercial reference and utility within the PCGen character management application.
diff --git a/data/darrington_press/daggerheart/daggerheart_core.pcc b/data/darrington_press/daggerheart/daggerheart_core.pcc
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+CAMPAIGN:Daggerheart Core Rules
+KEY:Daggerheart Core Rules
+GAMEMODE:Daggerheart
+TYPE:Darrington Press.Core Rules
+STATUS:BETA
+GENRE:Fantasy
+BOOKTYPE:Core Rules
+SETTING:Daggerheart
+PUBNAMELONG:Darrington Press
+PUBNAMESHORT:DP
+PUBNAMEWEB:https://darringtonpress.com/
+SOURCELONG:Daggerheart Core Rules
+SOURCESHORT:DH
+SOURCEWEB:https://www.daggerheart.com/
+SOURCEDATE:2024-03
+RANK:202403
+ISLICENSED:NO
+
+COVER:daggerheart_logo.png
+LOGO:darrington_press_logo.png
+URL:WEBSITE|https://darringtonpress.com/|Visit Darrington Press!
+URL:WEBSITE|https://www.daggerheart.com/|Visit the Official Daggerheart Website!
+URL:Darrington Press|https://darringtonpress.com/daggerheart/|Get this publication from Darrington Press!
+DESC:Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds. Powered by the dual-d12 Hope and Fear engine, players forge rich characters shaped by unique ancestries and communities, collaborating with the Game Master to weave deeply narrative, action-packed adventures across perilous realms.
+
+INFOTEXT:This dataset uses trademarks and/or copyrights owned by Darrington Press, LLC. This dataset is not published, endorsed, or specifically approved by Darrington Press.
+COPYRIGHT:Daggerheart Core Rules Copyright 2024, Darrington Press, LLC; Lead Designers: Spenser Starke and Matthew Mercer.
+
+# Do Not Remove Comment
+#EXTRAFILE:DPCGL.txt
+COPYRIGHT:PCGen dataset conversion for "Daggerheart Core Rules" Copyright 2026, PCGen Data Team (including Clayton Stence).
+
+# Do Not Remove Comment
+#EXTRAFILE:DPCGL.txt
+
+# System & Stats Files
+ALIGNMENT:dh_alignments.lst
+STAT:dh_stats.lst
+DEITY:dh_deities.lst
+LANGUAGE:dh_languages.lst
+
+# Core Rules Content
+ABILITYCATEGORY:dh_abilitycategories.lst
+ABILITY:dh_abilities_class.lst
+ABILITY:dh_abilities_ancestries.lst
+ABILITY:dh_abilities_communities.lst
+ABILITY:dh_abilities_domains.lst
+ABILITY:dh_abilities_adversaries.lst
+ABILITY:dh_abilities_transformations.lst
+CLASS:dh_classes.lst
+EQUIPMENT:dh_equip.lst
+EQUIPMENT:dh_equip_consumables.lst
+RACE:dh_ancestries.lst
+RACE:dh_races_adversaries.lst
+SPELL:dh_spells.lst
+TEMPLATE:dh_templates_adversaries.lst
+
+
+
diff --git a/data/darrington_press/daggerheart/daggerheart_logo.png b/data/darrington_press/daggerheart/daggerheart_logo.png
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diff --git a/data/darrington_press/daggerheart/dh_abilities_adversaries.lst b/data/darrington_press/daggerheart/dh_abilities_adversaries.lst
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index 00000000000..9df269b95ca
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+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+# --- Passive Features & Resistances ---
+Swarm Tactics ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Gain +1 to attack rolls for each allied minion within Melee range of the target (max +3). SOURCEPAGE:p.90
+Brittle Bones ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to bleeding and poison, but takes +2 damage from blunt physical attacks. SOURCEPAGE:p.90
+Fanatical Devotion ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to fear and charm effects while an allied Leader is within Far range. SOURCEPAGE:p.91
+Pack Tactics ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Gain +2 to attack rolls if another ally is in Melee with the target. SOURCEPAGE:p.94
+Undead Fortitude ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:When marked with lethal Minor or Major damage, roll a d6. On a 5+, remain at 1 HP instead. SOURCEPAGE:p.95
+Constructed Resilience ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to disease, poison, and mental effects. SOURCEPAGE:p.97
+Shadow Meld ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Cloaked while in dim light or shadow; attacks from cloak deal +1d8 magic damage. SOURCEPAGE:p.100
+Regeneration ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Clears 2 HP at the start of its spotlight unless it took acid or fire damage since its last turn. SOURCEPAGE:p.101
+Magic Immunity ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Reduces all incoming magical damage by half. SOURCEPAGE:p.106
+Multiple Heads ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Starts with 5 heads. When taking Severe damage, loses a head but grows two back on a Fear roll unless severed by fire. SOURCEPAGE:p.107
+Infernal Aura ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Any creature starting its turn within Very Close range takes 1d6 fire damage. SOURCEPAGE:p.110
+
+# --- Reactions & Triggered Actions ---
+Nimble Escape ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When missed by a melee attack, disengage and move to Close range without provoking attacks. SOURCEPAGE:p.92
+Skitter ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear when targeted by an attack to add +2 to Evasion against that attack. SOURCEPAGE:p.90
+Shield Ally ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Intercept an attack targeted at an adjacent ally, taking the damage instead. SOURCEPAGE:p.97
+Dirty Parry ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear to reduce physical damage by 1 severity step and deal 1 Stress to the attacker. SOURCEPAGE:p.99
+Tail Swipe ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When hit in Melee, spend 1 Fear to knock the attacker back to Close range and knock them prone. SOURCEPAGE:p.104
+Mist Escape ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When taking lethal damage, transform into mist and move to Far range instead of dying. SOURCEPAGE:p.105
+Reactive Snapping ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear when an adversary enters Melee range to immediately make a basic bite attack. SOURCEPAGE:p.107
+
+# --- Activated Action Moves (Fear Moves) ---
+Hamstring ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Attack a target in Melee. On hit, deal d8 physical damage and reduce target speed to Very Close. SOURCEPAGE:p.94
+Ambush Strike ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Make an attack with advantage from hiding; deals double damage on a hit. SOURCEPAGE:p.93
+Relentless Advance ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Move up to Close range and make two melee attacks against different targets. SOURCEPAGE:p.95
+Grasping Claws ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee attack dealing d6 physical damage; target is Restrained until they succeed on an Agility Reaction (12). SOURCEPAGE:p.95
+Terrifying Roar ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): All PCs within Close range must succeed on a Presence Reaction (13) or mark 1 Stress. SOURCEPAGE:p.96
+Beak and Claw ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Attack in Melee for 2d8 physical damage across two separate targets. SOURCEPAGE:p.96
