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Use weakKeys for LevelAttached to prevent leaking levels - #320

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Jozufozu merged 1 commit into
Engine-Room:1.20.1/devfrom
IThundxr:patch-1
Aug 8, 2026
Merged

Use weakKeys for LevelAttached to prevent leaking levels#320
Jozufozu merged 1 commit into
Engine-Room:1.20.1/devfrom
IThundxr:patch-1

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Jozufozu merged commit 04933a5 into Engine-Room:1.20.1/dev Aug 8, 2026
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Memory Leak of ClientLevel due to VirtualRenderWorld never being unloaded

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