Open Grant Proposal: LORE
Project Name: LORE
Proposal Category: Integrations
Individual or Entity Name: StarkeMatter Studios Inc.
Proposer: @starkematterstudios
Project Repo(s): https://github.com/Comic2Canvas/EternalForge
1. Project Overview & Problem Statement
Traditional digital games and Web3 titles store player saves, item attributes, and procedural assets on centralized cloud databases (such as AWS or Supabase), introducing vendor lock-in, data manipulation risks, and server shutdown vulnerabilities.
LORE is an interactive digital RPG connecting Unreal Engine 5 gameplay with verifiable decentralized asset ownership. We utilize Lighthouse IPFS and Filecoin persistent storage to permanently pin cryptographic character cartridges, procedural item attributes, and tactical trading cards client-side without relying on centralized relational backends.
2. Value to the Filecoin & IPFS Ecosystem
- Persistent Game-State Storage: Demonstrates real-world production utility for Filecoin/IPFS storage beyond static NFT art, anchoring dynamic game-state payloads and decentralized character cartridges.
- Developer Tooling / Public Good: Delivers an open-source, lightweight TypeScript/Node.js helper package that abstracts CID generation, metadata formatting, and gateway retrieval for independent game developers integrating decentralized storage into client loops.
- Engine Bridging: Bridges decentralized file retrieval directly into native C++ game engine memory (Unreal Engine 5), validating sub-second asset parsing without runtime thread-blocking.
3. Deliverables & Technical Architecture
- Production Integration: Fully operational Lighthouse IPFS and Filecoin persistence layer integrated into the live production client (https://eternalcardforge.online).
- Client-Side Hashing: Deterministic JSON serialization and client-side cryptographic hashing of procedural game items and character states.
- Open-Source SDK / Module: An MIT-licensed npm module and sample repository demonstrating plug-and-play Lighthouse IPFS game save-state pinning and gateway verification.
4. Milestones & Funding Request
Total Ask: $5,000 USD (payable in FIL)
- Milestone 1 — Open-Source Pinning Utility ($2,500):
Public GitHub release of the MIT-licensed helper module with automated unit tests for CID generation, JSON payload validation, and Filecoin/IPFS pinning via Lighthouse.
- Milestone 2 — Production Deployment & UE5 Integration Sample ($2,500):
Live production verification on https://eternalcardforge.online retrieving pinned character cartridges, paired with documented Unreal Engine 5 C++ blueprint examples for parsing decentralized metadata in runtime game actors.
5. Team & Maintenance
- Lead Architect: Zacharya Starke — Founder & Lead Systems Architect, StarkeMatter Studios Inc. Deep specialization in native Unreal Engine 5 C++, full-stack TypeScript/React, and Web3 decentralized protocols.
- Commitment: Full-time commitment to LORE and long-term open-source maintenance of the developer helper tooling.
- License: MIT License for all developer tooling deliverables.
Open Grant Proposal:
LOREProject Name: LORE
Proposal Category:
IntegrationsIndividual or Entity Name: StarkeMatter Studios Inc.
Proposer:
@starkematterstudiosProject Repo(s): https://github.com/Comic2Canvas/EternalForge
1. Project Overview & Problem Statement
Traditional digital games and Web3 titles store player saves, item attributes, and procedural assets on centralized cloud databases (such as AWS or Supabase), introducing vendor lock-in, data manipulation risks, and server shutdown vulnerabilities.
LORE is an interactive digital RPG connecting Unreal Engine 5 gameplay with verifiable decentralized asset ownership. We utilize Lighthouse IPFS and Filecoin persistent storage to permanently pin cryptographic character cartridges, procedural item attributes, and tactical trading cards client-side without relying on centralized relational backends.
2. Value to the Filecoin & IPFS Ecosystem
3. Deliverables & Technical Architecture
4. Milestones & Funding Request
Total Ask: $5,000 USD (payable in FIL)
Public GitHub release of the MIT-licensed helper module with automated unit tests for CID generation, JSON payload validation, and Filecoin/IPFS pinning via Lighthouse.
Live production verification on https://eternalcardforge.online retrieving pinned character cartridges, paired with documented Unreal Engine 5 C++ blueprint examples for parsing decentralized metadata in runtime game actors.
5. Team & Maintenance