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187 lines (166 loc) · 5.6 KB
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import socket
from protocol import BFP
import sys
import random
from core import listener, sender
DEBUG = True
# states
WAIT = 0
SYN_SENT = 1
ESTABLISHED = 2
FIN_WAIT_1 = 3
FIN_WAIT_2 = 4
TIME_WAIT = 5
class Client:
def __init__(self, server_ip, client_ip):
self.client_ip = client_ip
self.server_ip = server_ip
self.ip = server_ip
try:
self.s = socket.socket(socket.AF_INET, socket.SOCK_RAW, 200)
self.s.bind((self.client_ip, 0))
except OSError as e:
print(f'Something went wrong: {e.strerror}, code: [{e.errno}], address: {self.server_ip}')
sys.exit()
else:
if DEBUG:
self.s.settimeout(2.0)
else:
self.s.settimeout(10.0)
self.state = WAIT
self.packet = BFP()
self.old_packet = BFP()
def is_response_ok(self):
if self.packet.ack and self.old_packet.seq_id + 1 == self.packet.ack_id and \
self.old_packet.session_id == self.packet.session_id:
return True
else:
return False
def send(self):
return sender(self, DEBUG)
def listen(self):
return listener(self, socket, DEBUG)
def receive(self):
if not self.listen():
return False
if self.is_response_ok():
# response ok
if DEBUG:
print("REQUEST OK")
self.send()
if self.old_packet.operation == '!':
print("Equals:", self.packet.second)
else:
print("Equals:", self.packet.first)
self.packet.ack = False
return True
else:
if DEBUG:
print("WRONG ACK RESPONSE")
return False
def connect(self):
sync_counter = 0
# synchronizing
while True:
self.packet = BFP("-", (False, False, False, True), random.randrange(0, 1024), random.randrange(0, 1024),
random.randrange(1, 65535), 1234, 4321)
if DEBUG:
print("SYNC_COUNTER =", sync_counter)
if sync_counter > 2:
if DEBUG:
print("CAN'T CONNECT TO SERVER. QUITING")
return False
self.send()
self.state = SYN_SENT
if DEBUG:
print("SYNCHRONIZING")
if not self.listen():
sync_counter = sync_counter + 1
continue
if self.packet.status == (False, False, True, True) and self.state == SYN_SENT:
if self.old_packet.seq_id+1 == self.packet.ack_id and self.old_packet.session_id == self.packet.session_id:
# estabilished
if DEBUG:
print("ESTABILISHED")
self.packet.syn = False
self.packet.ack = True
self.send()
self.state = ESTABLISHED
self.packet.syn = False
self.packet.ack = False
print("Connected")
else:
print("BAD RESPONSE")
self.packet = BFP()
self.state = WAIT
return False
if DEBUG:
print("END CONNECT")
return True
def close(self):
self.packet = BFP('+', (False, True, False, False), random.randrange(0, 1024), 0, self.packet.session_id, 0, 0)
self.send()
self.state = FIN_WAIT_1
self.listen()
if self.packet.ack and self.old_packet.seq_id+1 == self.packet.ack_id:
# ack ok
self.state = FIN_WAIT_2
self.listen()
if self.packet.fin:
# fin received
self.state = TIME_WAIT
self.packet.fin = False
self.packet.ack = True
self.send()
def ping(self):
self.packet = BFP("NOT", (False, True, True, True), random.randrange(0, 1024), random.randrange(0, 1024),
random.randrange(1, 65535), random.randrange(0, 1024), random.randrange(0, 1024))
self.send()
def run():
if len(sys.argv) == 3:
server = sys.argv[1]
host = sys.argv[2]
else:
server = input("Give me server address: ")
host = input("Give me your address: ")
c = Client(server, host)
if not c.connect():
print("Cant' connect.")
input("Press ENTER to exit.")
sys.exit()
while c.state == ESTABLISHED:
err_counter = 0
user = input()
if user == "exit":
c.close()
print('Goodbye')
break
user = user.split(" ")
if len(user) > 3:
if DEBUG:
print(len(user), user)
print("Too many arguments. Only 3 arguments are valid. ex. 3 + 5")
continue
else:
a = int(user[0])
b = int(user[2])
operation = user[1]
c.packet.operation = operation
c.packet.first = a
c.packet.second = b
while True:
if DEBUG:
print("err_counter =", err_counter)
if err_counter > 2:
print("Connection lost. Quiting.")
c.state = TIME_WAIT
break
c.send()
if not c.receive():
err_counter = err_counter + 1
continue
else:
err_counter = 0
break
if __name__ == "__main__":
run()