[ICLR 2026] ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
-
Updated
Apr 25, 2026 - Python
[ICLR 2026] ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
Unreal Engine 5 plugin for real-time 3D and 4D Gaussian Splatting (3DGS / 4DGS). Supports Spacetime Gaussians, keyframe 4DGS and Fudan native 4DGS (dual-quaternion 4D rotation + spherindrical harmonics), with Nanite-style cluster LOD, GPU sort/cull pipeline and a dedicated 4D player editor.
Canonical-anchor track supervision for controlled dynamic Gaussian reconstruction.
Failure analysis and improvement of SC-GS (CVPR 2024): progressive drag scheduling for large-rotation editing. UTokyo Visual Media course project.
To associate your repository with the dynamic-scene-reconstruction topic, visit your repo's landing page and select "manage topics."