+Sweeping Club ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Attack all targets within Melee range for d10+4 physical damage. SOURCEPAGE:p.98
+Ground Slam ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Slam ground; creatures within Close range must pass an Agility Reaction (13) or fall prone and take d8 damage. SOURCEPAGE:p.98
+Rally the Scoundrels ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Grant all allied Minions and Skirmishers within Far range +1d4 to their next damage roll. SOURCEPAGE:p.99
+Draining Strike ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Attack for d10 magic damage; caster clears 1 HP if damage is dealt. SOURCEPAGE:p.100
+Rend ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): If both claw attacks hit, deal an additional 2d6 physical damage and inflict bleeding. SOURCEPAGE:p.101
+Spike Volley ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Launch tail spikes targeting up to 3 creatures within Far range for d8+2 physical damage each. SOURCEPAGE:p.102
+Toxic Sting ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee sting attack dealing d10 physical + 1d6 poison damage; target marks 1 Stress. SOURCEPAGE:p.102
+Acid Breath ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Close cone; Agility Reaction (16) or take 3d8 acid damage and mark 1 Stress. SOURCEPAGE:p.104
+Draconic Flight ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Take flight, moving anywhere within Very Far range without provoking reactions. SOURCEPAGE:p.104
+Dominate Mind ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Target within Close range must succeed on a Knowledge Reaction (17) or attack an ally on their next turn. SOURCEPAGE:p.105
+Blood Drain ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Bite a Restrained or Charmed target for 2d10 magic damage and clear 2 HP. SOURCEPAGE:p.105
+Slow Field ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Create a magical field within Close range; affected targets suffer disadvantage on Agility and Finesse rolls. SOURCEPAGE:p.106
+Crushing Fist ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee strike dealing 2d12 physical damage and knocking target back to Close range. SOURCEPAGE:p.106
+Cataclysmic Breath ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (3 Fear): Far line of fire; Agility Reaction (19) or take 4d10 fire damage and mark 2 Stress. SOURCEPAGE:p.110
+Wing Buffet ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Knock all targets in Close range prone and push them to Far range. SOURCEPAGE:p.110
+Disintegrate Ray ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Ranged beam dealing 3d12 magic damage; reduces non-magical items to dust on Severe hit. SOURCEPAGE:p.112
+Soul Cage ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Trap a dying creature's soul, preventing recovery or revival until the Lich is destroyed. SOURCEPAGE:p.112
+Paralyzing Touch ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee touch dealing 2d8 necrotic damage; target is Paralyzed for 1 round on failed Strength Reaction (18). SOURCEPAGE:p.112
diff --git a/data/darrington_press/daggerheart/dh_abilities_ancestries.lst b/data/darrington_press/daggerheart/dh_abilities_ancestries.lst
new file mode 100644
index 00000000000..085a12eb115
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilities_ancestries.lst
@@ -0,0 +1,99 @@
+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+# --- Aetheris ---
+Hallowed Aura CATEGORY:Special Ability TYPE:AncestryFeature.Aetheris DESC:Once per long rest when an ally within Close range rolls with Fear, change it to a roll with Hope. SOURCEPAGE:p.32
+Celestial Wings CATEGORY:Special Ability TYPE:AncestryFeature.Aetheris DESC:You have wings that allow you to fly. Once per scene while flying, spend a Hope instead of marking an Armor Slot. SOURCEPAGE:p.32
+
+# --- Clank ---
+Purposeful Design CATEGORY:Special Ability TYPE:AncestryFeature.Clank DESC:Choose an Experience aligning with your purpose and gain a permanent +1 bonus to it. SOURCEPAGE:p.33
+Efficient CATEGORY:Special Ability TYPE:AncestryFeature.Clank DESC:When taking a short rest, you can choose a long rest move instead of a short rest move. SOURCEPAGE:p.33
+
+# --- Drakona ---
+Scales CATEGORY:Special Ability TYPE:AncestryFeature.Drakona DESC:When taking Severe damage, mark a Stress to mark 1 fewer Hit Point. SOURCEPAGE:p.33
+Elemental Breath CATEGORY:Special Ability TYPE:AncestryFeature.Drakona DESC:Instinct weapon dealing d8 magic damage using Proficiency against targets in Very Close range. SOURCEPAGE:p.33
+
+# --- Dwarf ---
+Thick Skin CATEGORY:Special Ability TYPE:AncestryFeature.Dwarf DESC:Gain +1 to your Major and Severe damage thresholds. SOURCEPAGE:p.33
+Stout CATEGORY:Special Ability TYPE:AncestryFeature.Dwarf DESC:Advantage on reaction rolls against being knocked prone, pushed, or moved against your will. SOURCEPAGE:p.33
+
+# --- Earthkin ---
+Stoneskin CATEGORY:Special Ability TYPE:AncestryFeature.Earthkin DESC:Gain a permanent +1 bonus to your Armor Score and damage thresholds. SOURCEPAGE:p.33
+Immovable CATEGORY:Special Ability TYPE:AncestryFeature.Earthkin DESC:While touching the ground, you cannot be lifted or moved against your will. SOURCEPAGE:p.33
+
+# --- Elf ---
+Quick Reactions CATEGORY:Special Ability TYPE:AncestryFeature.Elf DESC:Spend a Hope to gain advantage on any Agility or Instinct Reaction roll. SOURCEPAGE:p.34
+Trance CATEGORY:Special Ability TYPE:AncestryFeature.Elf DESC:During a short rest, clear 1 additional Stress while maintaining awareness of surroundings. SOURCEPAGE:p.34
+
+# --- Emberkin ---
+Fireproof CATEGORY:Special Ability TYPE:AncestryFeature.Emberkin DESC:Immune to damage from magical or mundane flame. SOURCEPAGE:p.34
+Ignition CATEGORY:Special Ability TYPE:AncestryFeature.Emberkin DESC:Mark a Stress to wreathe primary weapon in flame until scene end for +1d6 fire damage. SOURCEPAGE:p.34
+
+# --- Faerie ---
+Fairy Wings CATEGORY:Special Ability TYPE:AncestryFeature.Faerie DESC:You can hover and fly short distances freely. SOURCEPAGE:p.34
+Luck of the Fae CATEGORY:Special Ability TYPE:AncestryFeature.Faerie DESC:Once per rest when you roll a 1 on any action die, reroll that die. SOURCEPAGE:p.34
+
+# --- Faun ---
+Caprine Leap CATEGORY:Special Ability TYPE:AncestryFeature.Faun DESC:Leap anywhere within Close range as normal movement to vault obstacles and gaps. SOURCEPAGE:p.35
+Surefooted CATEGORY:Special Ability TYPE:AncestryFeature.Faun DESC:Ignore movement penalties from difficult terrain and loose footing. SOURCEPAGE:p.35
+
+# --- Firbolg ---
+Giant Heritage CATEGORY:Special Ability TYPE:AncestryFeature.Firbolg DESC:Count as one size larger for lifting, dragging, and carrying capacity. SOURCEPAGE:p.35
+Nature Sense CATEGORY:Special Ability TYPE:AncestryFeature.Firbolg DESC:Advantage on Instinct rolls to track creatures or identify natural hazards. SOURCEPAGE:p.35
+
+# --- Fungril ---
+Spore Cloud CATEGORY:Special Ability TYPE:AncestryFeature.Fungril DESC:Mark a Stress to release spores in Very Close range; affected enemies suffer disadvantage on attacks for 1 round. SOURCEPAGE:p.35
