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Missions #167

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@aaronstatic

Missions completely replaces the legacy Jobs system — the most problematic system in Overthrow since inception. Only the idea of jobs survives: declarative, config-driven, modular missions authorable with no code. Everything else is redesigned: missions branch on player choices, support any number of players and groups co-operating (with reward distribution policies instead of a single owner), can grant rewards or world-placed mission items at any point, auto-show their current waypoint on the map, and sit on a new, solid backend + persistence framework

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