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Copy pathSentdexAlgorithmForBlob.py
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397 lines (307 loc) · 12.9 KB
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import os
os.environ['TF_CPP_MIN_LOG_LEVEL'] = '3'
import numpy as np
import keras.backend as backend
from keras.models import Sequential
from keras.layers import Dense, Dropout, Conv2D, MaxPooling2D, Activation, Flatten
from keras.optimizers import adam_v2
from keras.callbacks import TensorBoard
import tensorflow as tf
from collections import deque
import time
import random
from tqdm import tqdm
import os
from PIL import Image
import cv2
DISCOUNT = 0.99
REPLAY_MEMORY_SIZE = 50_000 # How many last steps to keep for model training
MIN_REPLAY_MEMORY_SIZE = 1_000 # Minimum number of steps in a memory to start training
MINIBATCH_SIZE = 64 # How many steps (samples) to use for training
UPDATE_TARGET_EVERY = 5 # Terminal states (end of episodes)
MODEL_NAME = '2x256'
MIN_REWARD = -200 # For model save
MEMORY_FRACTION = 0.20
# Environment settings
EPISODES = 100
# Exploration settings
epsilon = 1 # not a constant, going to be decayed
EPSILON_DECAY = epsilon / (EPISODES//2)
MIN_EPSILON = 0.001
# Stats settings
AGGREGATE_STATS_EVERY = 50 # episodes
SHOW_PREVIEW = False
class Blob:
def __init__(self, size):
self.size = size
self.x = np.random.randint(0, size)
self.y = np.random.randint(0, size)
def __str__(self):
return f"Blob ({self.x}, {self.y})"
def __sub__(self, other):
return (self.x-other.x, self.y-other.y)
def __eq__(self, other):
return self.x == other.x and self.y == other.y
def action(self, choice):
'''
Gives us 9 total movement options. (0,1,2,3,4,5,6,7,8)
'''
if choice == 0:
self.move(x=1, y=1)
elif choice == 1:
self.move(x=-1, y=-1)
elif choice == 2:
self.move(x=-1, y=1)
elif choice == 3:
self.move(x=1, y=-1)
elif choice == 4:
self.move(x=1, y=0)
elif choice == 5:
self.move(x=-1, y=0)
elif choice == 6:
self.move(x=0, y=1)
elif choice == 7:
self.move(x=0, y=-1)
elif choice == 8:
self.move(x=0, y=0)
def move(self, x=False, y=False):
# If no value for x, move randomly
if not x:
self.x += np.random.randint(-1, 2)
else:
self.x += x
# If no value for y, move randomly
if not y:
self.y += np.random.randint(-1, 2)
else:
self.y += y
# If we are out of bounds, fix!
if self.x < 0:
self.x = 0
elif self.x > self.size-1:
self.x = self.size-1
if self.y < 0:
self.y = 0
elif self.y > self.size-1:
self.y = self.size-1
class BlobEnv:
SIZE = 10
RETURN_IMAGES = True
MOVE_PENALTY = 1
ENEMY_PENALTY = 300
FOOD_REWARD = 25
OBSERVATION_SPACE_VALUES = (SIZE, SIZE, 3) # 4
ACTION_SPACE_SIZE = 9
PLAYER_N = 1 # player key in dict
FOOD_N = 2 # food key in dict
ENEMY_N = 3 # enemy key in dict
# the dict! (colors)
d = {1: (255, 175, 0),
2: (0, 255, 0),
3: (0, 0, 255)}
def reset(self):
self.player = Blob(self.SIZE)
self.food = Blob(self.SIZE)
while self.food == self.player:
self.food = Blob(self.SIZE)
self.enemy = Blob(self.SIZE)
while self.enemy == self.player or self.enemy == self.food:
self.enemy = Blob(self.SIZE)
self.episode_step = 0
if self.RETURN_IMAGES:
observation = np.array(self.get_image())
else:
observation = (self.player-self.food) + (self.player-self.enemy)
return observation
def step(self, action):
self.episode_step += 1
self.player.action(action)
#### MAYBE ###
#self.enemy.move()
#self.food.move()
##############
if self.RETURN_IMAGES:
new_observation = np.array(self.get_image())
else:
new_observation = (self.player-self.food) + (self.player-self.enemy)
if self.player == self.enemy:
reward = -self.ENEMY_PENALTY
elif self.player == self.food:
reward = self.FOOD_REWARD
else:
reward = -self.MOVE_PENALTY
done = False
if reward == self.FOOD_REWARD or reward == -self.ENEMY_PENALTY or self.episode_step >= 200:
done = True
return new_observation, reward, done
def render(self):
img = self.get_image()
img = img.resize((300, 300)) # resizing so we can see our agent in all its glory.
