This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @Cussa
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Updated
Jun 14, 2026 - JavaScript
This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @Cussa
RoQuest is a sophisticated abstract implementation of a Quest System. Although it can self manage nearly everything it also allows for the developer to manually set and manage everything.
A classic water pipe mini-game system for Unity.
Multiversal Exponential Game System (MEGS) for Foundry VTT, compatible with DC Heroes and Blood of Heroes tabletop RPGs
A Foundry VTT game system for Warhammer Fantasy Roleplay - 3rd Edition.
This is a Sprint, Dash and ShakeCamera system made in C++.
This (intermediate) system is made with Unreal Engine 4.27
Randomly generates a non-existent language and its translation key which players decipher in a pen and paper role-playing game. Also generates printable PDFs for the DM and players.
This project is a flexible, extensible, and performance-optimized attribute management system for Unity.
No classes. No levels. Just the character you imagined, shaped by what actually happens to them. Combat that bites, wounds that linger, magic that differs by tradition, and Fate for the day you should have died. Your world, Thalorna, or HârnWorld. A game system for Foundry VTT.
This is a cover system made in blueprint.
A Foundry VTT system built with ISDL
A d20 and OSR-inspired TTRPG system for a postwar, cyberpunk setting.
Course project for my bachelor 3 year where I reproduced the target locking system like in the game Zelda.
An open-play strategy card game system combining resource scaling, media control, and tactical conflict into a flexible, community-driven framework.
A game system to copy and paste on your Godot 4 project.
Simple Third-Person Shooter system with movement and basic UI.
Blood and Steel — a Foundry VTT v14 system for Conan: The Hyborian Age (Monolith Edition). Full sheets, five sorcery disciplines, the complete core-book bestiary on threat cards, and a five-tab GM console.
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