@@ -21,7 +21,7 @@ class IGameMenuElement;
2121
2222class MenuManager : public IMenuManager {
2323private:
24- std::vector<int8_t > field_278 ;
24+ std::vector<int8_t > savedData ;
2525 Micro* micro;
2626 RecordManager* recordManager;
2727 Command* commandOk;
@@ -82,11 +82,11 @@ class MenuManager : public IMenuManager {
8282 int field_338;
8383 int field_339;
8484 std::string field_340;
85- char * field_341 ;
86- char field_342 [4 ];
87- char defaultInputString [4 ] = " AAA" ;
85+ char * playerName ;
86+ char availableTracks [4 ];
87+ char defaultName [4 ] = " AAA" ;
8888 int8_t availableLeagues = 0 ;
89- int8_t field_344 = 0 ;
89+ int8_t availableLevels = 0 ;
9090 std::vector<int > field_345 = { 0 , 0 , 0 };
9191 std::vector<std::vector<std::string>> levelNames;
9292 std::vector<std::string> leagueNames = std::vector<std::string>(3 );
@@ -123,8 +123,8 @@ class MenuManager : public IMenuManager {
123123 void fillCanvasWithImage (Graphics* graphics);
124124 void processNonFireKeyCode (int keyCode);
125125 std::vector<int8_t > method_216 (int var1, int8_t var2);
126- int8_t method_217 (int var1, int8_t var2);
127- void copyThreeBytesFromArr (int var1, char * var2);
126+ int8_t getSettingOrDefault (int var1, int8_t var2);
127+ // void copyThreeBytesFromArr(int var1, char* var2);
128128 std::string timeToString (int64_t time);
129129 void setValue (int pos, int8_t value);
130130 void exit ();
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