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Audit read buffer overruns related to map and scb formats
CriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSecurityIs security relatedIs security relatedStatus: Open.Use of <Local Player> in default Generals multiplayer scripts may cause replays to mismatch just before match end
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerScriptIs related to Script Engine, SCBIs related to Script Engine, SCBStatus: Open.#3318 In TheSuperHackers/GeneralsGameCode;Tunnel Network occupants die when one tunnel is destroyed after receiving tunnels from a surrendering ally
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGLAAffects GLA factionAffects GLA factionMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.- Status: Open.#3316 In TheSuperHackers/GeneralsGameCode;
- Status: Open.#3315 In TheSuperHackers/GeneralsGameCode;
Generals mismatches due to PR 2793
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerGenRelates to GeneralsRelates to GeneralsThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.- Status: Open.#3298 In TheSuperHackers/GeneralsGameCode;
- Status: Open.
Garrison clear particles show up as additive squares
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.Max health depends on veterancy and upgrade order
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingChinaAffects China factionAffects China factionDesignIs a matter of game designIs a matter of game designGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerUSAAffects USA factionAffects USA factionZHRelates to Zero HourRelates to Zero HourStatus: Open.#3279 In TheSuperHackers/GeneralsGameCode;Vehicle drones do not give XP to their parent
BuffMakes a thing more powerfulMakes a thing more powerfulDesignIs a matter of game designIs a matter of game designGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerUSAAffects USA factionAffects USA factionZHRelates to Zero HourRelates to Zero HourStatus: Open.#3277 In TheSuperHackers/GeneralsGameCode;TheGameInfo is not properly cleared after a game
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingStatus: Open.#3275 In TheSuperHackers/GeneralsGameCode;