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`include "axi_stream_if.svh"
`include "day10_input_if.svh"
module day10_input_reader
#(parameter int unsigned MAX_NUM_LIGHTS
, parameter int unsigned MAX_NUM_BUTTONS
, parameter int unsigned MAX_NUM_BUTTONS_W =
MAX_NUM_BUTTONS <= 1 ? 1 : $clog2(MAX_NUM_BUTTONS + 1)
, parameter int unsigned MAX_NUM_LIGHTS_W = MAX_NUM_LIGHTS <= 1 ? 1 : $clog2(MAX_NUM_LIGHTS + 1)
, parameter int unsigned AXI_DATA_WIDTH = 8
)
( input var logic clk
, input var logic rst_n
, axi_stream_if.slave data_in
, input var logic start
, output var logic reader_ready
, output var logic end_of_input
, day10_input_if.producer day10_input
);
// state declarations
typedef enum logic [2:0]
{ STATE__INIT
, STATE__READ_LIGHTS_COUNT
, STATE__READ_TARGET_LIGHTS_ARRANGEMENT
, STATE__READ_TARGET_LIGHTS_ARRANGEMENT_WAIT
, STATE__READ_BUTTON_COUNT
, STATE__READ_BUTTON
, STATE__READER_READY
} state_t;
state_t state_now, state_next;
always_ff @ (posedge clk)
if (!rst_n) state_now <= STATE__INIT;
else state_now <= state_next;
// axi stream proxies
axi_stream_if #( AXI_DATA_WIDTH ) lights_data_in();
axi_stream_if #( AXI_DATA_WIDTH ) buttons_data_in();
assign lights_data_in.tvalid = data_in.tvalid;
assign lights_data_in.tdata = data_in.tdata;
assign lights_data_in.tlast = data_in.tlast;
assign buttons_data_in.tvalid = data_in.tvalid;
assign buttons_data_in.tdata = data_in.tdata;
assign buttons_data_in.tlast = data_in.tlast;
always_comb
case (state_now)
STATE__READ_LIGHTS_COUNT, STATE__READ_BUTTON_COUNT:
data_in.tready = 1'b1;
STATE__READ_TARGET_LIGHTS_ARRANGEMENT, STATE__READ_TARGET_LIGHTS_ARRANGEMENT_WAIT:
data_in.tready = lights_data_in.tready;
STATE__READ_BUTTON:
data_in.tready = buttons_data_in.tready;
default:
data_in.tready = '0;
endcase
// consumer readiness
assign reader_ready = state_now == STATE__READER_READY;
always_ff @ (posedge clk)
if (data_in.tlast)
end_of_input <= 1'b1;
else
end_of_input <= end_of_input;
// reading lights count
logic light_count_read_completed;
always_comb
case (state_now)
STATE__READ_LIGHTS_COUNT:
if (data_in.tvalid) light_count_read_completed = 1'b1;
else light_count_read_completed = '0;
default: light_count_read_completed = '0;
endcase
always_ff @ (posedge clk)
case (state_now)
STATE__READ_LIGHTS_COUNT:
if (data_in.tvalid) day10_input.num_lights <= MAX_NUM_LIGHTS_W'(data_in.tdata);
else day10_input.num_lights <= day10_input.num_lights;
default: day10_input.num_lights <= day10_input.num_lights;
endcase
// read target lights arrangement
logic target_lights_arrangement_read_start;
logic target_lights_arrangement_read_completed;
// don't care, relay on the protocol format
logic target_lights_arrangement_read_last;
assign target_lights_arrangement_read_start =
state_now == STATE__READ_TARGET_LIGHTS_ARRANGEMENT;
axi_read_vector
#(.MAX_VEC_LENGTH ( MAX_NUM_LIGHTS )
, .AXI_DATA_WIDTH ( AXI_DATA_WIDTH )
, .READ_DIR ( DIR__RIGHT )
)
u_axi_read_target_lights_arrengement
( .clk ( clk )
, .rst_n ( rst_n )
, .start ( target_lights_arrangement_read_start )
, .vec_length ( day10_input.num_lights )
, .data_in ( lights_data_in )
, .ready ( target_lights_arrangement_read_completed )
, .last ( target_lights_arrangement_read_last )
, .vec ( day10_input.target_lights_arrangement )
);
// reading button count
logic button_count_read_completed;
always_comb
case (state_now)