+Decomposer CATEGORY:Special Ability TYPE:AncestryFeature.Fungril DESC:Clear 1 HP during a rest if organic plant or animal material is available to decompose. SOURCEPAGE:p.35
+
+# --- Galapa ---
+Shell Defense CATEGORY:Special Ability TYPE:AncestryFeature.Galapa DESC:Retract into your shell as a reaction to gain +3 Armor Score and +2 thresholds until you emerge. SOURCEPAGE:p.35
+Hold Breath CATEGORY:Special Ability TYPE:AncestryFeature.Galapa DESC:You can hold your breath underwater for up to 1 hour without suffocation. SOURCEPAGE:p.35
+
+# --- Giant ---
+Endurance CATEGORY:Special Ability TYPE:AncestryFeature.Giant DESC:Gain an additional Hit Point slot at character creation. SOURCEPAGE:p.36
+Towering Presence CATEGORY:Special Ability TYPE:AncestryFeature.Giant DESC:Advantage on Strength and Presence rolls made to intimidate or physically obstruct targets. SOURCEPAGE:p.36
+
+# --- Gnome ---
+Inquisitive Mind CATEGORY:Special Ability TYPE:AncestryFeature.Gnome DESC:Spend a Hope to ask the GM one clarifying question about a mechanism, creature, or anomaly. SOURCEPAGE:p.36
+Tinkerer CATEGORY:Special Ability TYPE:AncestryFeature.Gnome DESC:Advantage on Knowledge rolls to craft, modify, or disable mundane gadgets and lock mechanisms. SOURCEPAGE:p.36
+
+# --- Goblin ---
+Nimble Escape CATEGORY:Special Ability TYPE:AncestryFeature.Goblin DESC:When missed by an attack in Melee, move to Close range without provoking reactions. SOURCEPAGE:p.36
+Danger Sense CATEGORY:Special Ability TYPE:AncestryFeature.Goblin DESC:Advantage on Reaction rolls against traps, ambushes, and environmental hazards. SOURCEPAGE:p.36
+
+# --- Halfling ---
+Small and Nimble CATEGORY:Special Ability TYPE:AncestryFeature.Halfling DESC:Gain a permanent +1 bonus to your Evasion score. SOURCEPAGE:p.36
+Cheerful Luck CATEGORY:Special Ability TYPE:AncestryFeature.Halfling DESC:Once per session, spend a Hope to turn a failed Action roll into a success with Fear. SOURCEPAGE:p.36
+
+# --- Human ---
+High Stamina CATEGORY:Special Ability TYPE:AncestryFeature.Human DESC:Gain an additional Stress slot at character creation. SOURCEPAGE:p.36
+Versatile CATEGORY:Special Ability TYPE:AncestryFeature.Human DESC:Gain +1 bonus to any one trait score of your choice at character creation. SOURCEPAGE:p.36
+
+# --- Infernis ---
+Hellfire Resistance CATEGORY:Special Ability TYPE:AncestryFeature.Infernis DESC:Take half damage from fire and infernal sources. SOURCEPAGE:p.37
+Hellfire Spark CATEGORY:Special Ability TYPE:AncestryFeature.Infernis DESC:Instinct ranged attack dealing d6 magic fire damage at Close range. SOURCEPAGE:p.37
+
+# --- Katari ---
+Feline Agility CATEGORY:Special Ability TYPE:AncestryFeature.Katari DESC:When taking fall damage, reduce the severity by one step. SOURCEPAGE:p.37
+Claws CATEGORY:Special Ability TYPE:AncestryFeature.Katari DESC:Agility melee weapon dealing d6 physical damage with Melee range. SOURCEPAGE:p.37
+
+# --- Orc ---
+Relentless CATEGORY:Special Ability TYPE:AncestryFeature.Orc DESC:When taking lethal damage, spend 2 Hope to remain at 1 HP instead. SOURCEPAGE:p.37
+Battle Cry CATEGORY:Special Ability TYPE:AncestryFeature.Orc DESC:Once per rest, spend 1 Hope to give all allies within Close range +1 to their next damage roll. SOURCEPAGE:p.37
+
+# --- Ribbet ---
+Tongue Grab CATEGORY:Special Ability TYPE:AncestryFeature.Ribbet DESC:Finesse action to grab an unattended object or target within Close range and pull it to you. SOURCEPAGE:p.37
+Amphibious CATEGORY:Special Ability TYPE:AncestryFeature.Ribbet DESC:Breathe air and water freely; swim speed equals land speed. SOURCEPAGE:p.37
+
+# --- Simiah ---
+Prehensile Tail CATEGORY:Special Ability TYPE:AncestryFeature.Simiah DESC:Use your tail to manipulate light items, reload weapons, or hang from surfaces. SOURCEPAGE:p.38
+Tree Climber CATEGORY:Special Ability TYPE:AncestryFeature.Simiah DESC:Advantage on Agility rolls to climb trees, ropes, buildings, and natural structures. SOURCEPAGE:p.38
+
+# --- Skykin ---
+Wind Glider CATEGORY:Special Ability TYPE:AncestryFeature.Skykin DESC:Glide safely across horizontal distances at a 2-to-1 ratio when falling from heights. SOURCEPAGE:p.34
+Feather Fall CATEGORY:Special Ability TYPE:AncestryFeature.Skykin DESC:Immune to falling damage under normal gravity conditions. SOURCEPAGE:p.34
+
+# --- Tidekin ---
+Water Breathing CATEGORY:Special Ability TYPE:AncestryFeature.Tidekin DESC:Breathe underwater indefinitely without magical assistance. SOURCEPAGE:p.34
+Aquatic Grace CATEGORY:Special Ability TYPE:AncestryFeature.Tidekin DESC:Advantage on all Agility and Finesse rolls made while submerged in water. SOURCEPAGE:p.34
+
+# --- Mixed Ancestry ---
+Dual Heritage CATEGORY:Special Ability TYPE:AncestryFeature.MixedAncestry DESC:Select one ancestry trait from two different base ancestries. SOURCEPAGE:p.38
diff --git a/data/darrington_press/daggerheart/dh_abilities_class.lst b/data/darrington_press/daggerheart/dh_abilities_class.lst
new file mode 100644
index 00000000000..f78c73ab328
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilities_class.lst
@@ -0,0 +1,78 @@
+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+# --- Assassin ---
+Marked for Death CATEGORY:Special Ability TYPE:ClassFeature.Assassin DESC:On a successful weapon attack, mark a Stress to add d4s equal to tier to damage against this target. SOURCEPAGE:p.9
+Deadly Determination CATEGORY:Special Ability TYPE:HopeFeature.Assassin DESC:Spend 3 Hope to clear 2 Stress. SOURCEPAGE:p.9
+First Strike CATEGORY:Special Ability TYPE:SubclassFoundation.ExecutionersGuild DESC:The first time in a scene you succeed on an attack, deal double damage. SOURCEPAGE:p.9
+Toxic Concoctions CATEGORY:Special Ability TYPE:SubclassFoundation.PoisonersGuild DESC:Mark a Stress for 1d4+1 poison tokens to afflict targets with Ghost Petal, Grave Spore, or Leech Weed. SOURCEPAGE:p.10
+
+# --- Bard ---
+Rally CATEGORY:Special Ability TYPE:ClassFeature.Bard DESC:Once per session, rally party to grant everyone a Rally Die (d6, increases to d8 at level 5). SOURCEPAGE:p.10
+Inspiring Crescendo CATEGORY:Special Ability TYPE:HopeFeature.Bard DESC:Spend 3 Hope to grant an ally within Far range an immediate action with advantage. SOURCEPAGE:p.10
+Gifted Performer CATEGORY:Special Ability TYPE:SubclassFoundation.Troubadour DESC:Perform Relaxing Song, Epic Song, or Heartbreaking Song once each per long rest. SOURCEPAGE:p.11
+Silver Tongue CATEGORY:Special Ability TYPE:SubclassFoundation.Wordsmith DESC:Add +2 to Presence rolls when attempting to deceive, charm, or negotiate with NPCs. SOURCEPAGE:p.11
+
+# --- Brawler ---
+Adrenaline Rush CATEGORY:Special Ability TYPE:ClassFeature.Brawler DESC:Gain +1 to attack and damage rolls for every 2 Hit Points marked. SOURCEPAGE:p.11
+Iron Will CATEGORY:Special Ability TYPE:HopeFeature.Brawler DESC:Spend 3 Hope to clear 1 HP and 1 Stress. SOURCEPAGE:p.11
+Crowd Pleaser CATEGORY:Special Ability TYPE:SubclassFoundation.Gladiator DESC:Gain 1 Hope whenever you deal Severe damage with an unarmed or melee strike. SOURCEPAGE:p.12
