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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace GoTraxx
{
class PerformanceTest
{
public static void GamePlayTest(int tests, bool withUndo, bool withSolver)
{
GoBoard lGoBoard = new GoBoard(19);
GameRecord lGameRecord = new GameRecord();
SGFCollection lSGFCollection = new SGFCollection();
lSGFCollection.LoadSGFFromMemory(SGFGameSamples.GAME_1993_ZHONG_JIALIN_HANE_YASUMASA_1);
lSGFCollection.RetrieveGame(lGameRecord, 0);
SimpleTimer lSimpleTimer = new SimpleTimer();
for (int i = 0; i < tests; i++)
{
GameRecordBoardAdapter.Apply(lGameRecord, lGoBoard, true);
//lGameRecord.Apply(lGoBoard, true);
if (withSolver)
{
int lSafePoints = lGoBoard.CountSafePoints(Color.Black);
lSafePoints += lGoBoard.CountSafePoints(Color.White);
}
if (withUndo)
while (lGoBoard.CanUndo())
lGoBoard.Undo();
}
lSimpleTimer.Stop();
Console.Write("19x19 Game [ ");
Console.Write((withUndo ? "+Undo " : ""));
Console.Write((withSolver ? "+Solver " : ""));
Console.Write("] # "+tests.ToString()+" times. ");
Console.Write("Elapsed: " + lSimpleTimer.MilliSecondsElapsed.ToString() + " ms ");
Console.WriteLine("Avg.: " + (lSimpleTimer.MilliSecondsElapsed / tests).ToString() + " ms ");
return;
}
public static void GamePlayTestSolver(int tests, bool withSolver)
{
GoBoard lGoBoard = new GoBoard(19);
GameRecord lGameRecord = new GameRecord();
SGFCollection lSGFCollection = new SGFCollection();
lSGFCollection.LoadSGFFromMemory(SGFGameSamples.GAME_1993_ZHONG_JIALIN_HANE_YASUMASA_1);
lSGFCollection.RetrieveGame(lGameRecord, 0);
SimpleTimer lSimpleTimer = new SimpleTimer();
GameRecordBoardAdapter.Apply(lGameRecord, lGoBoard, true);
//lGameRecord.Apply(lGoBoard, true);
for (int i = 0; i < tests; i++)
{
if (withSolver)
{
lGoBoard.SafetyStatusMap = null;
int lSafePoints = lGoBoard.CountSafePoints(Color.Black);
lSafePoints += lGoBoard.CountSafePoints(Color.White);
}
}
lSimpleTimer.Stop();
Console.Write("19x19 Game - Solver [ ");
Console.Write("] # " + tests.ToString() + " times. ");
Console.Write("Elapsed: " + lSimpleTimer.MilliSecondsElapsed.ToString() + " ms ");
Console.WriteLine("Avg.: " + (lSimpleTimer.MilliSecondsElapsed / tests).ToString() + " ms ");
return;
}
}
}