Skip to content

Rewrite SkeletonDrawer to use bone matrices directly #121

Description

@cochrane

Have to do some maths. Is this something that can be done?

If yes, then we can simplify that code a lot, and then we can probably also get rid of (or reduce) the amount of vertex buffer updates there. With these out of the way, we can maybe get rid of key value observing when it comes to bone position updates.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions