I build creative software and local-first tools, take a look.
Selected work · All repositories
| Project | Focus |
|---|---|
| Dungeon Escape | Seeded first-person campaigns, a visual map Forge, and explicit WebGL/WebGPU renderer paths. |
| Codex Studio | Local-first image workspace with Codex as the main orchestrator. |
| TokenUsage | Windows dashboard for AI coding-tool quotas, tokens, spend, and reset cycles. |
| Panopticon | Live DWM window control room with layouts, rules, tags, workspaces, and tray or dock modes. |
| Color Studio | Color workbench for palettes, OKLCH scales, contrast, mixing, gradients, and export. |
| Grid Splitter | Private client-side image splitting, auto-crop, chroma key, and pixel snapping. |
- Quality Obsessed — persistent quality missions and honest verification.
- Ruthless Designer — distinctive interface creation and runtime visual critique.
- Improve UI — evidence-gated repair and auditing for existing interfaces.
- Spritesheet Expert — production workflows for 2D game assets.
- Pixel Art HTML — pixel-art composition with web primitives.
- Prototype Lab — focused prototypes with real verification.
- Desktop: open.md, Mimic, Waller, and Knife.
- Creative web: CSS Animation Playground, Texture Genetics, Sprite Boy, and Easing Lab.
- Components: Waveform Component, Folder Component, and Iso Grid Thing.
If one of these projects helps your work, you can support continued maintenance through GitHub Sponsors or Ko-fi.



