Basic Info
Operating System: ArchLinux
Browser/Download: Download
Demo/Full? : Demo Version
Version # : DQ1
Case 1
Steps to Reproduce:
- Connect 2 (working) monitors to computer
- Launch game
- Open Settings > Video
- Change to fullscreen
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, did not scale the menu, and I had to terminate the game cause could not interact with the GUI.
Case 2
Steps to Reproduce
- Connect 2 (working) monitors to computer
- Launch game
- Open Settings > Video
- Change resolution to native resolution of primary monitor
- Change to fullscreen
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, had correct scaling of the GUI, but GUI was centered on the "virtual display" (both monitors as one display) - so I have basically seen only the left half of the GUI, but this time I could interact with it.
Working workaround
Disable secondary monitor before launching the game.
Basic Info
Case 1
Steps to Reproduce:
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, did not scale the menu, and I had to terminate the game cause could not interact with the GUI.
Case 2
Steps to Reproduce
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, had correct scaling of the GUI, but GUI was centered on the "virtual display" (both monitors as one display) - so I have basically seen only the left half of the GUI, but this time I could interact with it.
Working workaround
Disable secondary monitor before launching the game.