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Print in emulator console with a dedicate memory address and a script #14

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@Mte90

So taking inspiration from here: https://www.mattgreer.dev/blog/mame-lua-for-better-retro-dev/
It will be cool to have this kind of debug.

TLDR:

  • Create a memory address specific to write debug messages
  • Call in the game
  • From the lua script in MAME get that memory aaddress and print the value

As in this case we are talking about a script engine there is anything as default to do that, but it will simplify a lot the development.

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