Have to do some maths. Is this something that can be done?
If yes, then we can simplify that code a lot, and then we can probably also get rid of (or reduce) the amount of vertex buffer updates there. With these out of the way, we can maybe get rid of key value observing when it comes to bone position updates.
Have to do some maths. Is this something that can be done?
If yes, then we can simplify that code a lot, and then we can probably also get rid of (or reduce) the amount of vertex buffer updates there. With these out of the way, we can maybe get rid of key value observing when it comes to bone position updates.