High-Performance Hierarchical Finite State Machine Framework
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Updated
Jun 27, 2026 - C++
High-Performance Hierarchical Finite State Machine Framework
A curated list of awesome tools and libraries for deliberation in ROS 2.
Hierarchical Finite State Machine Framework
In-browser metamodel, visualization, simulation, and code generation for Hierarchical Finite State Machines (HFSMs) following the UML State Machine spec. Try it at the link below!
A Buffet Of C++17 State Machines
Unreal Engine Plugin for FFSM2
a standalone, general-purpose Hierarchical Finite State Machine addon for Godot 4. It provides a simple, structured, and flexible way to implement state logic, allowing anyone to organize complex behaviors in their Godot projects.
This package allows the use of Statecharts (Hierarchichal State Machine) within an Unity project
Header-only, no-allocation, tick-based HFSM for C++17/20. Designed as a foundation for embedded control systems where allocation is prohibited, exceptions are off, and execution order must be deterministic per clock tick.
Hierarchical Finite State Machine (HFSM) is a library for creating finite state machines with hierarchical states in Rust
Universal state machine compiler & formal verification toolchain. Converts SysML v2, SCXML, Cameo XMI, PlantUML, Mermaid & JSON models into verified, zero-overhead code.
단순한 계층 유한 상태 머신(HFSM : Hierarchical Finite State Machine) 라이브러리 입니다.
A code-first hierarchical state machine for Unity with deterministic runtime execution and graph-based authoring.
Hierarchical Finite State Machine + Utility-based AI Runtime Kernel
Header-only C++14 hierarchical finite state machine library with compile-time transitions and pseudo states.
19개 상태 클래스의 계층형 상태머신(HFSM) — Unity/C#, 상용 게임 이동 재현 학습작
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