Skip to content

Latest commit

 

History

History
43 lines (29 loc) · 1.52 KB

File metadata and controls

43 lines (29 loc) · 1.52 KB

Portfolio Context

What This Project Is

Desktop Terrarium is a native Bevy desktop app that grows a layered 2D terrarium based on real keyboard activity and time. Plants advance through growth stages, weather cycles through particle-rich states, critters appear after focus streaks, and state persists locally.

Current State

The repo is active local desktop/game work. Existing untracked folders are generated local artifacts, so this recovery pass should only add the new context file.

Stack

Layer Technology
Language Rust 2021
Engine Bevy 0.15
Serialization serde + serde_json
Persistence JSON via dirs (platform data dir)
Idle detection macOS CoreGraphics — CGEventSourceSecondsSinceLastEventType

How To Run

# Run
cargo run

# Release build
cargo build --release

Known Risks

  • Idle detection depends on macOS CoreGraphics, so cross-platform claims need explicit verification.
  • Terrarium state persists to the platform data directory; avoid destructive state resets without operator approval.
  • Generated .artifacts and .perf-results folders are local outputs and should not be swept into source commits.
  • Keep Bevy performance and 800x600/resizable window behavior intact when changing rendering.

Next Recommended Move

Add only the context file for this recovery pass, then keep future work focused on activity-driven growth, local persistence, and Bevy rendering stability.