Skip to content
View Harsh-C-Hari's full-sized avatar
đź’­
I may be slow to respond.
đź’­
I may be slow to respond.

Highlights

  • Pro

Block or report Harsh-C-Hari

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Harsh-C-Hari/README.md

Hi, I'm Harsh

About Me

  • B.Tech Computer Science and Engineering student at College of Engineering Chengannur
  • Interested in Cybersecurity, Backend Engineering, Distributed Systems and AI
  • Building infrastructure-focused software projects
  • Learning FastAPI, React and cloud technologies

Featured Project

Personal Cloud Gaming Orchestrator

A Windows-first self-hosted cloud gaming orchestration platform built using FastAPI and React.

Features include:

  • Automated session orchestration
  • Live save synchronization
  • Dynamic game management
  • Host monitoring and diagnostics
  • Recovery systems
  • Administrative dashboard
  • Configuration management
  • Reliability engineering improvements

Repository:

https://github.com/Harsh-C-Hari/personal-cloud-gaming-orchestrator


Technologies

Python FastAPI React JavaScript Git GitHub


Certifications

  • IIT Kharagpur Ethical Hacking Course (Elite)

Current Interests

  • Cybersecurity
  • Backend Engineering
  • Distributed Systems
  • Artificial Intelligence
  • Infrastructure Engineering

Connect With Me

Pinned Loading

  1. personal-cloud-gaming-orchestrator personal-cloud-gaming-orchestrator Public

    A Windows-first self-hosted cloud gaming orchestration platform built with FastAPI and React featuring automated session management, live save synchronization, host monitoring, dynamic game managem…

    JavaScript 2