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@rafaelvaloto

rafaelvaloto

Curitiba, PR, Brasil

Hi, I'm Rafael.

I’m a systems engineer dedicated to building tools that accelerate game development. My goal is to abstract the brutal complexity of low-level systems, giving developers the speed to create advanced features with extreme ease of use.

What I’m building:

Hardware Integration: High-performance, engine-agnostic middlewares.

Developer Workflow: Plugins and frameworks designed to be "plug-and-play" for indies and AAA studios alike.

Procedural Systems: High-speed libraries for neural inverse kinematics and procedural animation.

Why sponsor me?
Developing and maintaining these deep-tech tools requires constant research and hardware testing. Your support helps me stay focused on delivering production-ready solutions that save you months of development time.

@rafaelvaloto

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Featured work

  1. rafaelvaloto/Dualsense-Multiplatform

    High-performance, policy-based C++ library for Sony controllers (PS5 DualSense, PS4 DualShock, PS3). Zero Dependencies • Engine Agnostic. A flexible middleware validated across AAA engines and micr…

    C++ 65
  2. rafaelvaloto/Pico_W-Dualsense

    Pico W + DualSense (PS5) — Bluetooth Classic Firmware

    C++ 44
  3. rafaelvaloto/DS5-Web-Audio-Haptics

    Transform your browser into a real-time raw audio router. This tool captures live game audio via Screen Share and streams it directly to your PlayStation DualSense controller via Bluetooth, deliver…

    TypeScript 1

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