Provides some of the performance benefits of the newer .NET runtime without having to recompile the game.
This repository ships two plugins:
ClientPlugin/— for the Space Engineers game client, loaded by Pulsar.ServerPlugin/— for the Space Engineers Dedicated Server, loaded by Magnetar.
Common patches, rewriters, and tools used by both plugin assemblies can be found in Shared/.
UI / audio / render-only patches are skipped on the server.
- Space Engineers Dedicated Server
- .NET 10.0 Runtime or SDK
- Magnetar
- Client: run the
Interim.exebinary of Pulsar. - Server: run the
Interim.exebinary of Magnetar.
Local build paths (Bin64, DS64, Pulsar, Magnetar) are empty in Directory.Build.props.
To override them, copy its first PropertyGroup into Directory.Build.props.user (git-ignored)
in the repo root, wrapped in a top-level <Project> element, and fill in your paths.
Bin64 and DS64 are auto-detected from Steam if left empty.
SpaceGTfor his contribution in fixing a lot of issues with the .NET 10 port, especially mod support.
Please start a support thread on the Pulsar Discord