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package gputypes
import (
"strings"
"testing"
)
func TestDownlevelFlagsBitPositions(t *testing.T) {
// Each flag must have exactly the correct bit position matching Rust wgpu-types.
tests := []struct {
name string
flag DownlevelFlags
bit uint
}{
{"ComputeShaders", DownlevelFlagsComputeShaders, 0},
{"FragmentWritableStorage", DownlevelFlagsFragmentWritableStorage, 1},
{"IndirectExecution", DownlevelFlagsIndirectExecution, 2},
{"BaseVertex", DownlevelFlagsBaseVertex, 3},
{"ReadOnlyDepthStencil", DownlevelFlagsReadOnlyDepthStencil, 4},
{"NonPowerOfTwoMipmappedTextures", DownlevelFlagsNonPowerOfTwoMipmappedTextures, 5},
{"CubeArrayTextures", DownlevelFlagsCubeArrayTextures, 6},
{"ComparisonSamplers", DownlevelFlagsComparisonSamplers, 7},
{"IndependentBlend", DownlevelFlagsIndependentBlend, 8},
{"VertexStorage", DownlevelFlagsVertexStorage, 9},
{"AnisotropicFiltering", DownlevelFlagsAnisotropicFiltering, 10},
{"FragmentStorage", DownlevelFlagsFragmentStorage, 11},
{"MultisampledShading", DownlevelFlagsMultisampledShading, 12},
{"DepthTextureAndBufferCopies", DownlevelFlagsDepthTextureAndBufferCopies, 13},
{"WebGPUTextureFormatSupport", DownlevelFlagsWebGPUTextureFormatSupport, 14},
{"BufferBindingsNot16ByteAligned", DownlevelFlagsBufferBindingsNot16ByteAligned, 15},
{"UnrestrictedIndexBuffer", DownlevelFlagsUnrestrictedIndexBuffer, 16},
{"FullDrawIndexUint32", DownlevelFlagsFullDrawIndexUint32, 17},
{"DepthBiasClamp", DownlevelFlagsDepthBiasClamp, 18},
{"ViewFormats", DownlevelFlagsViewFormats, 19},
{"UnrestrictedExternalTextureCopies", DownlevelFlagsUnrestrictedExternalTextureCopies, 20},
{"SurfaceViewFormats", DownlevelFlagsSurfaceViewFormats, 21},
{"NonblockingQueryResolve", DownlevelFlagsNonblockingQueryResolve, 22},
{"ShaderF16InF32", DownlevelFlagsShaderF16InF32, 23},
{"MSL21", DownlevelFlagsMSL21, 24},
{"TextureCompression", DownlevelFlagsTextureCompression, 25},
{"LinearInterpolation", DownlevelFlagsLinearInterpolation, 26},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
expected := DownlevelFlags(1 << tt.bit)
if tt.flag != expected {
t.Errorf("%s = %#x, want %#x (1 << %d)", tt.name, uint32(tt.flag), uint32(expected), tt.bit)
}
})
}
}
func TestDownlevelFlagsContains(t *testing.T) {
tests := []struct {
name string
flags DownlevelFlags
query DownlevelFlags
want bool
}{
{
name: "single flag present",
flags: DownlevelFlagsComputeShaders,
query: DownlevelFlagsComputeShaders,
want: true,
},
{
name: "single flag absent",
flags: DownlevelFlagsComputeShaders,
query: DownlevelFlagsFragmentWritableStorage,
want: false,
},
{
name: "multiple flags all present",
flags: DownlevelFlagsComputeShaders | DownlevelFlagsIndirectExecution | DownlevelFlagsBaseVertex,
query: DownlevelFlagsComputeShaders | DownlevelFlagsIndirectExecution,
want: true,
},
{
name: "multiple flags partial",
flags: DownlevelFlagsComputeShaders | DownlevelFlagsIndirectExecution,
query: DownlevelFlagsComputeShaders | DownlevelFlagsBaseVertex,
want: false,
},
{
name: "zero query always true",
flags: DownlevelFlagsComputeShaders,
query: 0,
want: true,
},
{
name: "zero flags with non-zero query",
flags: 0,
query: DownlevelFlagsComputeShaders,
want: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := tt.flags.Contains(tt.query); got != tt.want {
t.Errorf("DownlevelFlags(%#x).Contains(%#x) = %v, want %v",
uint32(tt.flags), uint32(tt.query), got, tt.want)
}
})
}
}
func TestDownlevelFlagsAll(t *testing.T) {
all := DownlevelFlagsAll()
// Must have exactly 27 bits set.
