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try sdl3 raylib
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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src/Raylib.NET.Native/build.zig

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@@ -80,6 +80,7 @@ pub fn build(b: *std.Build) !void {
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.raygui = true,
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.linux_display_backend = .Wayland,
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.opengl_version = opengl_version,
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.platform = .sdl3
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};
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// Build raylib with raygui using raylib's build system

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