This repository documents the RakNet protocol used by the game Drakensang Online (DSO).
It focuses on reverse-engineering, protocol structure, and in-game communication between the client and server.
🚧 This project is a work-in-progress and primarily for research and educational purposes.
| File / Folder | Description |
|---|---|
raknet-overview.md |
General information about RakNet and how it is used in Drakensang. |
raknet-packet-analysis.md |
Detailed breakdown of RakNet packet IDs and their respective handlers. |
drakensang-ingame-packet-flows.md |
Documentation of in-game packet exchanges (e.g., login, movement, etc). |
- Minecraft community — for public resources explaining RakNet internals.
- DSO-Reconstruction — for the love of the game
- Understand the structure of RakNet packets used in DSO.
- Document known and custom packet IDs, handlers, and use cases.
- Provide reference material for modding, private servers, or protocol analysis.
This project is not affiliated with Bigpoint or Drakensang Online.
All trademarks belong to their respective owners. This repository is intended for educational and archival purposes only.
Feel free to open an issue or pull request if you have additional information, corrections, or improvements.