count := 0
for v := uint32(all); v != 0; v &= v - 1 {
count++
}
if count != 27 {
t.Errorf("DownlevelFlagsAll() has %d bits set, want 27", count)
}
// Must equal (1 << 27) - 1 = 0x7FFFFFF.
if uint32(all) != 0x7FFFFFF {
t.Errorf("DownlevelFlagsAll() = %#x, want %#x", uint32(all), uint32(0x7FFFFFF))
}
// Every defined flag must be present in All.
definedFlags := []DownlevelFlags{
DownlevelFlagsComputeShaders,
DownlevelFlagsFragmentWritableStorage,
DownlevelFlagsIndirectExecution,
DownlevelFlagsBaseVertex,
DownlevelFlagsReadOnlyDepthStencil,
DownlevelFlagsNonPowerOfTwoMipmappedTextures,
DownlevelFlagsCubeArrayTextures,
DownlevelFlagsComparisonSamplers,
DownlevelFlagsIndependentBlend,
DownlevelFlagsVertexStorage,
DownlevelFlagsAnisotropicFiltering,
DownlevelFlagsFragmentStorage,
DownlevelFlagsMultisampledShading,
DownlevelFlagsDepthTextureAndBufferCopies,
DownlevelFlagsWebGPUTextureFormatSupport,
DownlevelFlagsBufferBindingsNot16ByteAligned,
DownlevelFlagsUnrestrictedIndexBuffer,
DownlevelFlagsFullDrawIndexUint32,
DownlevelFlagsDepthBiasClamp,
DownlevelFlagsViewFormats,
DownlevelFlagsUnrestrictedExternalTextureCopies,
DownlevelFlagsSurfaceViewFormats,
DownlevelFlagsNonblockingQueryResolve,
DownlevelFlagsShaderF16InF32,
DownlevelFlagsMSL21,
DownlevelFlagsTextureCompression,
DownlevelFlagsLinearInterpolation,
}
for _, f := range definedFlags {
if !all.Contains(f) {
t.Errorf("DownlevelFlagsAll() does not contain flag %#x", uint32(f))
}
}
}
func TestDownlevelFlagsCompliant(t *testing.T) {
compliant := DownlevelFlagsCompliant()
all := DownlevelFlagsAll()
// Compliant = All minus AnisotropicFiltering.
expected := all &^ DownlevelFlagsAnisotropicFiltering
if compliant != expected {
t.Errorf("DownlevelFlagsCompliant() = %#x, want %#x", uint32(compliant), uint32(expected))
}
// Compliant must NOT contain AnisotropicFiltering.
if compliant.Contains(DownlevelFlagsAnisotropicFiltering) {
t.Error("DownlevelFlagsCompliant() should not contain AnisotropicFiltering")
}
// Compliant must contain ComputeShaders (representative check).
if !compliant.Contains(DownlevelFlagsComputeShaders) {
t.Error("DownlevelFlagsCompliant() should contain ComputeShaders")
}
// Must have 26 bits set (27 minus 1).
count := 0
for v := uint32(compliant); v != 0; v &= v - 1 {
count++
}
if count != 26 {
t.Errorf("DownlevelFlagsCompliant() has %d bits set, want 26", count)
}
}
func TestDownlevelFlagsString(t *testing.T) {
tests := []struct {
name string
flags DownlevelFlags
want string
}{
{
name: "none",
flags: 0,
want: "(none)",
},
{
name: "single",
flags: DownlevelFlagsComputeShaders,
want: "ComputeShaders",
},
{
name: "multiple",
flags: DownlevelFlagsComputeShaders | DownlevelFlagsBaseVertex,
want: "ComputeShaders|BaseVertex",
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got := tt.flags.String()
if got != tt.want {
t.Errorf("DownlevelFlags(%#x).String() = %q, want %q", uint32(tt.flags), got, tt.want)
}
})
}
}
func TestDownlevelFlagsStringAllFlags(t *testing.T) {
// All flags set should produce a string with all 27 names.