+Haymaker CATEGORY:Special Ability TYPE:SubclassFoundation.Pugilist DESC:Mark 1 Stress on an unarmed hit to knock the target prone and push them to Very Close range. SOURCEPAGE:p.13
+
+# --- Druid ---
+Beastform CATEGORY:Special Ability TYPE:ClassFeature.Druid DESC:Mark a Stress to transform into a beast form, gaining specialized trait arrays and attack moves. SOURCEPAGE:p.14
+Nature's Embrace CATEGORY:Special Ability TYPE:HopeFeature.Druid DESC:Spend 3 Hope to heal 2 HP to yourself or an ally within Close range. SOURCEPAGE:p.14
+Warden of Stone CATEGORY:Special Ability TYPE:SubclassFoundation.CircleOfTheAncients DESC:Gain +2 to Armor Score while transformed in Beastform. SOURCEPAGE:p.15
+Predator's Cunning CATEGORY:Special Ability TYPE:SubclassFoundation.CircleOfTheWild DESC:Gain +1d8 bonus damage on attacks made against isolated or vulnerable targets in Beastform. SOURCEPAGE:p.16
+
+# --- Guardian ---
+Unstoppable CATEGORY:Special Ability TYPE:ClassFeature.Guardian DESC:Once per long rest, gain an Unstoppable Die to reduce physical damage severity and add bonus damage. SOURCEPAGE:p.19
+Hold the Line CATEGORY:Special Ability TYPE:HopeFeature.Guardian DESC:Spend 3 Hope to absorb an attack targeted at an ally within Close range without marking armor slots. SOURCEPAGE:p.19
+Bastion of Armor CATEGORY:Special Ability TYPE:SubclassFoundation.Stalwart DESC:Gain an additional Armor Slot at character creation. SOURCEPAGE:p.19
+Momentum Smash CATEGORY:Special Ability TYPE:SubclassFoundation.Juggernaut DESC:When moving to Melee before an attack, add +1d6 physical damage to the strike. SOURCEPAGE:p.20
+
+# --- Ranger ---
+Ranger's Focus CATEGORY:Special Ability TYPE:ClassFeature.Ranger DESC:Spend a Hope on an attack to designate a Focus target, tracking direction and dealing extra Stress. SOURCEPAGE:p.20
+Eagle Eye CATEGORY:Special Ability TYPE:HopeFeature.Ranger DESC:Spend 3 Hope to automatically succeed on a ranged attack at Far or Very Far range. SOURCEPAGE:p.20
+Faithful Companion CATEGORY:Special Ability TYPE:SubclassFoundation.Beastbound DESC:Gain a loyal beast companion with dedicated advancement features and coordinated attacks. SOURCEPAGE:p.21
+Trailblazer CATEGORY:Special Ability TYPE:SubclassFoundation.Wayfinder DESC:Party moves through wilderness difficult terrain at standard speed without fatigue penalties. SOURCEPAGE:p.22
+
+# --- Rogue ---
+Sneak Attack CATEGORY:Special Ability TYPE:ClassFeature.Rogue DESC:On a successful attack while Cloaked or with an ally in Melee, add d6s equal to tier to damage. SOURCEPAGE:p.22
+Vanish CATEGORY:Special Ability TYPE:HopeFeature.Rogue DESC:Spend 3 Hope to become immediately Cloaked and move to Close range. SOURCEPAGE:p.22
+Shadow Syndicate CATEGORY:Special Ability TYPE:SubclassFoundation.Syndicate DESC:Gain contacts in every major settlement and advantage on black-market transactions. SOURCEPAGE:p.23
+Sleight of Hand CATEGORY:Special Ability TYPE:SubclassFoundation.Thief DESC:Advantage on Finesse rolls to pick pockets, bypass locks, and disarm mundane traps. SOURCEPAGE:p.23
+
+# --- Seraph ---
+Spirit Weapon CATEGORY:Special Ability TYPE:ClassFeature.Seraph DESC:Equipped Melee/Very Close weapon flies up to Close range to attack and returns. SOURCEPAGE:p.24
+Divine Intervention CATEGORY:Special Ability TYPE:HopeFeature.Seraph DESC:Spend 3 Hope to clear 1 HP from all allies within Close range. SOURCEPAGE:p.24
+Radiant Blade CATEGORY:Special Ability TYPE:SubclassFoundation.DivineWielder DESC:Primary weapon attacks deal radiant magic damage and illuminate areas within Close range. SOURCEPAGE:p.24
+Angelic Aegis CATEGORY:Special Ability TYPE:SubclassFoundation.WingedSentinel DESC:Fly at normal speed and grant adjacent allies +1 to their Armor Score. SOURCEPAGE:p.25
+
+# --- Sorcerer ---
+Channel Raw Power CATEGORY:Special Ability TYPE:ClassFeature.Sorcerer DESC:Mark 1 Stress to add +1d8 magic damage to any spellcast attack. SOURCEPAGE:p.25
+Arcane Surge CATEGORY:Special Ability TYPE:HopeFeature.Sorcerer DESC:Spend 3 Hope to cast a domain card spell without expending its normal resource cost. SOURCEPAGE:p.25
+Elemental Affinity CATEGORY:Special Ability TYPE:SubclassFoundation.ElementalOrigin DESC:Choose fire, frost, or lightning; gain resistance to that element and +2 bonus damage with its spells. SOURCEPAGE:p.25
+Primal Surge CATEGORY:Special Ability TYPE:SubclassFoundation.PrimalOrigin DESC:When rolling with Hope on a spellcast roll, recover 1 marked Stress. SOURCEPAGE:p.26
+
+# --- Warlock ---
+Eldritch Pact CATEGORY:Special Ability TYPE:ClassFeature.Warlock DESC:Make a pact with an entity; sacrifice HP or Stress to gain immediate Hope or bonus damage. SOURCEPAGE:p.26
+Dark Bargain CATEGORY:Special Ability TYPE:HopeFeature.Warlock DESC:Spend 3 Hope to force an adversary within Far range to mark 2 Stress. SOURCEPAGE:p.26
+Pact Weapon CATEGORY:Special Ability TYPE:SubclassFoundation.PactOfTheBlade DESC:Summon a magical pact weapon in any form using Presence for attack and damage rolls. SOURCEPAGE:p.27
+Familiar Bond CATEGORY:Special Ability TYPE:SubclassFoundation.PactOfTheChain DESC:Summon an otherworldly familiar that can scout, deliver touch spells, and grant sensory feedback. SOURCEPAGE:p.27
+
+# --- Warrior ---
+Battle Prowess CATEGORY:Special Ability TYPE:ClassFeature.Warrior DESC:Add your Strength score directly to your physical weapon damage thresholds. SOURCEPAGE:p.28
+Second Wind CATEGORY:Special Ability TYPE:HopeFeature.Warrior DESC:Spend 3 Hope to clear 2 Hit Points during combat. SOURCEPAGE:p.28
+Master of Arms CATEGORY:Special Ability TYPE:SubclassFoundation.WeaponMaster DESC:Gain +1 to attack rolls with weapons matching your chosen fighting style. SOURCEPAGE:p.28
+Battlefield Commander CATEGORY:Special Ability TYPE:SubclassFoundation.Tactician DESC:Spend a Hope to allow an ally within Far range to reposition to Close range immediately. SOURCEPAGE:p.29
+
+# --- Witch ---
+Coven Magic CATEGORY:Special Ability TYPE:ClassFeature.Witch DESC:Cast rituals and curses by expending components or marking Stress. SOURCEPAGE:p.29
+Hex Weave CATEGORY:Special Ability TYPE:HopeFeature.Witch DESC:Spend 3 Hope to apply a Hex to up to two targets within Far range simultaneously. SOURCEPAGE:p.29
+Lunar Guidance CATEGORY:Special Ability TYPE:SubclassFoundation.CovenOfTheMoon DESC:Gain advantage on Knowledge and Instinct rolls at night or under open moonlight. SOURCEPAGE:p.29
+Sanguine Rite CATEGORY:Special Ability TYPE:SubclassFoundation.CovenOfBlood DESC:Mark 1 HP to deal 2d8 unavoidable necrotic damage to a target within Close range. SOURCEPAGE:p.30
+
+# --- Wizard ---
+Spellbook Mastery CATEGORY:Special Ability TYPE:ClassFeature.Wizard DESC:Prepare and swap domain cards from your Spellbook during short rests. SOURCEPAGE:p.30
+Overchannel CATEGORY:Special Ability TYPE:HopeFeature.Wizard DESC:Spend 3 Hope to maximize the damage dice on any Codex or Splendor spell. SOURCEPAGE:p.30
+Arcane Scholar CATEGORY:Special Ability TYPE:SubclassFoundation.SchoolOfKnowledge DESC:Advantage on all Knowledge checks and identification of magical relics. SOURCEPAGE:p.31
