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Release for updated SDK 203.0.0
Summary: - Update sample to Unity 6.0 - Update meta core sdk to v203. - OVROverlay Fixes: Resolved issues with gaze pointer rendering behind panels in the OVROverlay sample. Updated OVROverlay resolution calculation to use XR APIs for improved accuracy. - Input and UI Enhancements: Fixed input issues in the Passthrough scene and updated panel input for a more intuitive experience. - Licensing and Headers: Updated StarterSamples to MIT license and refreshed headers for clarity. - Other minor fixes Reviewed By: AlexThiv Differential Revision: D108146983 fbshipit-source-id: a00b11504e5ce2bbe83ef6d942a7e6ec2b6d54b4
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‎Assets/Oculus/OculusProjectConfig.asset‎

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enableIL2CPPLTO: 0
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removeGradleManifest: 1
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metaXrFeaturePromptDeclined: 1
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useOpenXRPromptDeclined: 0
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focusAware: 1
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requiresSystemKeyboard: 0
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experimentalFeaturesEnabled: 1

‎Assets/Plugins/Android/AndroidManifest.xml‎

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto" xmlns:horizonos="http://schemas.horizonos/sdk" xmlns:tools="http://schemas.android.com/tools">
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
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<application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
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<activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true" android:exported="true">
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<intent-filter>
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</activity>
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<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
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<meta-data android:name="com.oculus.handtracking.frequency" android:value="MAX" />
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3|quest3s" tools:replace="android:value" />
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3|quest3s" />
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<meta-data android:name="com.oculus.ossplash" android:value="true" />
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<meta-data android:name="com.oculus.ossplash.type" android:value="mono" />
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<meta-data android:name="com.oculus.ossplash.colorspace" android:value="P3" />
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<uses-permission android:name="com.oculus.permission.USE_ANCHOR_API" />
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<uses-feature android:name="com.oculus.feature.PASSTHROUGH" android:required="true" />
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<uses-permission android:name="com.oculus.permission.USE_SCENE" />
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<horizonos:uses-horizonos-sdk horizonos:minSdkVersion="68" horizonos:targetSdkVersion="74" />
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</manifest>

‎Assets/Resources/ImmersiveDebuggerSettings.asset.meta‎

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‎Assets/Resources/InputActions.asset.meta‎

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‎Assets/Resources/SplashScreenSettings.asset‎

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m_Script: {fileID: 11500000, guid: ac8f835de36f47deaa2a10b371655305, type: 3}
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m_Name: SplashScreenSettings
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m_EditorClassIdentifier:
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isContextualPassthroughEnabled: 1
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isSystemSplashScreenEnabled: 1
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isContextualPassthroughEnabled: 0
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isSystemSplashScreenEnabled: 0
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isUnityVrSplashScreenEnabled: 0
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isUnityLogosSplashScreenEnabled: 0

‎Assets/StarterSamples/Core/CustomHands/Materials/Hands_DiffBump.shader‎

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// Copyright (c) Meta Platforms, Inc. and affiliates.
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Shader "Oculus/Hands_DiffuseBump" {
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Properties {
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_Shininess ("Shininess", Range (0.01, 3)) = 1

‎Assets/StarterSamples/Core/CustomHands/Materials/Hands_Transparent.shader‎

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// Copyright (c) Meta Platforms, Inc. and affiliates.
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Shader "Oculus/Hands_Transparent" {
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Properties
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{

‎Assets/StarterSamples/Core/CustomHands/Scripts/ControllersActive.cs‎

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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using Meta.XR.Samples;
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using UnityEngine;

‎Assets/StarterSamples/Core/CustomHands/Scripts/Hand.cs‎

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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections.Generic;

‎Assets/StarterSamples/Core/CustomHands/Scripts/HandPose.cs‎

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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using Meta.XR.Samples;

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