all := DownlevelFlagsAll()
s := all.String()
parts := strings.Split(s, "|")
if len(parts) != 27 {
t.Errorf("DownlevelFlagsAll().String() has %d parts, want 27: %q", len(parts), s)
}
}
func TestShaderModelString(t *testing.T) {
tests := []struct {
model ShaderModel
want string
}{
{ShaderModelSm2, "Sm2"},
{ShaderModelSm4, "Sm4"},
{ShaderModelSm5, "Sm5"},
{ShaderModel(99), "Unknown"},
}
for _, tt := range tests {
t.Run(tt.want, func(t *testing.T) {
if got := tt.model.String(); got != tt.want {
t.Errorf("ShaderModel(%d).String() = %q, want %q", tt.model, got, tt.want)
}
})
}
}
func TestShaderModelValues(t *testing.T) {
// Shader model values must match D3D conventions.
if ShaderModelSm2 != 2 {
t.Errorf("ShaderModelSm2 = %d, want 2", ShaderModelSm2)
}
if ShaderModelSm4 != 4 {
t.Errorf("ShaderModelSm4 = %d, want 4", ShaderModelSm4)
}
if ShaderModelSm5 != 5 {
t.Errorf("ShaderModelSm5 = %d, want 5", ShaderModelSm5)
}
}
func TestShaderModelOrdering(t *testing.T) {
// ShaderModel must be orderable: Sm2 < Sm4 < Sm5.
if !(ShaderModelSm2 < ShaderModelSm4) {
t.Error("expected Sm2 < Sm4")
}
if !(ShaderModelSm4 < ShaderModelSm5) {
t.Error("expected Sm4 < Sm5")
}
}
func TestDefaultDownlevelCapabilities(t *testing.T) {
dc := DefaultDownlevelCapabilities()
if dc.Flags != DownlevelFlagsAll() {
t.Errorf("DefaultDownlevelCapabilities().Flags = %#x, want %#x",
uint32(dc.Flags), uint32(DownlevelFlagsAll()))
}
if dc.Limits != (DownlevelLimits{}) {
t.Error("DefaultDownlevelCapabilities().Limits should be empty")
}
if dc.ShaderModel != ShaderModelSm5 {
t.Errorf("DefaultDownlevelCapabilities().ShaderModel = %d, want %d",
dc.ShaderModel, ShaderModelSm5)
}
}
func TestIsWebGPUCompliant(t *testing.T) {
tests := []struct {
name string
dc DownlevelCapabilities
want bool
}{
{
name: "default is compliant",
dc: DefaultDownlevelCapabilities(),
want: true,
},
{
name: "compliant flags + Sm5",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsCompliant(),
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm5,
},
want: true,
},
{
name: "all flags + Sm5 is compliant",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsAll(),
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm5,
},
want: true,
},
{
name: "missing compute shaders",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsCompliant() &^ DownlevelFlagsComputeShaders,
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm5,
},
want: false,
},
{
name: "Sm4 is not compliant",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsCompliant(),
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm4,
},
want: false,
},
{
name: "Sm2 is not compliant",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsCompliant(),
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm2,
},
want: false,
},
{
name: "zero flags not compliant",
dc: DownlevelCapabilities{
Flags: 0,
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm5,
},
want: false,
},
{
name: "only aniso missing is still compliant",
dc: DownlevelCapabilities{
Flags: DownlevelFlagsAll() &^ DownlevelFlagsAnisotropicFiltering,
Limits: DownlevelLimits{},
ShaderModel: ShaderModelSm5,
},
want: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := tt.dc.IsWebGPUCompliant(); got != tt.want {
t.Errorf("IsWebGPUCompliant() = %v, want %v", got, tt.want)
}
})
}
}