+Warmage Tactics CATEGORY:Special Ability TYPE:SubclassFoundation.SchoolOfWar DESC:Gain +1 to Evasion and +1 to spell attack rolls while wearing armor. SOURCEPAGE:p.31
diff --git a/data/darrington_press/daggerheart/dh_abilities_communities.lst b/data/darrington_press/daggerheart/dh_abilities_communities.lst
new file mode 100644
index 00000000000..059ee710b45
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilities_communities.lst
@@ -0,0 +1,16 @@
+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+Oasis CATEGORY:Special Ability TYPE:CommunityFeature.Duneborne DESC:During a short rest, you or an ally can reroll a die used for a downtime move and take the higher result. SOURCEPAGE:p.38
+Unbound CATEGORY:Special Ability TYPE:CommunityFeature.Freeborne DESC:Once per session when you roll with Fear, you can change it into a roll with Hope instead. SOURCEPAGE:p.39
+Hardy CATEGORY:Special Ability TYPE:CommunityFeature.Frostborne DESC:When you take a rest, you clear a Hit Point. SOURCEPAGE:p.39
+Close-Knit CATEGORY:Special Ability TYPE:CommunityFeature.Hearthborne DESC:Once per long rest, you can spend any number of Hope to grant an ally within Far range an equal number of Hope. SOURCEPAGE:p.39
+Privilege CATEGORY:Special Ability TYPE:CommunityFeature.Highborne DESC:You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want. SOURCEPAGE:p.39
+Well-Read CATEGORY:Special Ability TYPE:CommunityFeature.Loreborne DESC:You have advantage on rolls that involve the history, culture, or politics of a prominent person or place. SOURCEPAGE:p.39
+Dedicated CATEGORY:Special Ability TYPE:CommunityFeature.Orderborne DESC:Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you're embodying one of these principles through your current action, you can roll a d20 as your Hope Die. SOURCEPAGE:p.40
+Found Family CATEGORY:Special Ability TYPE:CommunityFeature.Reborne DESC:Once per rest, you can spend a Hope to use an ally's Experience as if it were your own. SOURCEPAGE:p.40
+Steady CATEGORY:Special Ability TYPE:CommunityFeature.Ridgeborne DESC:You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge. SOURCEPAGE:p.40
+Know the Tide CATEGORY:Special Ability TYPE:CommunityFeature.Seaborne DESC:When you roll with Fear, place a token on your community card (max equal to level). Spend tokens before an action roll to gain +1 per token. SOURCEPAGE:p.41
+Scoundrel CATEGORY:Special Ability TYPE:CommunityFeature.Slyborne DESC:You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide. SOURCEPAGE:p.41
+Low-Light Living CATEGORY:Special Ability TYPE:CommunityFeature.Underborne DESC:When you're in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area. SOURCEPAGE:p.41
+Nomadic Pack CATEGORY:Special Ability TYPE:CommunityFeature.Wanderborne DESC:Add a Nomadic Pack to your inventory. Once per session, spend a Hope to pull out a useful mundane item. SOURCEPAGE:p.41
+Brave Face CATEGORY:Special Ability TYPE:CommunityFeature.Warborne DESC:Once per session when you would be forced to mark a Stress, you can spend a Hope instead. SOURCEPAGE:p.41
+Lightfoot CATEGORY:Special Ability TYPE:CommunityFeature.Wildborne DESC:Your movement is naturally silent. You have advantage on rolls to move without being heard. SOURCEPAGE:p.42
diff --git a/data/darrington_press/daggerheart/dh_abilities_domains.lst b/data/darrington_press/daggerheart/dh_abilities_domains.lst
new file mode 100644
index 00000000000..8a369a876f6
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilities_domains.lst
@@ -0,0 +1,42 @@
+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+# --- Arcana Domain Cards ---
+Rune Ward CATEGORY:Special Ability TYPE:DomainCard.Arcana.Level1 DESC:Place a protective ward on an ally within Close range; absorbs the next Minor damage taken. SOURCEPAGE:p.7
+Arcane Pulse CATEGORY:Special Ability TYPE:DomainCard.Arcana.Level1 DESC:Instinct spell dealing d8 magic damage to all enemies within Very Close range. SOURCEPAGE:p.7
+Blink Step CATEGORY:Special Ability TYPE:DomainCard.Arcana.Level2 DESC:Mark a Stress to teleport anywhere within Close range without provoking reactions. SOURCEPAGE:p.7
+
+# --- Blade Domain Cards ---
+Whirlwind Strike CATEGORY:Special Ability TYPE:DomainCard.Blade.Level1 DESC:Attack all adjacent adversaries within Melee range with your primary physical weapon. SOURCEPAGE:p.7
+Parry & Riposte CATEGORY:Special Ability TYPE:DomainCard.Blade.Level1 DESC:Reaction: When missed by a melee strike, spend 1 Hope to make an immediate melee counterattack. SOURCEPAGE:p.7
+Sundering Blow CATEGORY:Special Ability TYPE:DomainCard.Blade.Level2 DESC:On a hit, reduce the target's Armor Score by 1 for the remainder of the scene. SOURCEPAGE:p.7
+
+# --- Bone Domain Cards ---
+Bone Armor CATEGORY:Special Ability TYPE:DomainCard.Bone.Level1 DESC:Mark a Stress to gain +2 Armor Score until you take Severe damage. SOURCEPAGE:p.7
+Shattering Strike CATEGORY:Special Ability TYPE:DomainCard.Bone.Level1 DESC:Melee attack dealing +1d10 physical damage; on Severe damage, target is knocked prone. SOURCEPAGE:p.7
+
+# --- Codex Domain Cards ---
+Analyze Weakness CATEGORY:Special Ability TYPE:DomainCard.Codex.Level1 DESC:Knowledge action to reveal an adversary's lowest threshold and difficulty score. SOURCEPAGE:p.7
+Force Barrier CATEGORY:Special Ability TYPE:DomainCard.Codex.Level1 DESC:Create a shimmering barrier at Close range that blocks physical projectiles for 1 round. SOURCEPAGE:p.7
+
+# --- Dread Domain Cards ---
+Grasp of the Grave CATEGORY:Special Ability TYPE:DomainCard.Dread.Level1 DESC:Spectral hands emerge from the ground, Restraining a target within Far range. SOURCEPAGE:p.7
+Fearful Visage CATEGORY:Special Ability TYPE:DomainCard.Dread.Level1 DESC:Target within Close range must succeed on a Presence Reaction or flee to Far range. SOURCEPAGE:p.7
+
+# --- Grace Domain Cards ---
+Inspiring Melody CATEGORY:Special Ability TYPE:DomainCard.Grace.Level1 DESC:All allies within Far range clear 1 Stress when you roll with Hope. SOURCEPAGE:p.7
+Charming Smile CATEGORY:Special Ability TYPE:DomainCard.Grace.Level1 DESC:Advantage on Presence rolls to de-escalate hostilities or persuade neutral NPCs. SOURCEPAGE:p.7
+
+# --- Midnight Domain Cards ---
+Shadow Cloak CATEGORY:Special Ability TYPE:DomainCard.Midnight.Level1 DESC:Become Cloaked until you make an attack roll or enter bright illumination. SOURCEPAGE:p.7
+Poisoned Blade CATEGORY:Special Ability TYPE:DomainCard.Midnight.Level1 DESC:Apply toxin to your weapon; next hit deals +1d6 poison damage and inflicts 1 Stress. SOURCEPAGE:p.7
+
+# --- Sage Domain Cards ---
+Healing Balm CATEGORY:Special Ability TYPE:DomainCard.Sage.Level1 DESC:Touch an ally to clear 1d4 Hit Points; costs 1 Hope. SOURCEPAGE:p.7
+Entangling Vines CATEGORY:Special Ability TYPE:DomainCard.Sage.Level1 DESC:Vines erupt in Close range; targets must make an Agility Reaction or become Restrained. SOURCEPAGE:p.7
+
+# --- Splendor Domain Cards ---
+Beacon of Hope CATEGORY:Special Ability TYPE:DomainCard.Splendor.Level1 DESC:Allies within Close range gain +1 to all reaction rolls while in your light. SOURCEPAGE:p.7
