Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
23 changes: 23 additions & 0 deletions data/darrington_press/daggerheart/DPCGL.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
DARRINGTON PRESS COMMUNITY GAMING LICENSE (DPCGL)
Version 1.0

This product is published under the terms of the Darrington Press Community Gaming License.

1. PERMITTED USE & COMPLIANCE
This dataset and conversion software are created to facilitate character generation and reference under the Darrington Press Community Gaming License for the Daggerheart Roleplaying Game.

2. TRADEMARKS & COPYRIGHT NOTICE
Daggerheart, the Daggerheart logo, Darrington Press, and the Darrington Press logo are trademarks or registered trademarks of Darrington Press, LLC in the U.S.A. and other countries. Used with permission.

All game mechanics and designated community-usable content derived from the Daggerheart Core Rules are:
Copyright 2024, Darrington Press, LLC.
Lead Designers: Spenser Starke and Matthew Mercer.

3. DATASET CONVERSION COPYRIGHT
PCGen dataset conversion and software implementation for "Daggerheart Core Rules":
Copyright 2026, PCGen Data Team (including Clayton Stence).

4. NON-ENDORSEMENT & RESTRICTIONS
This digital dataset is not published, endorsed, sponsored, or specifically approved by Darrington Press, LLC. Darrington Press makes no representations or warranties regarding the functionality or compliance of this software.

This dataset is distributed free of charge for non-commercial reference and utility within the PCGen character management application.
59 changes: 59 additions & 0 deletions data/darrington_press/daggerheart/daggerheart_core.pcc
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
CAMPAIGN:Daggerheart Core Rules
KEY:Daggerheart Core Rules
GAMEMODE:Daggerheart
TYPE:Darrington Press.Core Rules
STATUS:BETA
GENRE:Fantasy
BOOKTYPE:Core Rules
SETTING:Daggerheart
PUBNAMELONG:Darrington Press
PUBNAMESHORT:DP
PUBNAMEWEB:https://darringtonpress.com/
SOURCELONG:Daggerheart Core Rules
SOURCESHORT:DH
SOURCEWEB:https://www.daggerheart.com/
SOURCEDATE:2024-03
RANK:202403
ISLICENSED:NO

COVER:daggerheart_logo.png
LOGO:darrington_press_logo.png
URL:WEBSITE|https://darringtonpress.com/|Visit Darrington Press!
URL:WEBSITE|https://www.daggerheart.com/|Visit the Official Daggerheart Website!
URL:Darrington Press|https://darringtonpress.com/daggerheart/|Get this publication from Darrington Press!
DESC:Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds. Powered by the dual-d12 Hope and Fear engine, players forge rich characters shaped by unique ancestries and communities, collaborating with the Game Master to weave deeply narrative, action-packed adventures across perilous realms.

INFOTEXT:This dataset uses trademarks and/or copyrights owned by Darrington Press, LLC. This dataset is not published, endorsed, or specifically approved by Darrington Press.
COPYRIGHT:Daggerheart Core Rules Copyright 2024, Darrington Press, LLC; Lead Designers: Spenser Starke and Matthew Mercer.

# Do Not Remove Comment
#EXTRAFILE:DPCGL.txt
COPYRIGHT:PCGen dataset conversion for "Daggerheart Core Rules" Copyright 2026, PCGen Data Team (including Clayton Stence).

# Do Not Remove Comment
#EXTRAFILE:DPCGL.txt

# System & Stats Files
ALIGNMENT:dh_alignments.lst
STAT:dh_stats.lst
DEITY:dh_deities.lst
LANGUAGE:dh_languages.lst

# Core Rules Content
ABILITYCATEGORY:dh_abilitycategories.lst
ABILITY:dh_abilities_class.lst
ABILITY:dh_abilities_ancestries.lst
ABILITY:dh_abilities_communities.lst
ABILITY:dh_abilities_domains.lst
ABILITY:dh_abilities_adversaries.lst
ABILITY:dh_abilities_transformations.lst
CLASS:dh_classes.lst
EQUIPMENT:dh_equip.lst
EQUIPMENT:dh_equip_consumables.lst
RACE:dh_ancestries.lst
RACE:dh_races_adversaries.lst
SPELL:dh_spells.lst
TEMPLATE:dh_templates_adversaries.lst



Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
48 changes: 48 additions & 0 deletions data/darrington_press/daggerheart/dh_abilities_adversaries.lst
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
# Ability Name CATEGORY TYPE DESC SOURCEPAGE
# --- Passive Features & Resistances ---
Swarm Tactics ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Gain +1 to attack rolls for each allied minion within Melee range of the target (max +3). SOURCEPAGE:p.90
Brittle Bones ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to bleeding and poison, but takes +2 damage from blunt physical attacks. SOURCEPAGE:p.90
Fanatical Devotion ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to fear and charm effects while an allied Leader is within Far range. SOURCEPAGE:p.91
Pack Tactics ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Gain +2 to attack rolls if another ally is in Melee with the target. SOURCEPAGE:p.94
Undead Fortitude ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:When marked with lethal Minor or Major damage, roll a d6. On a 5+, remain at 1 HP instead. SOURCEPAGE:p.95
Constructed Resilience ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Immune to disease, poison, and mental effects. SOURCEPAGE:p.97
Shadow Meld ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Cloaked while in dim light or shadow; attacks from cloak deal +1d8 magic damage. SOURCEPAGE:p.100
Regeneration ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Clears 2 HP at the start of its spotlight unless it took acid or fire damage since its last turn. SOURCEPAGE:p.101
Magic Immunity ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Reduces all incoming magical damage by half. SOURCEPAGE:p.106
Multiple Heads ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Starts with 5 heads. When taking Severe damage, loses a head but grows two back on a Fear roll unless severed by fire. SOURCEPAGE:p.107
Infernal Aura ~ Adversary CATEGORY:Special Ability TYPE:AdversaryFeature DESC:Any creature starting its turn within Very Close range takes 1d6 fire damage. SOURCEPAGE:p.110

# --- Reactions & Triggered Actions ---
Nimble Escape ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When missed by a melee attack, disengage and move to Close range without provoking attacks. SOURCEPAGE:p.92
Skitter ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear when targeted by an attack to add +2 to Evasion against that attack. SOURCEPAGE:p.90
Shield Ally ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Intercept an attack targeted at an adjacent ally, taking the damage instead. SOURCEPAGE:p.97
Dirty Parry ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear to reduce physical damage by 1 severity step and deal 1 Stress to the attacker. SOURCEPAGE:p.99
Tail Swipe ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When hit in Melee, spend 1 Fear to knock the attacker back to Close range and knock them prone. SOURCEPAGE:p.104
Mist Escape ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: When taking lethal damage, transform into mist and move to Far range instead of dying. SOURCEPAGE:p.105
Reactive Snapping ~ Adversary CATEGORY:Special Ability TYPE:AdversaryReaction DESC:Reaction: Spend 1 Fear when an adversary enters Melee range to immediately make a basic bite attack. SOURCEPAGE:p.107

