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Description of the problem being solved:
Most people don't seem to know that evasion, deflection, and armour aren't just flat reductions. This isn't helped by the game itself giving a single value, and by PoB only having one value unless you manually adjust the enemy parameters. This aims to clarify that. These graphs aren't meant to be inspected super closely, but are more meant to show how e.g. a small amount of armor does nothing against big hits while showing that it's useful for lots of smaller hits.
These are mostly inspired by Ninja's overview graphs. The code intentionally doesn't do much in the calc code as I feel it's busy enough as is. The draw function is also not very generalised.
Steps taken to verify a working solution:
Todo:
Link to a build that showcases this PR:
Twister with a bit of every defensive stat: https://poe.ninja/poe2/pob/29daf
Armour enjoyer with elemental armour: https://poe.ninja/poe2/pob/29db0
Neither: https://poe.ninja/poe2/pob/29db2
After screenshot:
Path.space.of.space.Building-PoE2_2026-09-23_16-43-48.mp4