+Radiant Smite CATEGORY:Special Ability TYPE:DomainCard.Splendor.Level1 DESC:Spend 1 Hope on a melee hit to add +1d8 radiant magic damage. SOURCEPAGE:p.7
+
+# --- Valor Domain Cards ---
+Shield Bash CATEGORY:Special Ability TYPE:DomainCard.Valor.Level1 DESC:Melee strike with shield dealing d6 physical damage and pushing target to Close range. SOURCEPAGE:p.7
+Stand Together CATEGORY:Special Ability TYPE:DomainCard.Valor.Level1 DESC:While adjacent to an ally, both you and the ally gain +1 to your Evasion scores. SOURCEPAGE:p.7
diff --git a/data/darrington_press/daggerheart/dh_abilities_transformations.lst b/data/darrington_press/daggerheart/dh_abilities_transformations.lst
new file mode 100644
index 00000000000..ccbd0650ce8
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilities_transformations.lst
@@ -0,0 +1,13 @@
+# Ability Name CATEGORY TYPE DESC SOURCEPAGE
+Gifted CATEGORY:Special Ability TYPE:TransformationFeature.Demigod DESC:You gain a +1 bonus to action, reaction, and damage rolls. SOURCEPAGE:p.43
+Weight of Divinity CATEGORY:Special Ability TYPE:TransformationFeature.Demigod DESC:When you fail a roll, you must mark a Stress or the GM gains a Fear. SOURCEPAGE:p.43
+Unfinished Business CATEGORY:Special Ability TYPE:TransformationFeature.Ghost DESC:Work with your GM to decide what purpose keeps you bound to the Mortal Realm. When fulfilled, you cross through the veil of death. SOURCEPAGE:p.43
+Ephemeral CATEGORY:Special Ability TYPE:TransformationFeature.Ghost DESC:Resistant to physical damage, take double magic damage, and can mark 2 Stress to momentarily pass through a solid object. SOURCEPAGE:p.43
+Corpse CATEGORY:Special Ability TYPE:TransformationFeature.Reanimated DESC:During a rest, you can clear Hit Points only if you have access to remains from a recently deceased creature. SOURCEPAGE:p.44
+Won't Stay Dead CATEGORY:Special Ability TYPE:TransformationFeature.Reanimated DESC:When you choose Risk It All and fail, you can permanently mark an HP to succeed instead. SOURCEPAGE:p.44
+Change Shape CATEGORY:Special Ability TYPE:TransformationFeature.Shapeshifter DESC:During a rest, use a downtime move to swap your current ancestry with another. SOURCEPAGE:p.44
+Only Skin Deep CATEGORY:Special Ability TYPE:TransformationFeature.Shapeshifter DESC:Gain the benefit of only one chosen ancestry feature; can use a downtime move to switch features. SOURCEPAGE:p.44
+Fangs CATEGORY:Special Ability TYPE:TransformationFeature.Vampire DESC:Make an attack using a trait of your choice to bite in Melee range for d6 physical damage using Proficiency. SOURCEPAGE:p.45
+Feed CATEGORY:Special Ability TYPE:TransformationFeature.Vampire DESC:On a successful Fangs attack, mark a Stress to store blood tokens (up to 6). Spend a token to make Fear Die a d20 on an action roll. SOURCEPAGE:p.45
+Wolf Form CATEGORY:Special Ability TYPE:TransformationFeature.Werewolf DESC:When marking 1+ HP, mark a Stress to gain +1d10 to attack and damage rolls. When rolling with Hope in this form, mark a Stress. SOURCEPAGE:p.45
+Howling Rampage CATEGORY:Special Ability TYPE:TransformationFeature.Werewolf DESC:When marking your last Stress in Wolf Form, roll d20s equal to tier as physical damage to all creatures within Very Close range, then drop form. SOURCEPAGE:p.45
diff --git a/data/darrington_press/daggerheart/dh_abilitycategories.lst b/data/darrington_press/daggerheart/dh_abilitycategories.lst
new file mode 100644
index 00000000000..24404209a65
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_abilitycategories.lst
@@ -0,0 +1 @@
+ABILITYCATEGORY:Special Ability VISIBLE:YES EDITABLE:YES EDITPOOL:YES CATEGORY:Special Ability
diff --git a/data/darrington_press/daggerheart/dh_alignments.lst b/data/darrington_press/daggerheart/dh_alignments.lst
new file mode 100644
index 00000000000..b0cc3180afd
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_alignments.lst
@@ -0,0 +1 @@
+None SORTKEY:1 ABB:None KEY:None
diff --git a/data/darrington_press/daggerheart/dh_ancestries.lst b/data/darrington_press/daggerheart/dh_ancestries.lst
new file mode 100644
index 00000000000..11c387edce2
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_ancestries.lst
@@ -0,0 +1,26 @@
+# Ancestry Name KEY SOURCEPAGE
+Aetheris KEY:Aetheris SOURCEPAGE:p.32
+Clank KEY:Clank SOURCEPAGE:p.33
+Drakona KEY:Drakona SOURCEPAGE:p.33
+Dwarf KEY:Dwarf SOURCEPAGE:p.33
+Earthkin KEY:Earthkin SOURCEPAGE:p.33
+Elf KEY:Elf SOURCEPAGE:p.34
+Emberkin KEY:Emberkin SOURCEPAGE:p.33
+Faerie KEY:Faerie SOURCEPAGE:p.34
+Faun KEY:Faun SOURCEPAGE:p.35
+Firbolg KEY:Firbolg SOURCEPAGE:p.35
+Fungril KEY:Fungril SOURCEPAGE:p.35
+Galapa KEY:Galapa SOURCEPAGE:p.35
+Giant KEY:Giant SOURCEPAGE:p.36
+Gnome KEY:Gnome SOURCEPAGE:p.36
+Goblin KEY:Goblin SOURCEPAGE:p.36
+Halfling KEY:Halfling SOURCEPAGE:p.36
+Human KEY:Human SOURCEPAGE:p.36
+Infernis KEY:Infernis SOURCEPAGE:p.37
+Katari KEY:Katari SOURCEPAGE:p.37
+Orc KEY:Orc SOURCEPAGE:p.37
+Ribbet KEY:Ribbet SOURCEPAGE:p.37
+Simiah KEY:Simiah SOURCEPAGE:p.38
+Skykin KEY:Skykin SOURCEPAGE:p.34
+Tidekin KEY:Tidekin SOURCEPAGE:p.34
+Mixed Ancestry KEY:Mixed Ancestry SOURCEPAGE:p.38
diff --git a/data/darrington_press/daggerheart/dh_classes.lst b/data/darrington_press/daggerheart/dh_classes.lst
new file mode 100644
index 00000000000..39cff3d42a0
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_classes.lst
@@ -0,0 +1,14 @@
+# Class Name KEY SPELLCAST EVASION HP SOURCEPAGE
+CLASS:Assassin KEY:Assassin (Daggerheart) SOURCEPAGE:p.9
+CLASS:Bard KEY:Bard (Daggerheart) SOURCEPAGE:p.10
+CLASS:Brawler KEY:Brawler (Daggerheart) SOURCEPAGE:p.11
+CLASS:Druid KEY:Druid (Daggerheart) SOURCEPAGE:p.14
+CLASS:Guardian KEY:Guardian (Daggerheart) SOURCEPAGE:p.19
+CLASS:Ranger KEY:Ranger (Daggerheart) SOURCEPAGE:p.20
+CLASS:Rogue KEY:Rogue (Daggerheart) SOURCEPAGE:p.22
+CLASS:Seraph KEY:Seraph (Daggerheart) SOURCEPAGE:p.24
+CLASS:Sorcerer KEY:Sorcerer (Daggerheart) SOURCEPAGE:p.25
+CLASS:Warlock KEY:Warlock (Daggerheart) SOURCEPAGE:p.26
+CLASS:Warrior KEY:Warrior (Daggerheart) SOURCEPAGE:p.28
+CLASS:Witch KEY:Witch (Daggerheart) SOURCEPAGE:p.29
+CLASS:Wizard KEY:Wizard (Daggerheart) SOURCEPAGE:p.30
diff --git a/data/darrington_press/daggerheart/dh_deities.lst b/data/darrington_press/daggerheart/dh_deities.lst
new file mode 100644
index 00000000000..347ad309727
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_deities.lst
@@ -0,0 +1 @@
+None SORTKEY:1 KEY:None
diff --git a/data/darrington_press/daggerheart/dh_equip.lst b/data/darrington_press/daggerheart/dh_equip.lst
new file mode 100644
index 00000000000..e366970e169
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_equip.lst
@@ -0,0 +1,7 @@
+# Daggerheart Equipment Definitions
+Scion Blade TYPE:Weapon.Primary.Physical.Melee WT:1 DAMAGE:d8 RANGE:0 DESC:Standard primary weapon.
+Scimitar TYPE:Weapon.Primary.Physical.Melee WT:1 DAMAGE:d8 RANGE:0 DESC:Melee weapon.
+Twisted Dagger TYPE:Weapon.Primary.Physical.Melee WT:1 DAMAGE:d6 RANGE:0 DESC:Piercing weapon.
+Halberd TYPE:Weapon.Primary.Physical.Melee WT:2 DAMAGE:d10 RANGE:10 DESC:Two-handed polearm.
+Spear TYPE:Weapon.Primary.Physical.Melee WT:2 DAMAGE:d8 RANGE:10 DESC:Two-handed spear.
