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Copy pathasteroid.py
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29 lines (23 loc) · 940 Bytes
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import constants as c
import circleshape
import pygame
from logger import log_state, log_event
import random
class Asteroid(circleshape.CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, (255, 255, 255), self.position, self.radius, c.LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= c.ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
new_size = self.radius - c.ASTEROID_MIN_RADIUS
exit_angle = random.uniform(20, 50)
child1 = Asteroid(self.position.x, self.position.y, new_size)
child1.velocity = self.velocity.rotate(exit_angle) * 1.2
child2 = Asteroid(self.position.x, self.position.y, new_size)
child2.velocity = self.velocity.rotate(-exit_angle) * 1.2