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Copy pathutils.go
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101 lines (88 loc) · 2.93 KB
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package skiprope
import (
"math/rand"
"time"
"unicode/utf8"
// "log"
)
var src = rand.New(rand.NewSource(time.Now().UnixNano()))
func randInt() (retVal int) {
retVal = 1
for retVal < MaxHeight-1 && src.Intn(100) < Bias {
retVal++
}
return retVal
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func clamp(a, minVal, maxVal int) int {
return max(minVal, min(maxVal, a))
}
// byteOffset takes a slice of bytes, and returns the index at which the expected number of runes there is
func byteOffset(a []byte, runes int) (offset int) {
if runes == 0 {
return 0
}
var runeCount int
for offset < len(a) && runeCount < runes {
b := a[offset]
if b < utf8.RuneSelf {
// fast path
offset++
runeCount++
continue
}
// _, size := utf8.DecodeRune(a[offset:])
size := int(first[b] & 7) // no checking of correct runes or not
offset += size
runeCount++
}
// original code - commented out for posterity's sake. The loop below has been optimized
// for _, size := utf8.DecodeRune(a[offset:]); offset < len(a) && runeCount < runes; _, size = utf8.DecodeRune(a[offset:]) {
// offset += size
// runeCount++
// }
return offset
}
// first is information about the first byte in a UTF-8 sequence.
const (
xx = 0xF1 // invalid: size 1
as = 0xF0 // ASCII: size 1
s1 = 0x02 // accept 0, size 2
s2 = 0x13 // accept 1, size 3
s3 = 0x03 // accept 0, size 3
s4 = 0x23 // accept 2, size 3
s5 = 0x34 // accept 3, size 4
s6 = 0x04 // accept 0, size 4
s7 = 0x44 // accept 4, size 4
)
var first = [256]uint8{
// 1 2 3 4 5 6 7 8 9 A B C D E F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F
// 1 2 3 4 5 6 7 8 9 A B C D E F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF
xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF
s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF
s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF
s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF
}