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Bump version to 2.0.1; add matrix uniform overrides
Bump project version to 2.0.1 (VERSION and APP_VERSION). Add uniform_component_count helper in src/gl/program.cpp and use it to correctly compare and copy uniform value arrays for all scalar, vector and matrix GL types. Extend input override handling in src/runtime/sequence.cpp to accept float/double matrix types. Update compute shader and tests: add matrix and vector input uniforms to tests/shaders/input_override.comp and extend C++ and Python smoke tests to verify numeric overrides (vector and matrix cases) for prepared workflows. Overall this enables numeric overrides for matrix uniforms and adds tests to validate the behavior.
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