MSc Computer Science student at Instituto Superior Técnico, Lisbon. I like building things that have to work under pressure: distributed protocols, game engines, and computer vision on messy real-world data.
- 3rd place at Junction Lisbon 2026 (~150 participants) with ShelfOS: stock and planogram checks from fixed ceiling cameras. Live demo
- Contributor to PokéRogue (5.9k ★), an open-source browser roguelite, as my bachelor's final project
- Engine work on Cubos, a C++ voxel engine built by the GameDev Técnico club
| Event | Project | Result |
|---|---|---|
| Junction Lisbon 2026 | ShelfOS: shelf stock and compliance from ceiling cameras | 🥉 3rd / ~150 |
| Arquivo.pt Challenge | DECEPTIO: RAG pipeline tracking how a story changed across time with the Portuguese web archive. Demo | Participant |
C · C++ · Java · Python · TypeScript · C# / Unity