# --- Activated Action Moves (Fear Moves) ---
Hamstring ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Attack a target in Melee. On hit, deal d8 physical damage and reduce target speed to Very Close. SOURCEPAGE:p.94
Ambush Strike ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Make an attack with advantage from hiding; deals double damage on a hit. SOURCEPAGE:p.93
Relentless Advance ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Move up to Close range and make two melee attacks against different targets. SOURCEPAGE:p.95
Grasping Claws ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee attack dealing d6 physical damage; target is Restrained until they succeed on an Agility Reaction (12). SOURCEPAGE:p.95
Terrifying Roar ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): All PCs within Close range must succeed on a Presence Reaction (13) or mark 1 Stress. SOURCEPAGE:p.96
Beak and Claw ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Attack in Melee for 2d8 physical damage across two separate targets. SOURCEPAGE:p.96
Sweeping Club ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Attack all targets within Melee range for d10+4 physical damage. SOURCEPAGE:p.98
Ground Slam ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Slam ground; creatures within Close range must pass an Agility Reaction (13) or fall prone and take d8 damage. SOURCEPAGE:p.98
Rally the Scoundrels ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Grant all allied Minions and Skirmishers within Far range +1d4 to their next damage roll. SOURCEPAGE:p.99
Draining Strike ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Attack for d10 magic damage; caster clears 1 HP if damage is dealt. SOURCEPAGE:p.100
Rend ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): If both claw attacks hit, deal an additional 2d6 physical damage and inflict bleeding. SOURCEPAGE:p.101
Spike Volley ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Launch tail spikes targeting up to 3 creatures within Far range for d8+2 physical damage each. SOURCEPAGE:p.102
Toxic Sting ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee sting attack dealing d10 physical + 1d6 poison damage; target marks 1 Stress. SOURCEPAGE:p.102
Acid Breath ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Close cone; Agility Reaction (16) or take 3d8 acid damage and mark 1 Stress. SOURCEPAGE:p.104
Draconic Flight ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Take flight, moving anywhere within Very Far range without provoking reactions. SOURCEPAGE:p.104
Dominate Mind ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Target within Close range must succeed on a Knowledge Reaction (17) or attack an ally on their next turn. SOURCEPAGE:p.105
Blood Drain ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Bite a Restrained or Charmed target for 2d10 magic damage and clear 2 HP. SOURCEPAGE:p.105
Slow Field ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Create a magical field within Close range; affected targets suffer disadvantage on Agility and Finesse rolls. SOURCEPAGE:p.106
Crushing Fist ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee strike dealing 2d12 physical damage and knocking target back to Close range. SOURCEPAGE:p.106
Cataclysmic Breath ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (3 Fear): Far line of fire; Agility Reaction (19) or take 4d10 fire damage and mark 2 Stress. SOURCEPAGE:p.110
Wing Buffet ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (1 Fear): Knock all targets in Close range prone and push them to Far range. SOURCEPAGE:p.110
Disintegrate Ray ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Ranged beam dealing 3d12 magic damage; reduces non-magical items to dust on Severe hit. SOURCEPAGE:p.112
Soul Cage ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action (2 Fear): Trap a dying creature's soul, preventing recovery or revival until the Lich is destroyed. SOURCEPAGE:p.112
Paralyzing Touch ~ Adversary CATEGORY:Special Ability TYPE:AdversaryMove DESC:Action: Melee touch dealing 2d8 necrotic damage; target is Paralyzed for 1 round on failed Strength Reaction (18). SOURCEPAGE:p.112
99 changes: 99 additions & 0 deletions data/darrington_press/daggerheart/dh_abilities_ancestries.lst
Original file line number Diff line number Diff line change
@@ -0,0 +1,99 @@
# Ability Name CATEGORY TYPE DESC SOURCEPAGE
# --- Aetheris ---
Hallowed Aura CATEGORY:Special Ability TYPE:AncestryFeature.Aetheris DESC:Once per long rest when an ally within Close range rolls with Fear, change it to a roll with Hope. SOURCEPAGE:p.32
Celestial Wings CATEGORY:Special Ability TYPE:AncestryFeature.Aetheris DESC:You have wings that allow you to fly. Once per scene while flying, spend a Hope instead of marking an Armor Slot. SOURCEPAGE:p.32

# --- Clank ---
Purposeful Design CATEGORY:Special Ability TYPE:AncestryFeature.Clank DESC:Choose an Experience aligning with your purpose and gain a permanent +1 bonus to it. SOURCEPAGE:p.33
Efficient CATEGORY:Special Ability TYPE:AncestryFeature.Clank DESC:When taking a short rest, you can choose a long rest move instead of a short rest move. SOURCEPAGE:p.33

# --- Drakona ---
Scales CATEGORY:Special Ability TYPE:AncestryFeature.Drakona DESC:When taking Severe damage, mark a Stress to mark 1 fewer Hit Point. SOURCEPAGE:p.33
Elemental Breath CATEGORY:Special Ability TYPE:AncestryFeature.Drakona DESC:Instinct weapon dealing d8 magic damage using Proficiency against targets in Very Close range. SOURCEPAGE:p.33

# --- Dwarf ---
Thick Skin CATEGORY:Special Ability TYPE:AncestryFeature.Dwarf DESC:Gain +1 to your Major and Severe damage thresholds. SOURCEPAGE:p.33
Stout CATEGORY:Special Ability TYPE:AncestryFeature.Dwarf DESC:Advantage on reaction rolls against being knocked prone, pushed, or moved against your will. SOURCEPAGE:p.33

