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v3.2 Tasks #839

Description

@erincatto
  • Gears
  • Serialization
  • Rollback
  • Dynamic mover
  • Text rendering
  • Contact Ids
  • Simplify island merging
  • Joint local transforms
  • Add max force/torque to weld joint
  • Motor joint sucks
  • Sample with b2Body_IsValid before b2DestroyBody
  • Luxo lamp sample
  • deferred restitution by one step for confirmed impact points
  • document how to glue and split bodies
  • time step of 0 still does collision
  • Fix pre-solve to allow manifold manipulation. Split to a different callback for CCD.
  • config.h
  • test centering joint impulse when stretched
  • hot reload friendly - b2_worlds, contact registry
  • b2Body out of b2CollideTask by keeping bodySimIndex valid

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