Five local-first skills for game asset production, package vendoring, sealed
render-capture diagnosis, and bounded performance work through the inspectable
game-dev CLI.
The plugin gives ChatGPT and Codex the workflow language, approval model, and
evidence discipline. Local execution uses the separately installed
game-dev CLI; the plugin does not embed a daemon, hosted backend, provider
credential, shared provider account, or standing permission.
This public repository carries skills bundle 1.0.2. Provider execution
requires the separately installed game-dev CLI 1.0.2 or newer; the plugin
archive itself contains no executable provider client or credential.
Product composition using the shipped skill names and metadata.
Marketing composition based on actual v1.0.0 CLI output, shortened for display. It illustrates the command contract; it is not a current-run claim.
The third image is a labelled synthetic validation fixture. It demonstrates the diagnostic workflow; it is not a target-game GPU, pixel, performance, or human-review claim.
| Skill | Purpose |
|---|---|
game-development-studio |
Routes work and enforces the shared operating contract |
game-asset-production |
Provider jobs, GLB inspection, Blender preparation, and packages |
game-asset-vendoring |
Integrity, licenses, migration, catalogues, and project admission |
game-visual-debugging |
Adapters, captures, telemetry, semantic buffers, and heatmaps |
game-performance-optimization |
Comparable metrics and finite optimization goals |
Add this tagged marketplace:
codex plugin marketplace add theisegoria/game-development-studio-skills --ref v1.0.2
codex plugin marketplace listRestart the ChatGPT desktop app, open the Plugins Directory, choose the
Game Development Studio marketplace, and install
Game Development Studio. The repository follows the standard marketplace
layout at .agents/plugins/marketplace.json.
To inspect before installation:
git clone https://github.com/theisegoria/game-development-studio-skills.git
cd game-development-studio-skills
python3 scripts/verify.pyNo command in this repository automatically installs into a Codex profile or a game project.
This is a skills-only plugin. In ChatGPT without a local execution environment, it can route workflows and analyze manifests, structured results, telemetry, metrics, and summaries supplied by the user. It must not pretend that a local CLI, Blender, provider, game harness, GPU lane, or file write ran.
In Codex with game-dev installed, the skills use its JSON/JSONL command
contract. Sensitive capabilities remain separate per invocation:
--confirmfor local mutation or process execution--approve-spendplus--spend-limit-cents Nfor paid providers--allow-gpufor a declared GPU scenario--allow-performancefor hardware-performance capture
Plans never become standing permission. Normalization, preview generation, and
package construction write files even though those CLI commands have no
--confirm option; the skills must leave their resolved command unexecuted
until the user authorizes that exact source, destination, and invocation.
GitHub Releases includes
game-development-studio-plugin-1.0.2.zip. It contains the screenshot-free
plugin root (.codex-plugin/, skills/, the suite icon, and policy files) and
is the same skills-only shape prepared for OpenAI review. The repository-root
marketing illustrations above are intentionally excluded from that upload.
Build and verify it locally:
python3 scripts/verify.py
python3 scripts/build_release.py /tmp/game-development-studio-plugin-1.0.2.zipbuild_release.py requires an explicit output path outside the exported
repository (for example, under /tmp), so archive generation cannot alter the
closed release tree it verifies.
The skills are intentionally strict about claims:
- static inspection is not Blender, GPU, or pixel evidence
- a decoded raster is not a human visual judgement
- adapter-reported GPU identity is not independent hardware proof
- arithmetic improvement is not causality or broad performance proof
- Store submission is not publication until OpenAI approves and the developer publishes the approved version
The plugin contains static instructions and assets. It runs no publisher backend or resident Game Development Studio service and sends no publisher analytics. It never asks for a provider credential. Optional provider calls use an account and preconfigured local credential controlled by the user and connect directly from the user's machine under the provider's terms; the publisher operates no proxy, shared account, resale layer, or provider job queue.
See Privacy, Terms, Support, and Security.
MIT © 2026 Benjamin Michael Haire. Provider services, generated content, input assets, and vendored assets remain subject to their own terms and licenses.