+Whipsword TYPE:Weapon.Primary.Physical.Melee WT:1 DAMAGE:d8 RANGE:5 DESC:Versatile weapon.
diff --git a/data/darrington_press/daggerheart/dh_equip_consumables.lst b/data/darrington_press/daggerheart/dh_equip_consumables.lst
new file mode 100644
index 00000000000..4e02c8d63ab
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_equip_consumables.lst
@@ -0,0 +1,11 @@
+# Consumable Name TYPE COST WT DESC SOURCEPAGE
+Minor Health Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4 Hit Points. SOURCEPAGE:p.80
+Minor Stamina Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4 Stress. SOURCEPAGE:p.80
+Health Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4+1 Hit Points. SOURCEPAGE:p.80
+Stamina Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4+1 Stress. SOURCEPAGE:p.80
+Major Health Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4+2 Hit Points. SOURCEPAGE:p.81
+Major Stamina Potion TYPE:Consumable.Potion WT:1 DESC:Clear 1d4+2 Stress. SOURCEPAGE:p.81
+Vial of Darksmoke TYPE:Consumable WT:1 DESC:When attacked, roll d6s equal to Agility and add highest to Evasion. SOURCEPAGE:p.80
+Grindletooth Venom TYPE:Consumable.Poison WT:1 DESC:Apply to physical weapon to add +1d6 to next damage roll. SOURCEPAGE:p.80
+Varik Leaves TYPE:Consumable WT:0 DESC:Eat these paired leaves to gain 2 Hope. SOURCEPAGE:p.80
+Feast of Xuria TYPE:Consumable.Food WT:5 DESC:Clear all HP and Stress, and gain 1d4 Hope. SOURCEPAGE:p.81
diff --git a/data/darrington_press/daggerheart/dh_languages.lst b/data/darrington_press/daggerheart/dh_languages.lst
new file mode 100644
index 00000000000..efcd8cf1027
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_languages.lst
@@ -0,0 +1 @@
+Common TYPE:Spoken
diff --git a/data/darrington_press/daggerheart/dh_races_adversaries.lst b/data/darrington_press/daggerheart/dh_races_adversaries.lst
new file mode 100644
index 00000000000..44f7cb392ea
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_races_adversaries.lst
@@ -0,0 +1,33 @@
+None SORTKEY:a_none GROUP:Unselected RACETYPE:None TYPE:None MOVE:Walk,0
+# Adversary Name KEY SIZE MONSTERCLASS TYPE EVASION HP DESC ABILITY SOURCEPAGE
+# --- Tier 0 / Minions & Vermin ---
+Giant Rat KEY:Giant Rat (Adversary) TYPE:Adversary.Tier0.Minion DESC:Tier 0 Minion | Difficulty: 8 | Thresholds: 2/4 ABILITY:Special Ability|AUTOMATIC|Swarm Tactics ~ Adversary SOURCEPAGE:p.90
+Skeleton Minion KEY:Skeleton Minion (Adversary) TYPE:Adversary.Tier0.Minion DESC:Tier 0 Minion | Difficulty: 9 | Thresholds: 3/6 ABILITY:Special Ability|AUTOMATIC|Brittle Bones ~ Adversary SOURCEPAGE:p.90
+Goblin Sneak KEY:Goblin Sneak (Adversary) TYPE:Adversary.Tier0.Minion DESC:Tier 0 Minion | Difficulty: 9 | Thresholds: 3/6 ABILITY:Special Ability|AUTOMATIC|Skitter ~ Adversary SOURCEPAGE:p.90
+Cult Initiate KEY:Cult Initiate (Adversary) TYPE:Adversary.Tier0.Minion DESC:Tier 0 Minion | Difficulty: 9 | Thresholds: 3/6 ABILITY:Special Ability|AUTOMATIC|Fanatical Devotion ~ Adversary SOURCEPAGE:p.91
+
+# --- Tier 1 (Levels 1–4) ---
+Goblin Scrapper KEY:Goblin Scrapper (Adversary) TYPE:Adversary.Tier1.Standard DESC:Tier 1 Standard | Difficulty: 10 | Thresholds: 4/8 ABILITY:Special Ability|AUTOMATIC|Nimble Escape ~ Adversary SOURCEPAGE:p.92
+Forest Wolf KEY:Forest Wolf (Adversary) TYPE:Adversary.Tier1.Skirmisher DESC:Tier 1 Skirmisher | Difficulty: 12 | Thresholds: 6/12 ABILITY:Special Ability|AUTOMATIC|Pack Tactics ~ Adversary|Hamstring ~ Adversary SOURCEPAGE:p.94
+Bandit Highwayman KEY:Bandit Highwayman (Adversary) TYPE:Adversary.Tier1.Skirmisher DESC:Tier 1 Skirmisher | Difficulty: 11 | Thresholds: 5/10 ABILITY:Special Ability|AUTOMATIC|Ambush Strike ~ Adversary SOURCEPAGE:p.93
+Skeleton Warrior KEY:Skeleton Warrior (Adversary) TYPE:Adversary.Tier1.Standard DESC:Tier 1 Standard | Difficulty: 11 | Thresholds: 5/10 ABILITY:Special Ability|AUTOMATIC|Brittle Bones ~ Adversary|Relentless Advance ~ Adversary SOURCEPAGE:p.95
+Zombie Shambler KEY:Zombie Shambler (Adversary) TYPE:Adversary.Tier1.Bruiser DESC:Tier 1 Bruiser | Difficulty: 10 | Thresholds: 6/14 ABILITY:Special Ability|AUTOMATIC|Undead Fortitude ~ Adversary|Grasping Claws ~ Adversary SOURCEPAGE:p.95
+Young Owlbear KEY:Young Owlbear (Adversary) TYPE:Adversary.Tier1.Solo DESC:Tier 1 Solo | Difficulty: 13 | Thresholds: 8/16 ABILITY:Special Ability|AUTOMATIC|Terrifying Roar ~ Adversary|Beak and Claw ~ Adversary SOURCEPAGE:p.96
+Animated Armor KEY:Animated Armor (Adversary) TYPE:Adversary.Tier1.Support DESC:Tier 1 Support | Difficulty: 12 | Thresholds: 8/16 ABILITY:Special Ability|AUTOMATIC|Constructed Resilience ~ Adversary|Shield Ally ~ Adversary SOURCEPAGE:p.97
+
+# --- Tier 2 (Levels 5–7) ---
+Ogre Bruiser KEY:Ogre Bruiser (Adversary) TYPE:Adversary.Tier2.Bruiser DESC:Tier 2 Bruiser | Difficulty: 13 | Thresholds: 12/24 ABILITY:Special Ability|AUTOMATIC|Sweeping Club ~ Adversary|Ground Slam ~ Adversary SOURCEPAGE:p.98
+Bandit Captain KEY:Bandit Captain (Adversary) TYPE:Adversary.Tier2.Leader DESC:Tier 2 Leader | Difficulty: 14 | Thresholds: 10/20 ABILITY:Special Ability|AUTOMATIC|Rally the Scoundrels ~ Adversary|Dirty Parry ~ Adversary SOURCEPAGE:p.99
+Shadow Stalker KEY:Shadow Stalker (Adversary) TYPE:Adversary.Tier2.Skirmisher DESC:Tier 2 Skirmisher | Difficulty: 15 | Thresholds: 9/18 ABILITY:Special Ability|AUTOMATIC|Shadow Meld ~ Adversary|Draining Strike ~ Adversary SOURCEPAGE:p.100
+Cave Troll KEY:Cave Troll (Adversary) TYPE:Adversary.Tier2.Solo DESC:Tier 2 Solo | Difficulty: 15 | Thresholds: 14/28 ABILITY:Special Ability|AUTOMATIC|Regeneration ~ Adversary|Rend ~ Adversary SOURCEPAGE:p.101
+Manticore KEY:Manticore (Adversary) TYPE:Adversary.Tier2.Solo DESC:Tier 2 Solo | Difficulty: 14 | Thresholds: 12/25 ABILITY:Special Ability|AUTOMATIC|Spike Volley ~ Adversary|Toxic Sting ~ Adversary SOURCEPAGE:p.102
+
+# --- Tier 3 (Levels 8–9) ---
+Adult Forest Drake KEY:Adult Forest Drake (Adversary) TYPE:Adversary.Tier3.Solo DESC:Tier 3 Solo | Difficulty: 16 | Thresholds: 18/36 ABILITY:Special Ability|AUTOMATIC|Tail Swipe ~ Adversary|Acid Breath ~ Adversary|Draconic Flight ~ Adversary SOURCEPAGE:p.104