cv2.imshow("image", np.array(img)) # show it!
cv2.waitKey(1)
# FOR CNN #
def get_image(self):
env = np.zeros((self.SIZE, self.SIZE, 3), dtype=np.uint8) # starts an rbg of our size
env[self.food.x][self.food.y] = self.d[self.FOOD_N] # sets the food location tile to green color
env[self.enemy.x][self.enemy.y] = self.d[self.ENEMY_N] # sets the enemy location to red
env[self.player.x][self.player.y] = self.d[self.PLAYER_N] # sets the player tile to blue
img = Image.fromarray(env, 'RGB') # reading to rgb. Apparently. Even tho color definitions are bgr. ???
return img
env = BlobEnv()
# For stats
ep_rewards = [-200]
# For more repetitive results
random.seed(1)
np.random.seed(1)
tf.random.set_seed(1)
# Memory fraction, used mostly when training multiple agents
#gpu_options = tf.GPUOptions(per_process_gpu_memory_fraction=MEMORY_FRACTION)
#backend.set_session(tf.Session(config=tf.ConfigProto(gpu_options=gpu_options)))
# Create models folder
if not os.path.isdir('models'):
os.makedirs('models')
# Own Tensorboard class
class ModifiedTensorBoard(TensorBoard):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.step = 1
self.writer = tf.summary.create_file_writer(self.log_dir)
self._log_write_dir = self.log_dir
def set_model(self, model):
self.model = model
self._train_dir = os.path.join(self._log_write_dir, 'train')
self._train_step = self.model._train_counter
self._val_dir = os.path.join(self._log_write_dir, 'validation')
self._val_step = self.model._test_counter
self._should_write_train_graph = False
def on_epoch_end(self, epoch, logs=None):
self.update_stats(**logs)
def on_batch_end(self, batch, logs=None):
pass
def on_train_end(self, _):
pass
def update_stats(self, **stats):
with self.writer.as_default():
for key, value in stats.items():
tf.summary.scalar(key, value, step = self.step)
self.writer.flush()
# Agent class
class DQNAgent:
def __init__(self):
# Main model
self.model = self.create_model()
# Target network
self.target_model = self.create_model()
self.target_model.set_weights(self.model.get_weights())
# An array with last n steps for training
self.replay_memory = deque(maxlen=REPLAY_MEMORY_SIZE)
# Custom tensorboard object
self.tensorboard = ModifiedTensorBoard(log_dir="logs/{}-{}".format(MODEL_NAME, int(time.time())))
# Used to count when to update target network with main network's weights
self.target_update_counter = 0
def create_model(self):
model = Sequential()
model.add(Conv2D(256, (3, 3), input_shape=env.OBSERVATION_SPACE_VALUES)) # OBSERVATION_SPACE_VALUES = (10, 10, 3) a 10x10 RGB image.
