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@threlte/test

@threlte/test is a lightweight component testing toolkit for Threlte.

npm i @threlte/test

It supports Svelte 5 + Threlte 8 onwards.

import { describe, it, expect } from 'vitest'
import { render } from '@threlte/test'
import Scene from './Scene.svelte'

describe('Scene', () => {
  it('creates a box mesh with a boxGeometry and meshStandardMaterial', () => {
    const { scene } = render(Scene)

    const mesh = scene.getObjectByProperty('isMesh', true) as Mesh
    expect(mesh).toBeDefined()
    expect(mesh.material).toBeInstanceOf(MeshStandardMaterial)
    expect(mesh.geometry).toBeInstanceOf(BoxGeometry)
  })
})

It provides a function, render, which will instantiate a Threlte context and whatever component you pass to it.

Calling render will provide useful tools for testing your component's behavior.

const {
  component, // SvelteComponent
  scene, // THREE.Scene
  camera, // CurrentWritable<THREE.Camera>
  advance, // ({ count?: number; delta?: number }) => { frameInvalidated: boolean }
  fireEvent, // (object3D: THREE.Object3D, event, payload) => Promise<void>
  rerender, // (props) => Promise<void>
  unmount, // () => void
} = render(Component)

Scene

scene is the THREE.Scene created by a Threlte context without any modifications. Querying objects from it can be useful for verifying that your component is doing what you expect it to.

Advance

If you wish to test results produced by running useTask, you must call advance. advance runs the scheduler and returns { frameInvalidated } indicating whether the frame needed rendering. The delta defaults to 16ms but can be configured.

// Runs advance() 10 times with a 33.3ms delta
advance({ delta: 33.3, count: 10 })

advance returns { frameInvalidated: boolean }, which reflects whether shouldRender() was true for that frame. This is useful for testing on-demand and manual render mode invalidation logic.

const { advance } = render(MyComponent)

const { frameInvalidated } = advance()
expect(frameInvalidated).toBe(true)

First advance after render

The first advance() call after render() will always return { frameInvalidated: true }. This is expected — Threlte's internal setup (renderer properties, camera, resize detection) calls invalidate() during initialization, just as it does in production on the first animation frame.

When testing invalidation behavior, call advance() once to drain the setup invalidation, then use subsequent calls for your assertions:

const { advance, rerender } = render(MyComponent, {
  props: { autoInvalidate: false },
})

// Drain setup invalidation
advance()

// Now test real invalidation behavior
const { frameInvalidated } = advance()
expect(frameInvalidated).toBe(false)

// Trigger invalidation via prop change
await rerender({ someProp: 'newValue' })

const result = advance()
expect(result.frameInvalidated).toBe(true)

fireEvent

If your component uses the interactivity plugin, you can test events using the fireEvent function. Let's say we have a component like this:

<script>
  let { onclick } = $props()
</script>

<T.Mesh {onclick} />

We can write a test like this:

const onclick = vi.fn()
const { render, fireEvent } = render(Scene, {
  props: { onclick }
})

const mesh = scene.getObjectByName('myMesh')
await fireEvent(mesh, 'click', someOptionalCustomPayload)
expect(onclick).toHaveBeenCalledOnce()

Note that if you use the event object, you will have to design a mock payload.

Setup

@threlte/test currently only supports vitest as your test runner. To get started, add the threlteTesting plugin to your Vite or Vitest config.

// vite.config.js
import { svelte } from '@sveltejs/vite-plugin-svelte'
import { threlteTesting } from '@threlte/test/vite'

export default defineConfig({
  plugins: [
    svelte(),
    threlteTesting(),
  ]
});

Additionally, the Vitest environment must be set to a DOM enviroment, like happy-dom or vitest browser mode.

Limitations

The test renderer runs in a node.js environment, unless if running in vite browser mode. It creates a Threlte context and renders your component with this context provided. This must be considered when testing <Canvas> or WebGLRenderer related configuration and behavior.

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