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LVGL: Font text is scrambled when setting bpp = 8 #1065

Description

@arturv2000

Describe the bug
If changing / Creating a font using bpp = 8 (Bits per pixel) the text shown on the editor is scrambled.

Image

Up Label is the same "label" but with the font created with bpp = 4 (2 or 1 also work), Down label is using the same font with bpp = 8.

NOTE: Font renders OK when running LVGL compiled code.

To Reproduce
Steps to reproduce the behavior:

  1. Create a font with bpp = 8
  2. Add a label to the editor screen and set to that font

Expected behavior
Text should render correctly.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: [Windows 11]
  • Version [11]
  • EEZ Studio: 0.29.0

LVGL version (if used)

  • 9.6.0-dev (on LVGL simulator)

Additional context
Add any other context about the problem here.

Disclaimer
Please take into account that the tasks reported here will be processed by the Envox team according to the best effort principle, so adjust your expectations accordingly. However, if you want a more prompt and high-quality response as well as direct contact with technical support, you can choose one of our Support plans.

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