model.add(Activation('relu'))
model.add(MaxPooling2D(pool_size=(2, 2)))
model.add(Dropout(0.2))
model.add(Conv2D(256, (3, 3)))
model.add(Activation('relu'))
model.add(MaxPooling2D(pool_size=(2, 2)))
model.add(Dropout(0.2))
model.add(Flatten()) # this converts our 3D feature maps to 1D feature vectors
model.add(Dense(64))
model.add(Dense(env.ACTION_SPACE_SIZE, activation='linear')) # ACTION_SPACE_SIZE = how many choices (9)
model.compile(loss="mse", optimizer=adam_v2.Adam(learning_rate=0.001), metrics=['accuracy'])
return model
# Adds step's data to a memory replay array
# (observation space, action, reward, new observation space, done)
def update_replay_memory(self, transition):
self.replay_memory.append(transition)
# Trains main network every step during episode
def train(self, terminal_state, step):
# Start training only if certain number of samples is already saved
if len(self.replay_memory) < MIN_REPLAY_MEMORY_SIZE:
return
# Get a minibatch of random samples from memory replay table
minibatch = random.sample(self.replay_memory, MINIBATCH_SIZE)
# Get current states from minibatch, then query NN model for Q values
current_states = np.array([transition[0] for transition in minibatch])/255
current_qs_list = self.model.predict(current_states)
# Get future states from minibatch, then query NN model for Q values
# When using target network, query it, otherwise main network should be queried
new_current_states = np.array([transition[3] for transition in minibatch])/255
future_qs_list = self.target_model.predict(new_current_states)
X = []
y = []
# Now we need to enumerate our batches
for index, (current_state, action, reward, new_current_state, done) in enumerate(minibatch):
# If not a terminal state, get new q from future states, otherwise set it to 0
# almost like with Q Learning, but we use just part of equation here
if not done:
max_future_q = np.max(future_qs_list[index])
new_q = reward + DISCOUNT * max_future_q
else:
new_q = reward
# Update Q value for given state
current_qs = current_qs_list[index]
current_qs[action] = new_q
# And append to our training data
X.append(current_state)
y.append(current_qs)
# Fit on all samples as one batch, log only on terminal state
self.model.fit(np.array(X)/255, np.array(y), batch_size=MINIBATCH_SIZE, verbose=0, shuffle=False, callbacks=[self.tensorboard] if terminal_state else None)
# Update target network counter every episode
if terminal_state:
self.target_update_counter += 1
# If counter reaches set value, update target network with weights of main network
if self.target_update_counter > UPDATE_TARGET_EVERY:
self.target_model.set_weights(self.model.get_weights())
self.target_update_counter = 0
# Queries main network for Q values given current observation space (environment state)
def get_qs(self, state):
return self.model.predict(np.array(state).reshape(-1, *state.shape)/255)[0]
agent = DQNAgent()
# Iterate over episodes
for episode in tqdm(range(1, EPISODES + 1), ascii=True, unit='episodes'):
# Update tensorboard step every episode
agent.tensorboard.step = episode
# Restarting episode - reset episode reward and step number
episode_reward = 0
step = 1
# Reset environment and get initial state
current_state = env.reset()
# Reset flag and start iterating until episode ends
done = False
while not done:
# This part stays mostly the same, the change is to query a model for Q values
if np.random.random() > epsilon:
# Get action from Q table
action = np.argmax(agent.get_qs(current_state))
else:
# Get random action
action = np.random.randint(0, env.ACTION_SPACE_SIZE)
new_state, reward, done = env.step(action)
# Transform new continous state to new discrete state and count reward
episode_reward += reward
if SHOW_PREVIEW and not episode % AGGREGATE_STATS_EVERY:
env.render()
# Every step we update replay memory and train main network
agent.update_replay_memory((current_state, action, reward, new_state, done))
agent.train(done, step)
current_state = new_state
step += 1
# Append episode reward to a list and log stats (every given number of episodes)
ep_rewards.append(episode_reward)
if not episode % AGGREGATE_STATS_EVERY or episode == 1:
average_reward = sum(ep_rewards[-AGGREGATE_STATS_EVERY:])/len(ep_rewards[-AGGREGATE_STATS_EVERY:])
min_reward = min(ep_rewards[-AGGREGATE_STATS_EVERY:])
max_reward = max(ep_rewards[-AGGREGATE_STATS_EVERY:])
agent.tensorboard.update_stats(reward_avg=average_reward, reward_min=min_reward, reward_max=max_reward, epsilon=epsilon)
# Save model, but only when min reward is greater or equal a set value
if min_reward >= MIN_REWARD:
agent.model.save(f'models/{MODEL_NAME}__{max_reward:_>7.2f}max_{average_reward:_>7.2f}avg_{min_reward:_>7.2f}min__{int(time.time())}.model')
# Decay epsilon
if epsilon > MIN_EPSILON:
epsilon *= EPSILON_DECAY
epsilon = max(MIN_EPSILON, epsilon)