+Vampire Noble KEY:Vampire Noble (Adversary) TYPE:Adversary.Tier3.Leader DESC:Tier 3 Leader | Difficulty: 17 | Thresholds: 16/32 ABILITY:Special Ability|AUTOMATIC|Dominate Mind ~ Adversary|Blood Drain ~ Adversary|Mist Escape ~ Adversary SOURCEPAGE:p.105
+Stone Golem KEY:Stone Golem (Adversary) TYPE:Adversary.Tier3.Bruiser DESC:Tier 3 Bruiser | Difficulty: 16 | Thresholds: 22/44 ABILITY:Special Ability|AUTOMATIC|Magic Immunity ~ Adversary|Slow Field ~ Adversary|Crushing Fist ~ Adversary SOURCEPAGE:p.106
+Hydra KEY:Hydra (Adversary) TYPE:Adversary.Tier3.Solo DESC:Tier 3 Solo | Difficulty: 17 | Thresholds: 20/40 ABILITY:Special Ability|AUTOMATIC|Multiple Heads ~ Adversary|Reactive Snapping ~ Adversary SOURCEPAGE:p.107
+
+# --- Tier 4 (Apex / Level 10) ---
+Ancient Cinder Wyrm KEY:Ancient Cinder Wyrm (Adversary) TYPE:Adversary.Tier4.Solo DESC:Tier 4 Apex Solo | Difficulty: 19 | Thresholds: 28/56 ABILITY:Special Ability|AUTOMATIC|Cataclysmic Breath ~ Adversary|Infernal Aura ~ Adversary|Wing Buffet ~ Adversary SOURCEPAGE:p.110
+Arch-Lich KEY:Arch-Lich (Adversary) TYPE:Adversary.Tier4.Solo DESC:Tier 4 Apex Solo | Difficulty: 20 | Thresholds: 24/48 ABILITY:Special Ability|AUTOMATIC|Disintegrate Ray ~ Adversary|Soul Cage ~ Adversary|Paralyzing Touch ~ Adversary SOURCEPAGE:p.112
diff --git a/data/darrington_press/daggerheart/dh_spells.lst b/data/darrington_press/daggerheart/dh_spells.lst
new file mode 100644
index 00000000000..fe1ad321cf6
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_spells.lst
@@ -0,0 +1,17 @@
+# Spell Name CLASSES RANGE COST DESC SOURCEPAGE
+# --- Cantrips & Tier 1 Spells ---
+Prestidigitation CLASSES:Wizard (Daggerheart)=1 RANGE:Close DESC:Perform harmless, subtle magical effects at will (clean, soil, ignite small flames, create aromas). SOURCEPAGE:p.30
+Minor Illusion CLASSES:Sorcerer (Daggerheart)=1|Wizard (Daggerheart)=1 RANGE:Close DESC:Spellcast Roll (10) creates a visual illusion no larger than yourself convincing at Close range. SOURCEPAGE:p.25
+Wildtouch CLASSES:Druid (Daggerheart)=1 RANGE:Close DESC:Subtle natural effects at will (rapidly blossom flowers, summon breeze, light campfire). SOURCEPAGE:p.14
+Light Beam CLASSES:Seraph (Daggerheart)=1|Wizard (Daggerheart)=1 RANGE:Far DESC:Spellcast ranged attack dealing d6 radiant magic damage; illuminates area within Close range. SOURCEPAGE:p.24
+Mending Ray CLASSES:Druid (Daggerheart)=1|Seraph (Daggerheart)=1 RANGE:Melee DESC:Touch a broken mundane object or weapon to repair its structural integrity instantly. SOURCEPAGE:p.15
+Hex CLASSES:Witch (Daggerheart)=1|Warlock (Daggerheart)=1 RANGE:Far DESC:Afflict target with a curse; target suffers a penalty to damage rolls equal to caster tier. SOURCEPAGE:p.29
+Commune CLASSES:Druid (Daggerheart)=1|Witch (Daggerheart)=1 RANGE:Self DESC:Once per long rest, roll d6s equal to Spellcast trait to receive visions or answers from spirits. SOURCEPAGE:p.29
+Spirit Weapon CLASSES:Seraph (Daggerheart)=1 RANGE:Close DESC:Equipped weapon flies to Close range to attack and returns; mark Stress to target an additional foe. SOURCEPAGE:p.24
+Dark Cloud CLASSES:Rogue (Daggerheart)=1|Warlock (Daggerheart)=1 RANGE:Close DESC:Spellcast Roll (15) creates opaque cloud blocking line of sight; caster is Cloaked from blocked foes. SOURCEPAGE:p.23
+Moonbeam CLASSES:Druid (Daggerheart)=1|Witch (Daggerheart)=1 RANGE:Close DESC:Once per session, conjure moonlight granting allies +1 to Spellcast Rolls and true vision. SOURCEPAGE:p.30
+Arcane Bolt CLASSES:Sorcerer (Daggerheart)=1|Wizard (Daggerheart)=1 RANGE:Far DESC:Spellcast ranged attack dealing d8 pure magical force damage. SOURCEPAGE:p.30
+Frost Bite CLASSES:Sorcerer (Daggerheart)=1|Witch (Daggerheart)=1 RANGE:Close DESC:Spellcast attack dealing d6 cold damage; target has -1 to Agility rolls until next turn. SOURCEPAGE:p.25
+Flame Burst CLASSES:Sorcerer (Daggerheart)=1|Wizard (Daggerheart)=1 RANGE:Close DESC:Spellcast attack dealing 2d6 fire damage in a Very Close area of effect. SOURCEPAGE:p.25
+Thunderwave CLASSES:Druid (Daggerheart)=1|Wizard (Daggerheart)=1 RANGE:Very Close DESC:Shockwave pushes all adversaries in Very Close range back to Close range and deals d6 damage. SOURCEPAGE:p.15
+Healing Light CLASSES:Seraph (Daggerheart)=1 RANGE:Close DESC:Clear 1d6 Hit Points on a targeted ally within Close range. SOURCEPAGE:p.24
diff --git a/data/darrington_press/daggerheart/dh_stats.lst b/data/darrington_press/daggerheart/dh_stats.lst
new file mode 100644
index 00000000000..7f686c32873
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_stats.lst
@@ -0,0 +1,6 @@
+Agility KEY:AGI SORTKEY:1 ABB:AGI
+Strength KEY:STR SORTKEY:2 ABB:STR
+Finesse KEY:FIN SORTKEY:3 ABB:FIN
+Instinct KEY:INS SORTKEY:4 ABB:INS
+Presence KEY:PRE SORTKEY:5 ABB:PRE
+Knowledge KEY:KNO SORTKEY:6 ABB:KNO
diff --git a/data/darrington_press/daggerheart/dh_templates_adversaries.lst b/data/darrington_press/daggerheart/dh_templates_adversaries.lst
new file mode 100644
index 00000000000..e7bf84d08e2
--- /dev/null
+++ b/data/darrington_press/daggerheart/dh_templates_adversaries.lst
@@ -0,0 +1,4 @@
+# Template Name KEY TYPE VISIBLE DESC BONUS
+Minion Role KEY:Adversary ~ Minion TYPE:AdversaryRole VISIBLE:YES DESC:Defeated in a single hit. Excess damage spills over to adjacent minions in range. BONUS:HP|CURRENTMAX|-100
+Solo Role KEY:Adversary ~ Solo TYPE:AdversaryRole VISIBLE:YES DESC:Takes additional spotlight actions per round equal to the number of active PCs. Gains +2 Action Tokens. BONUS:HP|CURRENTMAX|6
+Horde Role KEY:Adversary ~ Horde TYPE:AdversaryRole VISIBLE:YES DESC:Acts as a collective unit. Deals damage scaling with current combined HP pools.
diff --git a/outputsheets/d20/modern/pdf/csheet_modern_std.xslt b/outputsheets/d20/modern/pdf/csheet_modern_std.xslt
index e72bcb28958..65eb11f0417 100644
--- a/outputsheets/d20/modern/pdf/csheet_modern_std.xslt
+++ b/outputsheets/d20/modern/pdf/csheet_modern_std.xslt
@@ -1536,32 +1536,36 @@
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