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RodrigoVintem/README.md

Rodrigo Vintém

MSc Computer Science student at Instituto Superior Técnico, Lisbon. I like building things that have to work under pressure: distributed protocols, game engines, and computer vision on messy real-world data.

  • 3rd place at Junction Lisbon 2026 (~150 participants) with ShelfOS: stock and planogram checks from fixed ceiling cameras. Live demo
  • Contributor to PokéRogue (5.9k ★), an open-source browser roguelite, as my bachelor's final project
  • Engine work on Cubos, a C++ voxel engine built by the GameDev Técnico club

Hackathons & game jams

Event Project Result
Junction Lisbon 2026 ShelfOS: shelf stock and compliance from ceiling cameras 🥉 3rd / ~150
Arquivo.pt Challenge DECEPTIO: RAG pipeline tracking how a story changed across time with the Portuguese web archive. Demo Participant

Tech I use most

C · C++ · Java · Python · TypeScript · C# / Unity

Pinned Loading

  1. GameDevTecnico/cubos GameDevTecnico/cubos Public

    A still very barebones game engine focused on voxels and data-oriented programming

    C++ 104 41

  2. pagefaultgames/pokerogue pagefaultgames/pokerogue Public

    A browser based Pokémon fangame heavily inspired by the roguelite genre.

    TypeScript 5.9k 2.4k

  3. GMTK_V3 GMTK_V3 Public

  4. KenneyJamRepo KenneyJamRepo Public

    Test Repository for the Kenney Game Jame

    ShaderLab