# --- Earthkin ---
Stoneskin CATEGORY:Special Ability TYPE:AncestryFeature.Earthkin DESC:Gain a permanent +1 bonus to your Armor Score and damage thresholds. SOURCEPAGE:p.33
Immovable CATEGORY:Special Ability TYPE:AncestryFeature.Earthkin DESC:While touching the ground, you cannot be lifted or moved against your will. SOURCEPAGE:p.33

# --- Elf ---
Quick Reactions CATEGORY:Special Ability TYPE:AncestryFeature.Elf DESC:Spend a Hope to gain advantage on any Agility or Instinct Reaction roll. SOURCEPAGE:p.34
Trance CATEGORY:Special Ability TYPE:AncestryFeature.Elf DESC:During a short rest, clear 1 additional Stress while maintaining awareness of surroundings. SOURCEPAGE:p.34

# --- Emberkin ---
Fireproof CATEGORY:Special Ability TYPE:AncestryFeature.Emberkin DESC:Immune to damage from magical or mundane flame. SOURCEPAGE:p.34
Ignition CATEGORY:Special Ability TYPE:AncestryFeature.Emberkin DESC:Mark a Stress to wreathe primary weapon in flame until scene end for +1d6 fire damage. SOURCEPAGE:p.34

# --- Faerie ---
Fairy Wings CATEGORY:Special Ability TYPE:AncestryFeature.Faerie DESC:You can hover and fly short distances freely. SOURCEPAGE:p.34
Luck of the Fae CATEGORY:Special Ability TYPE:AncestryFeature.Faerie DESC:Once per rest when you roll a 1 on any action die, reroll that die. SOURCEPAGE:p.34

# --- Faun ---
Caprine Leap CATEGORY:Special Ability TYPE:AncestryFeature.Faun DESC:Leap anywhere within Close range as normal movement to vault obstacles and gaps. SOURCEPAGE:p.35
Surefooted CATEGORY:Special Ability TYPE:AncestryFeature.Faun DESC:Ignore movement penalties from difficult terrain and loose footing. SOURCEPAGE:p.35

# --- Firbolg ---
Giant Heritage CATEGORY:Special Ability TYPE:AncestryFeature.Firbolg DESC:Count as one size larger for lifting, dragging, and carrying capacity. SOURCEPAGE:p.35
Nature Sense CATEGORY:Special Ability TYPE:AncestryFeature.Firbolg DESC:Advantage on Instinct rolls to track creatures or identify natural hazards. SOURCEPAGE:p.35

# --- Fungril ---
Spore Cloud CATEGORY:Special Ability TYPE:AncestryFeature.Fungril DESC:Mark a Stress to release spores in Very Close range; affected enemies suffer disadvantage on attacks for 1 round. SOURCEPAGE:p.35
Decomposer CATEGORY:Special Ability TYPE:AncestryFeature.Fungril DESC:Clear 1 HP during a rest if organic plant or animal material is available to decompose. SOURCEPAGE:p.35

# --- Galapa ---
Shell Defense CATEGORY:Special Ability TYPE:AncestryFeature.Galapa DESC:Retract into your shell as a reaction to gain +3 Armor Score and +2 thresholds until you emerge. SOURCEPAGE:p.35
Hold Breath CATEGORY:Special Ability TYPE:AncestryFeature.Galapa DESC:You can hold your breath underwater for up to 1 hour without suffocation. SOURCEPAGE:p.35

# --- Giant ---
Endurance CATEGORY:Special Ability TYPE:AncestryFeature.Giant DESC:Gain an additional Hit Point slot at character creation. SOURCEPAGE:p.36
Towering Presence CATEGORY:Special Ability TYPE:AncestryFeature.Giant DESC:Advantage on Strength and Presence rolls made to intimidate or physically obstruct targets. SOURCEPAGE:p.36

# --- Gnome ---
Inquisitive Mind CATEGORY:Special Ability TYPE:AncestryFeature.Gnome DESC:Spend a Hope to ask the GM one clarifying question about a mechanism, creature, or anomaly. SOURCEPAGE:p.36
Tinkerer CATEGORY:Special Ability TYPE:AncestryFeature.Gnome DESC:Advantage on Knowledge rolls to craft, modify, or disable mundane gadgets and lock mechanisms. SOURCEPAGE:p.36

