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Header wasn't wired into the playground, so there was no way to see its config-driven toolbox running in the actual editor rather than only in its own unit tests. Registered with all six levels enabled via config.levels.
Getting it to actually work surfaced two bugs: BlockManager.insert flattened a block's data onto its top-level properties instead of nesting it under data, dropping every tool's data on insert; and ToolboxUI.addTool only added one toolbox entry for a tool with several, instead of iterating all of them.
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