STATE__INIT: button_count_read_completed = '0;
STATE__READ_BUTTON_COUNT:
if (data_in.tvalid) button_count_read_completed = 1'b1;
else button_count_read_completed = '0;
default: button_count_read_completed = '0;
endcase
always_ff @ (posedge clk)
case (state_now)
STATE__READ_BUTTON_COUNT:
if (data_in.tvalid) day10_input.num_buttons <= MAX_NUM_BUTTONS_W'(data_in.tdata);
else day10_input.num_buttons <= day10_input.num_buttons;
default: day10_input.num_buttons <= day10_input.num_buttons;
endcase
// reading button data
logic buttons_read_start;
logic buttons_read_completed;
// dont care, rely on the protocol format
logic buttons_read_last;
logic button_ready;
logic [MAX_NUM_BUTTONS_W -1:0] button_iter;
logic [MAX_NUM_LIGHTS -1:0] button_vec;
assign buttons_read_start =
state_now == STATE__READ_BUTTON && button_iter != day10_input.num_buttons - 1;
assign buttons_read_completed = button_ready && button_iter == day10_input.num_buttons - 1;
always_ff @ (posedge clk)
if (!rst_n) button_iter <= '0;
else
case (state_now)
// note how we are not resetting button iter at STATE__INIT; this is because we want to
// continue button axi reader to stream into the last button; if we change button_iter to 0
// once we are done reading, the last button's data will spill into the first one because
// button vector reader works as a tube that we point to the right button vector to stream
// into; therefore we are only resetting the button iter when we are about to start reading
// buttons
STATE__READ_BUTTON_COUNT: button_iter <= '0;
STATE__READ_BUTTON:
if (button_ready && button_iter < day10_input.num_buttons)
button_iter <= button_iter + 1'b1;
else
button_iter <= button_iter;
default: button_iter <= button_iter;
endcase
axi_read_vector
#(.MAX_VEC_LENGTH ( MAX_NUM_BUTTONS )
, .AXI_DATA_WIDTH ( AXI_DATA_WIDTH )
, .READ_DIR ( DIR__RIGHT )
)
u_axi_read_button
( .clk ( clk )
, .rst_n ( rst_n )
, .start ( buttons_read_start )
, .vec_length ( day10_input.num_lights )
, .data_in ( buttons_data_in )
, .ready ( button_ready )
, .last ( buttons_read_last )
, .vec ( button_vec )
);
// latch buttons on read to avoid inferred latches from assigning to combinational `.vec` output
// of `axi_read_vector`
for (genvar i = 0; i < MAX_NUM_BUTTONS; i++) begin: l_store_buttons
always_ff @ (posedge clk)
if (!rst_n)
day10_input.buttons[i] <= '0;
else if (button_ready && button_iter == i)
day10_input.buttons[i] <= button_vec;
else
day10_input.buttons[i] <= day10_input.buttons[i];
end
// state machine logic
always_comb
case (state_now)
STATE__INIT:
if (start)
state_next = STATE__READ_LIGHTS_COUNT;
else
state_next = STATE__INIT;
STATE__READ_LIGHTS_COUNT:
if (light_count_read_completed)
state_next = STATE__READ_TARGET_LIGHTS_ARRANGEMENT;
else
state_next = STATE__READ_LIGHTS_COUNT;
STATE__READ_TARGET_LIGHTS_ARRANGEMENT, STATE__READ_TARGET_LIGHTS_ARRANGEMENT_WAIT:
if (target_lights_arrangement_read_completed)
state_next = STATE__READ_BUTTON_COUNT;
else
state_next = STATE__READ_TARGET_LIGHTS_ARRANGEMENT_WAIT;
STATE__READ_BUTTON_COUNT:
if (button_count_read_completed)
state_next = STATE__READ_BUTTON;
else
state_next = STATE__READ_BUTTON_COUNT;
STATE__READ_BUTTON:
if (buttons_read_completed)
state_next = STATE__READER_READY;
else
state_next = STATE__READ_BUTTON;
STATE__READER_READY: state_next = STATE__INIT;
default: state_next = STATE__INIT;
endcase
endmodule