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Miou-zora/README.md
Miouzora, Alexandre Franquet. YoRHa personal data. Status — class: teacher at Epitech; core: C++ and C; now: building Wagoon; off duty: Osu! and macro photography. Equipment — languages: C++, C, Python; tools: Unity, Docker, xmake; field: game engines, renderers, game protocols. 8709 commits since 30 September 2021.

W H O   I S   S P E A K I N G

I'm Alexandre Franquet, a French CS teacher at Epitech. I mostly write C++ and C. Most of what's here started because I wanted to know how something worked, so I rebuilt it: an engine, a raytracer, a game's network protocol.

Also a big fan of Osu! and DrakeNieR. Away from the keyboard I do photography, mostly macro.

Osu! profile: user 10330495 Discord: miouzora Teaching at Epitech

C U R R E N T   M I S S I O N

Wagoon is the game I'm building right now: an automation game where you route goods along rails, with wagons doing the hauling. It's where most of my recent commits go, and it's what the engine and renderer work was practice for. The repo is still private.

C O M B A T   D A T A

UNIT FUNCTION CORE
Engine² Open-source game engine, with a WebGPU plugin, Jolt physics and an xmake package repo C++
SniffSniffSquared Sniffer and protobuf decoder for the Dofus 3 protocol, with a trading dashboard on top Rust Next.js
R-Type R-Type for 4 players, on an ECS written from scratch C++
Raytracer Raytracer that approximates a surface's light rays with the Monte Carlo method C++
Whanos GCP project creator, using Terraform, Kubernetes, Ansible, Jenkins, Helm and Docker HCL
lib-C-ursed A libmy that pushes ternary and recursive functions way too far C
A R C H I V E D   R E C O R D S
  • Zaytracer, a raytracer in Zig
  • Zix, spline visualiser with Raylib + Zig + Nix
  • Raylib-Zig-Nix, minimal Raylib + Zig + Nix project
  • WoRm / WoRm², a worm inspired by Terraria's Devourer of Gods, in Rust & Bevy, then redone on Engine²
  • Eidolon, a game engine in Python, to try ECS there
  • SniffSniff, Dofus 2 packet sniffer and translator, in Go
  • Gravity Fight, 2D multiplayer arcade game in Godot, with three classmates
  • MyRiokart, a Mario Kart Wii clone in Unity
  • Zappy, a game where AIs try to reproduce, in C
  • Area, IFTTT replica with React / React Native and NestJS, on Oracle Cloud
  • Replic, CI/CD project creator that mirrors Epitech projects
  • Oracle-AnsibleMine, Minecraft server setup for OCI
  • Keimyung-Computer-Graphic, computer graphics coursework from KMU
  • sudoku-JAVA-ccursed, a sudoku solver made of Java streams
  • Xmake-OpenGl and HelloWorldXmakePackage, xmake templates and packaging tests
  • Tapply, an AR Death Star scene with HTC trackers, a Monster energy collection tool (private or offline)
J A M   O P E R A T I O N S

EpitechJam Success, MONKEY EpitechJam Blue, Blue Global Game Jam Root, We löve root EpitechJam Super Hero, Jammy EpitechJam Game, Hindi Patas

Miouzora's contribution streak: 8,709 total contributions since September 2021, longest streak 67 days
Pod 042 transmission. Proposal: contact the unit on Discord, about anything. Handle: miouzora.

Pinned Loading

  1. EngineSquared/EngineSquared EngineSquared/EngineSquared Public

    Open-source game engine written in C++.

    C++ 37 6

  2. WebGPU-Squared WebGPU-Squared Public

    Engine-Squared plugins for WebGPU

    C++ 1

  3. Raytracer Raytracer Public

    Implementation of a Raytracer using Monte Carlo method or approximation of light's rays of a surface.

    C++ 1

  4. Zaytracer Zaytracer Public

    Raytracer in Zig

    Zig 4 1

  5. R-Type R-Type Public

    This project is a reproduction of "R-Type" game using a custom game engine (ECS) and up for 4 players in a same room.

    C++ 1

  6. Whanos Whanos Public

    Gcp project creator using Terraform, Kubernetes, Ansible, Jenkins, Helm, Docker

    HCL 1