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Copy pathsettings.py
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45 lines (40 loc) · 1.68 KB
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import pygame
from os.path import join
from os import walk
WINDOW_WIDTH, WINDOW_HEIGHT = 1280,720
COLORS = {
'black': '#000000',
'red': '#ee1a0f',
'gray': 'gray',
'white': '#ffffff',
}
MONSTER_DATA = {
'Paraprano': {'element': 'plant', 'health': 90},
'Paralto': {'element': 'plant', 'health': 120},
'Paratone': {'element': 'plant', 'health': 130},
'Ardaze': {'element': 'fire', 'health': 70},
'Armight': {'element': 'fire', 'health': 100},
'Blazedillo': {'element': 'fire', 'health': 120},
'Dracby': {'element': 'water', 'health': 50},
'Seagon': {'element': 'water', 'health': 80},
'Bermudrac': {'element': 'water', 'health': 100},
'Vesuverex': {'element': 'fire', 'health': 150},
'Vegaptor': {'element': 'plant', 'health': 100},
'Dragoshell': {'element': 'plant', 'health': 100},
'Gengharoo': {'element': 'fire', 'health': 60},
'Lustar': {'element': 'water', 'health': 70},
}
ABILITIES_DATA = {
'scratch': {'damage': 20, 'element': 'normal', 'animation': 'scratch'},
'spark': {'damage': 35, 'element': 'fire', 'animation': 'fire'},
'nuke': {'damage': 50, 'element': 'fire', 'animation': 'explosion'},
'splash': {'damage': 30, 'element': 'water', 'animation': 'splash'},
'shards': {'damage': 50, 'element': 'water', 'animation': 'ice'},
'spiral': {'damage': 40, 'element': 'plant', 'animation': 'green'}
}
ELEMENT_DATA = {
'fire': {'water': 0.5, 'plant': 2, 'fire': 1, 'normal': 1},
'water': {'water': 1, 'plant': 0.5, 'fire': 2, 'normal': 1},
'plant': {'water': 2, 'plant': 1, 'fire': 0.5, 'normal': 1},
'normal': {'water': 1, 'plant': 1, 'fire': 1, 'normal': 1},
}