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Feruchemy #1

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@Craftidore

Feruchemy: Creating a balanced give/take system which still fits the flow of the narrative dice system.

Feruchemy works by making oneself physically lesser (weaker/slower/poorer vision/etc.) and putting that attribute into a metalmind, to be drawn out later.
Idea 1 (Vetoed):
You could track rounds of weakness, and allow an equal number of rounds of strength (or proportionally greater strength, but over a proportionally smaller time period). This is too much bookkeeping, and really slows down the narrative dice system.

Idea 2 (Current Idea):
Spend a Story Point
Example for Pewter:

Once per session, may spend a Story Point to increase Brawn by either
2 for 1 check;
increase by 1 for a round;
or by two boosts for the entire encounter.

Idea 3 (Unlikely for reasons listed):
Base the power of the Feruchemical Ability based on the Player/GM ratio of Story Point pool (see the Juyo Star Wars FFG spec).
Juyo Berserker
This is under consideration, but likely won't be implemented because is encourages players to hoard Story Points.

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