AVAL is a web format and runtime for short prerendered motion with continuous loops, named application states, authored triggers, bounded transitions, reversals, and packed transparency.
One logical animation is published as a codec bundle. Each codec gets its own AVAL wire 1.1 file—AV1, VP9, H.265/HEVC, or H.264—and the browser selects the first candidate in AVAL's fixed AV1 → VP9 → H.265 → H.264 ladder that decodes and passes pre-readiness output qualification. DOM source order does not change that policy. The state graph and authored timing are identical in every file.
Every AVAL integration must own its unsupported-browser and fatal-error path.
A browser may lack the required WebCodecs interfaces, every authored codec may
be unsupported, or another terminal playback failure may stop the source
generation. In those cases prepare() rejects with AvalPlaybackError and the
element raises one fatal error event with failure.code set to a value such
as unsupported-profile or unsupported-browser.
AVAL deliberately does not create, select, reveal, or hide fallback content.
The application must decide whether to show an ordinary video, image, text,
another renderer, or nothing. Install the element's direct error listener
before explicit registration so an upgrade-time failure cannot outrun the
application boundary, and handle the rejected prepare() promise when calling
it directly. Branch on failure.code; do not parse the error message. The
browser-integration example below demonstrates this required boundary.
npm install @pixel-point/aval-element@1.0.0
npm install --save-dev @pixel-point/aval-compiler@1.0.0
npx avl init my-motion
cd my-motion
npm install
npm run devHere npx avl resolves the avl executable from the compiler package
installed on the preceding line. The generated starter contains its RGBA
frames, project 1.0 file, four codec encoding policies, consumer-owned error
handling, and watch workflow.
For a normal build, the compiler publishes a directory rather than a single output file:
npx avl compile motion.json --out dist/motiondist/motion/
av1.avl
vp9.avl
h265.avl
h264.avl
build.json
Use literal direct-child sources with one required lowercase data-codec
family per file. AVAL derives preference from that attribute, not DOM order;
the exact WebCodecs configuration remains inside each .avl manifest.
<aval-player id="motion" width="320" height="320">
<source
src="/motion/av1.avl"
data-codec="av1"
>
<source
src="/motion/vp9.avl"
data-codec="vp9"
>
<source
src="/motion/h265.avl"
data-codec="h265"
>
<source
src="/motion/h264.avl"
data-codec="h264"
>
</aval-player>
<script type="module" src="/motion.js"></script>// motion.js, resolved by a package-aware web build
import {
AvalPlaybackError,
defineAvalElement
} from "@pixel-point/aval-element";
const motion = document.querySelector("#motion");
motion.addEventListener("error", (event) => {
if (event.detail.fatal) {
console.error("AVAL playback unavailable", event.detail.failure);
}
});
defineAvalElement();
try {
await motion.prepare();
} catch (error) {
if (!(error instanceof AvalPlaybackError)) throw error;
}The <aval-player> host does not carry src; URLs and codec-family
declarations belong to each candidate. data-codec accepts exactly av1,
vp9, h265, or h264, and a family may appear at most once. Missing,
unknown, or duplicate declarations are invalid configuration. AVAL raises
AvalPlaybackError when playback cannot run. The
application decides whether to show another renderer, text, or nothing.
Applications can select any authored state without media seeking:
const motion = document.querySelector("aval-player");
await motion?.setState("success");A project has a codec-major encodings array. Its order controls compiler and
report publication only; browser preference is always AV1 → VP9 → H.265 →
H.264. Each codec owns its
rendition ladder and constant-quality CRF settings. H.264 and H.265 expose
compression presets; VP9 exposes deadline and cpuUsed; AV1 exposes
bitDepth, cpuUsed, tiles, rowMt, and threads. Slower modes such as
veryslow, VP9 best, and AV1 cpuUsed: 0 are supported.
Encoding has no default wall-clock media timeout. Builds that need a deadline
can opt in with --media-timeout-ms. The compiler records sanitized tool
invocations, exact MIME codec strings, per-file hashes, and copyable source
markup in build.json.
The compiler uses caller-installed FFmpeg and FFprobe with the requested
libx264, libx265, libvpx-vp9, and libaom-av1 encoders. It bundles and
downloads no native codec tool. Codec, patent, source-media, and distribution
obligations remain the publisher's responsibility.
@pixel-point/aval-graph: deterministic state and route engine.@pixel-point/aval-format: strict AVAL wire 1.1 parser, validator, and writer.@pixel-point/aval-compiler: project 1.0 authoring API and bundle compiler.@pixel-point/aval-player-web: bounded loader, codec probing, decoder scheduling, renderer, and page resource management.@pixel-point/aval-element: markup-first public browser component.@pixel-point/aval-react: SSR-safe Rive-likeuseAval()integration for React 18.3 and 19 applications.
The element package is SSR-safe. Its root exports explicit registration;
@pixel-point/aval-element/auto is the opt-in automatic-registration entry.
The React package registers through its client ref and never imports that
side-effect entry.
Node.js 22.12.0 or newer is required.
npm ci --ignore-scripts
npm run typecheck
npm run test:unit
npm run build
npm run test:browser:referenceBrowser animation is qualified in the fixed AV1 → VP9 → H.265 → H.264 order,
independent of authored source order. A positive WebCodecs configuration probe
remains provisional; unsupported configurations and
codec-specific startup qualification failures fall through to the next
<source>. Once interactiveReady is published, the selected codec never
hot-switches. When no candidate qualifies, preparation rejects and one fatal
error event identifies the failed source generation. AVAL never selects or
reveals alternate application content.
- Compatibility table
- Render some cool stuff in 3D for the demo instead of that AI-generated loop that I was not able to make look the way I wanted to actually showcase the uninterruptible animation.
- Quick start
- States and triggers
- Element API
- React integration
- Failure handling and reduced motion
- Compiler
- Project schema 1.0
- Wire format 1.1
- Preparing video and authoring states
- Network and integrity
- Accessibility and reduced motion
- Performance and budgets
- Browser support
- Versioning
- Security policy