# --- Goblin ---
Nimble Escape CATEGORY:Special Ability TYPE:AncestryFeature.Goblin DESC:When missed by an attack in Melee, move to Close range without provoking reactions. SOURCEPAGE:p.36
Danger Sense CATEGORY:Special Ability TYPE:AncestryFeature.Goblin DESC:Advantage on Reaction rolls against traps, ambushes, and environmental hazards. SOURCEPAGE:p.36

# --- Halfling ---
Small and Nimble CATEGORY:Special Ability TYPE:AncestryFeature.Halfling DESC:Gain a permanent +1 bonus to your Evasion score. SOURCEPAGE:p.36
Cheerful Luck CATEGORY:Special Ability TYPE:AncestryFeature.Halfling DESC:Once per session, spend a Hope to turn a failed Action roll into a success with Fear. SOURCEPAGE:p.36

# --- Human ---
High Stamina CATEGORY:Special Ability TYPE:AncestryFeature.Human DESC:Gain an additional Stress slot at character creation. SOURCEPAGE:p.36
Versatile CATEGORY:Special Ability TYPE:AncestryFeature.Human DESC:Gain +1 bonus to any one trait score of your choice at character creation. SOURCEPAGE:p.36

# --- Infernis ---
Hellfire Resistance CATEGORY:Special Ability TYPE:AncestryFeature.Infernis DESC:Take half damage from fire and infernal sources. SOURCEPAGE:p.37
Hellfire Spark CATEGORY:Special Ability TYPE:AncestryFeature.Infernis DESC:Instinct ranged attack dealing d6 magic fire damage at Close range. SOURCEPAGE:p.37

# --- Katari ---
Feline Agility CATEGORY:Special Ability TYPE:AncestryFeature.Katari DESC:When taking fall damage, reduce the severity by one step. SOURCEPAGE:p.37
Claws CATEGORY:Special Ability TYPE:AncestryFeature.Katari DESC:Agility melee weapon dealing d6 physical damage with Melee range. SOURCEPAGE:p.37

# --- Orc ---
Relentless CATEGORY:Special Ability TYPE:AncestryFeature.Orc DESC:When taking lethal damage, spend 2 Hope to remain at 1 HP instead. SOURCEPAGE:p.37
Battle Cry CATEGORY:Special Ability TYPE:AncestryFeature.Orc DESC:Once per rest, spend 1 Hope to give all allies within Close range +1 to their next damage roll. SOURCEPAGE:p.37

# --- Ribbet ---
Tongue Grab CATEGORY:Special Ability TYPE:AncestryFeature.Ribbet DESC:Finesse action to grab an unattended object or target within Close range and pull it to you. SOURCEPAGE:p.37
Amphibious CATEGORY:Special Ability TYPE:AncestryFeature.Ribbet DESC:Breathe air and water freely; swim speed equals land speed. SOURCEPAGE:p.37

# --- Simiah ---
Prehensile Tail CATEGORY:Special Ability TYPE:AncestryFeature.Simiah DESC:Use your tail to manipulate light items, reload weapons, or hang from surfaces. SOURCEPAGE:p.38
Tree Climber CATEGORY:Special Ability TYPE:AncestryFeature.Simiah DESC:Advantage on Agility rolls to climb trees, ropes, buildings, and natural structures. SOURCEPAGE:p.38

# --- Skykin ---
Wind Glider CATEGORY:Special Ability TYPE:AncestryFeature.Skykin DESC:Glide safely across horizontal distances at a 2-to-1 ratio when falling from heights. SOURCEPAGE:p.34
Feather Fall CATEGORY:Special Ability TYPE:AncestryFeature.Skykin DESC:Immune to falling damage under normal gravity conditions. SOURCEPAGE:p.34

# --- Tidekin ---
Water Breathing CATEGORY:Special Ability TYPE:AncestryFeature.Tidekin DESC:Breathe underwater indefinitely without magical assistance. SOURCEPAGE:p.34
Aquatic Grace CATEGORY:Special Ability TYPE:AncestryFeature.Tidekin DESC:Advantage on all Agility and Finesse rolls made while submerged in water. SOURCEPAGE:p.34

# --- Mixed Ancestry ---
Dual Heritage CATEGORY:Special Ability TYPE:AncestryFeature.MixedAncestry DESC:Select one ancestry trait from two different base ancestries. SOURCEPAGE:p.38
Loading
Loading