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.NET 10.0 compatibility for Space Engineers

Provides some of the performance benefits of the newer .NET runtime without having to recompile the game.

This repository ships two plugins:

Common patches, rewriters, and tools used by both plugin assemblies can be found in Shared/.

UI / audio / render-only patches are skipped on the server.

Prerequisites

Client

Server

How to use

  • Client: run the Interim.exe binary of Pulsar.
  • Server: run the Interim.exe binary of Magnetar.

Development

Local build paths (Bin64, DS64, Pulsar, Magnetar) are empty in Directory.Build.props. To override them, copy its first PropertyGroup into Directory.Build.props.user (git-ignored) in the repo root, wrapped in a top-level <Project> element, and fill in your paths.

Bin64 and DS64 are auto-detected from Steam if left empty.

Credits

  • SpaceGT for his contribution in fixing a lot of issues with the .NET 10 port, especially mod support.

Bug reports

Please start a support thread on the Pulsar Discord

About

.NET Core compatibility patches for Space Engineers 1. This is an internal package used by the Pulsar loader and should not be used by players directly.

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