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Custom Live2D
In this mod, you can add your own Custom Live2Ds (Recollection Lobbies) besides Live2D Repository.
This guide also related/similar with Farhan's NekoUI and BetSoi2411's BetMC UI which It could be applicable on this mod.
Structure of live2d.zip is look like this:
live2d.zip
├── l2d
│ └── *number ordered frames.png*
├── soundtrack.ogg / soundtrack.mp3
└── live2d.hjson / live2d.json
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l2d: folder that contains of frames -
soundtrack.ogg / soundtrack.mp3: custom soundtrack/music. if "isSoundTrackLocal" is false, It will load. Support.oggand.mp3file. -
live2d.hjson / live2d.json: Live2D(Recollection Lobby) metadata. You can usehjson, that act like asjsondid.
Put these .zip file on:
- Linux:
~/.local/share/Mindustry/live2d/ - Steam:
steam/steamapps/common/Mindustry/live2d/ - Windows:
%appdata%/Mindustry/live2d/ - MacOS:
~/Library/Application Support/Mindustry/live2d/
For naming of the .zip file, Recommended to use camelCase style naming:
- Yes:
takanashiHoshino.zip - No:
Takanashi Hoshino.zip
The name must match in the metadata, especially on name value
name: characterName
displayName: Character Name
author: Author
description: Lorem ipsum dolor sit amet
frameSpeed: 1f
isSoundTrackLocal: true
localSoundTrack: fightForJustice
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name: it will refers on .zip filename, be careful of naming these. -
displayName: the name thats displayed on User Interface. -
author: the person who made this frame, not the zip file. -
description: description of Recollection Lobby (Animated Background) -
frameSpeed: Play speed of Recollection Lobby (Animated Background), how fast could it run. -
isSoundTrackLocal: boolean that Live2D package use internal mod soundtrack as main menu music. -
localSoundTrack: music name of local mod soundtrack.
To generate frames from a video, you must have a video to frame tool, you can do it online or offline.
for EzGif user, your video must be 200mb maximum to convert, It take so much time for publish your video to their server. After that, adjust the duration of video it could match for a loop, also adjust the framerate to 10fps for less frames and /l2d/ folder size, but it isn't smooth enough. if you want to make it smooth, you can choose between 20-30fps. it produces more frames and the folder size bigger. If you feel not smooth enough, EXCEED THE FRAMERATE INTO 60FPS FOR YOUR PC'S DEATH TORMENT.
Resolution of the frames affects on memory comsumption and zip size, please adjust the frames into intended sizes, such as HD and FHD Resolution. IF YOU DID 4K, YOU'RE DOOMED.
For NekoUI/BetMC UI user, you can import the frames to ArchiveDustry with extract the .mcpack and find the subpack that contains frames inside:
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BetMC UI:
/subpacks/<res>/betmc_background/betmc_background_frame -> betmc_image_[numeric frame order]_frame.png -
NekoUI:
/subpacks/<packs>/.hans_common_files/.hans_animated_background -> hans_common_[numeric frame order].png
You must rename it again to work in ArchiveDustry.
After got some frames, it was named by the service that converted video to frame in default. You must rename it with regex power. I use PowerRename from Powertoys to rename all of the frames into number-based frame name. the index must be started from 1 not 0.
This is example the frame name looks like:
- 1.png
- 2.png
- 3.png
- etc..
All the frames are inside in /l2ds/ folder
If you completed all of the guide, pack all of files (/l2d/, live2d.(h)json and soundtrack.ogg/soundtrack.mp4(optional)) into a zip file, the zip filename must same as name inside of metadata.
for Publishing, you can publish your pack on:
- Hans Community (Discoverable)
- (Planned) ArchiveDustry Discord Server)